| Index: trunk/src/cc/scheduler/frame_rate_controller_unittest.cc
|
| ===================================================================
|
| --- trunk/src/cc/scheduler/frame_rate_controller_unittest.cc (revision 206654)
|
| +++ trunk/src/cc/scheduler/frame_rate_controller_unittest.cc (working copy)
|
| @@ -17,7 +17,7 @@
|
| void Reset() { began_frame_ = false; }
|
| bool BeganFrame() const { return began_frame_; }
|
|
|
| - virtual void FrameRateControllerTick(bool throttled) OVERRIDE {
|
| + virtual void BeginFrame(bool throttled) OVERRIDE {
|
| began_frame_ = !throttled;
|
| }
|
|
|
| @@ -74,7 +74,7 @@
|
|
|
| controller.SetClient(&client);
|
| controller.SetActive(true);
|
| - controller.SetMaxSwapsPending(2);
|
| + controller.SetMaxFramesPending(2);
|
|
|
| base::TimeTicks elapsed; // Muck around with time a bit
|
|
|
| @@ -132,7 +132,7 @@
|
| FrameRateController controller(&thread);
|
|
|
| controller.SetClient(&client);
|
| - controller.SetMaxSwapsPending(2);
|
| + controller.SetMaxFramesPending(2);
|
|
|
| // SetActive triggers 1st frame, make sure the BeginFrame callback
|
| // is called
|
|
|