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Side by Side Diff: trunk/src/cc/scheduler/scheduler.cc

Issue 17204002: Revert 206020 "cc: Emulate BeginFrame in OutputSurfaces that don..." (Closed) Base URL: svn://svn.chromium.org/chrome/
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/scheduler/scheduler.h" 5 #include "cc/scheduler/scheduler.h"
6 6
7 #include "base/auto_reset.h" 7 #include "base/auto_reset.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "cc/base/thread.h"
11 10
12 namespace cc { 11 namespace cc {
13 12
14 Scheduler::Scheduler(SchedulerClient* client, 13 Scheduler::Scheduler(SchedulerClient* client,
14 scoped_ptr<FrameRateController> frame_rate_controller,
15 const SchedulerSettings& scheduler_settings) 15 const SchedulerSettings& scheduler_settings)
16 : settings_(scheduler_settings), 16 : settings_(scheduler_settings),
17 client_(client), 17 client_(client),
18 weak_factory_(this), 18 frame_rate_controller_(frame_rate_controller.Pass()),
19 last_set_needs_begin_frame_(false),
20 has_pending_begin_frame_(false),
21 last_begin_frame_time_(base::TimeTicks()),
22 // TODO(brianderson): Pass with BeginFrame in the near future.
23 interval_(base::TimeDelta::FromMicroseconds(16666)),
24 state_machine_(scheduler_settings), 19 state_machine_(scheduler_settings),
25 inside_process_scheduled_actions_(false) { 20 inside_process_scheduled_actions_(false) {
26 DCHECK(client_); 21 DCHECK(client_);
22 frame_rate_controller_->SetClient(this);
27 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); 23 DCHECK(!state_machine_.BeginFrameNeededByImplThread());
28 } 24 }
29 25
30 Scheduler::~Scheduler() { 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); }
31 client_->SetNeedsBeginFrameOnImplThread(false);
32 }
33 27
34 void Scheduler::SetCanStart() { 28 void Scheduler::SetCanStart() {
35 state_machine_.SetCanStart(); 29 state_machine_.SetCanStart();
36 ProcessScheduledActions(); 30 ProcessScheduledActions();
37 } 31 }
38 32
39 void Scheduler::SetVisible(bool visible) { 33 void Scheduler::SetVisible(bool visible) {
40 state_machine_.SetVisible(visible); 34 state_machine_.SetVisible(visible);
41 ProcessScheduledActions(); 35 ProcessScheduledActions();
42 } 36 }
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 state_machine_.FinishCommit(); 81 state_machine_.FinishCommit();
88 ProcessScheduledActions(); 82 ProcessScheduledActions();
89 } 83 }
90 84
91 void Scheduler::BeginFrameAbortedByMainThread() { 85 void Scheduler::BeginFrameAbortedByMainThread() {
92 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); 86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread");
93 state_machine_.BeginFrameAbortedByMainThread(); 87 state_machine_.BeginFrameAbortedByMainThread();
94 ProcessScheduledActions(); 88 ProcessScheduledActions();
95 } 89 }
96 90
91 void Scheduler::SetMaxFramesPending(int max_frames_pending) {
92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending);
93 }
94
95 int Scheduler::MaxFramesPending() const {
96 return frame_rate_controller_->MaxFramesPending();
97 }
98
99 int Scheduler::NumFramesPendingForTesting() const {
100 return frame_rate_controller_->NumFramesPendingForTesting();
101 }
102
103 void Scheduler::DidSwapBuffersComplete() {
104 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete");
105 frame_rate_controller_->DidSwapBuffersComplete();
106 }
107
97 void Scheduler::DidLoseOutputSurface() { 108 void Scheduler::DidLoseOutputSurface() {
98 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); 109 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface");
99 state_machine_.DidLoseOutputSurface(); 110 state_machine_.DidLoseOutputSurface();
100 ProcessScheduledActions(); 111 ProcessScheduledActions();
101 } 112 }
102 113
103 void Scheduler::DidCreateAndInitializeOutputSurface() { 114 void Scheduler::DidCreateAndInitializeOutputSurface() {
104 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); 115 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface");
116 frame_rate_controller_->DidAbortAllPendingFrames();
105 state_machine_.DidCreateAndInitializeOutputSurface(); 117 state_machine_.DidCreateAndInitializeOutputSurface();
106 has_pending_begin_frame_ = false;
107 last_set_needs_begin_frame_ = false;
108 ProcessScheduledActions(); 118 ProcessScheduledActions();
109 } 119 }
110 120
121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase,
122 base::TimeDelta interval) {
123 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval);
124 }
125
111 base::TimeTicks Scheduler::AnticipatedDrawTime() { 126 base::TimeTicks Scheduler::AnticipatedDrawTime() {
112 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); 127 return frame_rate_controller_->NextTickTime();
113 base::TimeTicks now = base::TimeTicks::Now();
114 int64 intervals = ((now - last_begin_frame_time_) / interval_) + 1;
115 return last_begin_frame_time_ + (interval_ * intervals);
116 } 128 }
117 129
118 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() {
119 return last_begin_frame_time_; 131 return frame_rate_controller_->LastTickTime();
120 } 132 }
121 133
122 void Scheduler::SetupNextBeginFrameIfNeeded() { 134 void Scheduler::BeginFrame(bool throttled) {
123 // Determine if we need BeginFrame notifications. 135 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled);
124 // If we do, always request the BeginFrame immediately. 136 if (!throttled)
125 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. 137 state_machine_.DidEnterBeginFrame();
126 // The synchronous renderer compositor requires immediate disables though.
127 bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread();
128 if ((needs_begin_frame ||
129 state_machine_.inside_begin_frame() ||
130 settings_.using_synchronous_renderer_compositor) &&
131 (needs_begin_frame != last_set_needs_begin_frame_)) {
132 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame);
133 last_set_needs_begin_frame_ = needs_begin_frame;
134 }
135
136 // Request another BeginFrame if we haven't drawn for now until we have
137 // deadlines implemented.
138 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) {
139 has_pending_begin_frame_ = false;
140 client_->SetNeedsBeginFrameOnImplThread(true);
141 }
142 }
143
144 void Scheduler::BeginFrame(base::TimeTicks frame_time) {
145 TRACE_EVENT0("cc", "Scheduler::BeginFrame");
146 DCHECK(!has_pending_begin_frame_);
147 has_pending_begin_frame_ = true;
148 last_begin_frame_time_ = frame_time;
149 state_machine_.DidEnterBeginFrame();
150 state_machine_.SetFrameTime(frame_time);
151 ProcessScheduledActions(); 138 ProcessScheduledActions();
152 state_machine_.DidLeaveBeginFrame(); 139 if (!throttled)
153 } 140 state_machine_.DidLeaveBeginFrame();
154
155 void Scheduler::DrawAndSwapIfPossible() {
156 ScheduledActionDrawAndSwapResult result =
157 client_->ScheduledActionDrawAndSwapIfPossible();
158 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
159 if (result.did_swap)
160 has_pending_begin_frame_ = false;
161 }
162
163 void Scheduler::DrawAndSwapForced() {
164 ScheduledActionDrawAndSwapResult result =
165 client_->ScheduledActionDrawAndSwapForced();
166 if (result.did_swap)
167 has_pending_begin_frame_ = false;
168 } 141 }
169 142
170 void Scheduler::ProcessScheduledActions() { 143 void Scheduler::ProcessScheduledActions() {
171 // We do not allow ProcessScheduledActions to be recursive. 144 // We do not allow ProcessScheduledActions to be recursive.
172 // The top-level call will iteratively execute the next action for us anyway. 145 // The top-level call will iteratively execute the next action for us anyway.
173 if (inside_process_scheduled_actions_) 146 if (inside_process_scheduled_actions_)
174 return; 147 return;
175 148
176 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); 149 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true);
177 150
178 SchedulerStateMachine::Action action = state_machine_.NextAction(); 151 SchedulerStateMachine::Action action = state_machine_.NextAction();
179 while (action != SchedulerStateMachine::ACTION_NONE) { 152 while (action != SchedulerStateMachine::ACTION_NONE) {
180 state_machine_.UpdateState(action); 153 state_machine_.UpdateState(action);
154 TRACE_EVENT1(
155 "cc", "Scheduler::ProcessScheduledActions()", "action", action);
156
181 switch (action) { 157 switch (action) {
182 case SchedulerStateMachine::ACTION_NONE: 158 case SchedulerStateMachine::ACTION_NONE:
183 break; 159 break;
184 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: 160 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
185 client_->ScheduledActionSendBeginFrameToMainThread(); 161 client_->ScheduledActionSendBeginFrameToMainThread();
186 break; 162 break;
187 case SchedulerStateMachine::ACTION_COMMIT: 163 case SchedulerStateMachine::ACTION_COMMIT:
188 client_->ScheduledActionCommit(); 164 client_->ScheduledActionCommit();
189 break; 165 break;
190 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: 166 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
191 client_->ScheduledActionCheckForCompletedTileUploads(); 167 client_->ScheduledActionCheckForCompletedTileUploads();
192 break; 168 break;
193 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: 169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
194 client_->ScheduledActionActivatePendingTreeIfNeeded(); 170 client_->ScheduledActionActivatePendingTreeIfNeeded();
195 break; 171 break;
196 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: 172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: {
197 DrawAndSwapIfPossible(); 173 frame_rate_controller_->DidSwapBuffers();
174 ScheduledActionDrawAndSwapResult result =
175 client_->ScheduledActionDrawAndSwapIfPossible();
176 state_machine_.DidDrawIfPossibleCompleted(result.did_draw);
177 if (!result.did_swap)
178 frame_rate_controller_->DidSwapBuffersComplete();
198 break; 179 break;
199 case SchedulerStateMachine::ACTION_DRAW_FORCED: 180 }
200 DrawAndSwapForced(); 181 case SchedulerStateMachine::ACTION_DRAW_FORCED: {
182 frame_rate_controller_->DidSwapBuffers();
183 ScheduledActionDrawAndSwapResult result =
184 client_->ScheduledActionDrawAndSwapForced();
185 if (!result.did_swap)
186 frame_rate_controller_->DidSwapBuffersComplete();
201 break; 187 break;
188 }
202 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: 189 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
203 client_->ScheduledActionBeginOutputSurfaceCreation(); 190 client_->ScheduledActionBeginOutputSurfaceCreation();
204 break; 191 break;
205 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: 192 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD:
206 client_->ScheduledActionAcquireLayerTexturesForMainThread(); 193 client_->ScheduledActionAcquireLayerTexturesForMainThread();
207 break; 194 break;
208 } 195 }
209 action = state_machine_.NextAction(); 196 action = state_machine_.NextAction();
210 } 197 }
211 198
212 SetupNextBeginFrameIfNeeded(); 199 // Activate or deactivate the frame rate controller.
213 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); 200 frame_rate_controller_->SetActive(
201 state_machine_.BeginFrameNeededByImplThread());
202 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime());
214 } 203 }
215 204
216 bool Scheduler::WillDrawIfNeeded() const { 205 bool Scheduler::WillDrawIfNeeded() const {
217 return !state_machine_.DrawSuspendedUntilCommit(); 206 return !state_machine_.DrawSuspendedUntilCommit();
218 } 207 }
219 208
220 } // namespace cc 209 } // namespace cc
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