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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler.h" | 5 #include "cc/scheduler/scheduler.h" |
6 | 6 |
7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "cc/base/thread.h" | |
11 | 10 |
12 namespace cc { | 11 namespace cc { |
13 | 12 |
14 Scheduler::Scheduler(SchedulerClient* client, | 13 Scheduler::Scheduler(SchedulerClient* client, |
| 14 scoped_ptr<FrameRateController> frame_rate_controller, |
15 const SchedulerSettings& scheduler_settings) | 15 const SchedulerSettings& scheduler_settings) |
16 : settings_(scheduler_settings), | 16 : settings_(scheduler_settings), |
17 client_(client), | 17 client_(client), |
18 weak_factory_(this), | 18 frame_rate_controller_(frame_rate_controller.Pass()), |
19 last_set_needs_begin_frame_(false), | |
20 has_pending_begin_frame_(false), | |
21 last_begin_frame_time_(base::TimeTicks()), | |
22 // TODO(brianderson): Pass with BeginFrame in the near future. | |
23 interval_(base::TimeDelta::FromMicroseconds(16666)), | |
24 state_machine_(scheduler_settings), | 19 state_machine_(scheduler_settings), |
25 inside_process_scheduled_actions_(false) { | 20 inside_process_scheduled_actions_(false) { |
26 DCHECK(client_); | 21 DCHECK(client_); |
| 22 frame_rate_controller_->SetClient(this); |
27 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); | 23 DCHECK(!state_machine_.BeginFrameNeededByImplThread()); |
28 } | 24 } |
29 | 25 |
30 Scheduler::~Scheduler() { | 26 Scheduler::~Scheduler() { frame_rate_controller_->SetActive(false); } |
31 client_->SetNeedsBeginFrameOnImplThread(false); | |
32 } | |
33 | 27 |
34 void Scheduler::SetCanStart() { | 28 void Scheduler::SetCanStart() { |
35 state_machine_.SetCanStart(); | 29 state_machine_.SetCanStart(); |
36 ProcessScheduledActions(); | 30 ProcessScheduledActions(); |
37 } | 31 } |
38 | 32 |
39 void Scheduler::SetVisible(bool visible) { | 33 void Scheduler::SetVisible(bool visible) { |
40 state_machine_.SetVisible(visible); | 34 state_machine_.SetVisible(visible); |
41 ProcessScheduledActions(); | 35 ProcessScheduledActions(); |
42 } | 36 } |
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87 state_machine_.FinishCommit(); | 81 state_machine_.FinishCommit(); |
88 ProcessScheduledActions(); | 82 ProcessScheduledActions(); |
89 } | 83 } |
90 | 84 |
91 void Scheduler::BeginFrameAbortedByMainThread() { | 85 void Scheduler::BeginFrameAbortedByMainThread() { |
92 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); | 86 TRACE_EVENT0("cc", "Scheduler::BeginFrameAbortedByMainThread"); |
93 state_machine_.BeginFrameAbortedByMainThread(); | 87 state_machine_.BeginFrameAbortedByMainThread(); |
94 ProcessScheduledActions(); | 88 ProcessScheduledActions(); |
95 } | 89 } |
96 | 90 |
| 91 void Scheduler::SetMaxFramesPending(int max_frames_pending) { |
| 92 frame_rate_controller_->SetMaxFramesPending(max_frames_pending); |
| 93 } |
| 94 |
| 95 int Scheduler::MaxFramesPending() const { |
| 96 return frame_rate_controller_->MaxFramesPending(); |
| 97 } |
| 98 |
| 99 int Scheduler::NumFramesPendingForTesting() const { |
| 100 return frame_rate_controller_->NumFramesPendingForTesting(); |
| 101 } |
| 102 |
| 103 void Scheduler::DidSwapBuffersComplete() { |
| 104 TRACE_EVENT0("cc", "Scheduler::DidSwapBuffersComplete"); |
| 105 frame_rate_controller_->DidSwapBuffersComplete(); |
| 106 } |
| 107 |
97 void Scheduler::DidLoseOutputSurface() { | 108 void Scheduler::DidLoseOutputSurface() { |
98 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); | 109 TRACE_EVENT0("cc", "Scheduler::DidLoseOutputSurface"); |
99 state_machine_.DidLoseOutputSurface(); | 110 state_machine_.DidLoseOutputSurface(); |
100 ProcessScheduledActions(); | 111 ProcessScheduledActions(); |
101 } | 112 } |
102 | 113 |
103 void Scheduler::DidCreateAndInitializeOutputSurface() { | 114 void Scheduler::DidCreateAndInitializeOutputSurface() { |
104 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); | 115 TRACE_EVENT0("cc", "Scheduler::DidCreateAndInitializeOutputSurface"); |
| 116 frame_rate_controller_->DidAbortAllPendingFrames(); |
105 state_machine_.DidCreateAndInitializeOutputSurface(); | 117 state_machine_.DidCreateAndInitializeOutputSurface(); |
106 has_pending_begin_frame_ = false; | |
107 last_set_needs_begin_frame_ = false; | |
108 ProcessScheduledActions(); | 118 ProcessScheduledActions(); |
109 } | 119 } |
110 | 120 |
| 121 void Scheduler::SetTimebaseAndInterval(base::TimeTicks timebase, |
| 122 base::TimeDelta interval) { |
| 123 frame_rate_controller_->SetTimebaseAndInterval(timebase, interval); |
| 124 } |
| 125 |
111 base::TimeTicks Scheduler::AnticipatedDrawTime() { | 126 base::TimeTicks Scheduler::AnticipatedDrawTime() { |
112 TRACE_EVENT0("cc", "Scheduler::AnticipatedDrawTime"); | 127 return frame_rate_controller_->NextTickTime(); |
113 base::TimeTicks now = base::TimeTicks::Now(); | |
114 int64 intervals = ((now - last_begin_frame_time_) / interval_) + 1; | |
115 return last_begin_frame_time_ + (interval_ * intervals); | |
116 } | 128 } |
117 | 129 |
118 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { | 130 base::TimeTicks Scheduler::LastBeginFrameOnImplThreadTime() { |
119 return last_begin_frame_time_; | 131 return frame_rate_controller_->LastTickTime(); |
120 } | 132 } |
121 | 133 |
122 void Scheduler::SetupNextBeginFrameIfNeeded() { | 134 void Scheduler::BeginFrame(bool throttled) { |
123 // Determine if we need BeginFrame notifications. | 135 TRACE_EVENT1("cc", "Scheduler::BeginFrame", "throttled", throttled); |
124 // If we do, always request the BeginFrame immediately. | 136 if (!throttled) |
125 // If not, only disable on the next BeginFrame to avoid unnecessary toggles. | 137 state_machine_.DidEnterBeginFrame(); |
126 // The synchronous renderer compositor requires immediate disables though. | |
127 bool needs_begin_frame = state_machine_.BeginFrameNeededByImplThread(); | |
128 if ((needs_begin_frame || | |
129 state_machine_.inside_begin_frame() || | |
130 settings_.using_synchronous_renderer_compositor) && | |
131 (needs_begin_frame != last_set_needs_begin_frame_)) { | |
132 client_->SetNeedsBeginFrameOnImplThread(needs_begin_frame); | |
133 last_set_needs_begin_frame_ = needs_begin_frame; | |
134 } | |
135 | |
136 // Request another BeginFrame if we haven't drawn for now until we have | |
137 // deadlines implemented. | |
138 if (state_machine_.inside_begin_frame() && has_pending_begin_frame_) { | |
139 has_pending_begin_frame_ = false; | |
140 client_->SetNeedsBeginFrameOnImplThread(true); | |
141 } | |
142 } | |
143 | |
144 void Scheduler::BeginFrame(base::TimeTicks frame_time) { | |
145 TRACE_EVENT0("cc", "Scheduler::BeginFrame"); | |
146 DCHECK(!has_pending_begin_frame_); | |
147 has_pending_begin_frame_ = true; | |
148 last_begin_frame_time_ = frame_time; | |
149 state_machine_.DidEnterBeginFrame(); | |
150 state_machine_.SetFrameTime(frame_time); | |
151 ProcessScheduledActions(); | 138 ProcessScheduledActions(); |
152 state_machine_.DidLeaveBeginFrame(); | 139 if (!throttled) |
153 } | 140 state_machine_.DidLeaveBeginFrame(); |
154 | |
155 void Scheduler::DrawAndSwapIfPossible() { | |
156 ScheduledActionDrawAndSwapResult result = | |
157 client_->ScheduledActionDrawAndSwapIfPossible(); | |
158 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); | |
159 if (result.did_swap) | |
160 has_pending_begin_frame_ = false; | |
161 } | |
162 | |
163 void Scheduler::DrawAndSwapForced() { | |
164 ScheduledActionDrawAndSwapResult result = | |
165 client_->ScheduledActionDrawAndSwapForced(); | |
166 if (result.did_swap) | |
167 has_pending_begin_frame_ = false; | |
168 } | 141 } |
169 | 142 |
170 void Scheduler::ProcessScheduledActions() { | 143 void Scheduler::ProcessScheduledActions() { |
171 // We do not allow ProcessScheduledActions to be recursive. | 144 // We do not allow ProcessScheduledActions to be recursive. |
172 // The top-level call will iteratively execute the next action for us anyway. | 145 // The top-level call will iteratively execute the next action for us anyway. |
173 if (inside_process_scheduled_actions_) | 146 if (inside_process_scheduled_actions_) |
174 return; | 147 return; |
175 | 148 |
176 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); | 149 base::AutoReset<bool> mark_inside(&inside_process_scheduled_actions_, true); |
177 | 150 |
178 SchedulerStateMachine::Action action = state_machine_.NextAction(); | 151 SchedulerStateMachine::Action action = state_machine_.NextAction(); |
179 while (action != SchedulerStateMachine::ACTION_NONE) { | 152 while (action != SchedulerStateMachine::ACTION_NONE) { |
180 state_machine_.UpdateState(action); | 153 state_machine_.UpdateState(action); |
| 154 TRACE_EVENT1( |
| 155 "cc", "Scheduler::ProcessScheduledActions()", "action", action); |
| 156 |
181 switch (action) { | 157 switch (action) { |
182 case SchedulerStateMachine::ACTION_NONE: | 158 case SchedulerStateMachine::ACTION_NONE: |
183 break; | 159 break; |
184 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 160 case SchedulerStateMachine::ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
185 client_->ScheduledActionSendBeginFrameToMainThread(); | 161 client_->ScheduledActionSendBeginFrameToMainThread(); |
186 break; | 162 break; |
187 case SchedulerStateMachine::ACTION_COMMIT: | 163 case SchedulerStateMachine::ACTION_COMMIT: |
188 client_->ScheduledActionCommit(); | 164 client_->ScheduledActionCommit(); |
189 break; | 165 break; |
190 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 166 case SchedulerStateMachine::ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
191 client_->ScheduledActionCheckForCompletedTileUploads(); | 167 client_->ScheduledActionCheckForCompletedTileUploads(); |
192 break; | 168 break; |
193 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 169 case SchedulerStateMachine::ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
194 client_->ScheduledActionActivatePendingTreeIfNeeded(); | 170 client_->ScheduledActionActivatePendingTreeIfNeeded(); |
195 break; | 171 break; |
196 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: | 172 case SchedulerStateMachine::ACTION_DRAW_IF_POSSIBLE: { |
197 DrawAndSwapIfPossible(); | 173 frame_rate_controller_->DidSwapBuffers(); |
| 174 ScheduledActionDrawAndSwapResult result = |
| 175 client_->ScheduledActionDrawAndSwapIfPossible(); |
| 176 state_machine_.DidDrawIfPossibleCompleted(result.did_draw); |
| 177 if (!result.did_swap) |
| 178 frame_rate_controller_->DidSwapBuffersComplete(); |
198 break; | 179 break; |
199 case SchedulerStateMachine::ACTION_DRAW_FORCED: | 180 } |
200 DrawAndSwapForced(); | 181 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
| 182 frame_rate_controller_->DidSwapBuffers(); |
| 183 ScheduledActionDrawAndSwapResult result = |
| 184 client_->ScheduledActionDrawAndSwapForced(); |
| 185 if (!result.did_swap) |
| 186 frame_rate_controller_->DidSwapBuffersComplete(); |
201 break; | 187 break; |
| 188 } |
202 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 189 case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
203 client_->ScheduledActionBeginOutputSurfaceCreation(); | 190 client_->ScheduledActionBeginOutputSurfaceCreation(); |
204 break; | 191 break; |
205 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 192 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
206 client_->ScheduledActionAcquireLayerTexturesForMainThread(); | 193 client_->ScheduledActionAcquireLayerTexturesForMainThread(); |
207 break; | 194 break; |
208 } | 195 } |
209 action = state_machine_.NextAction(); | 196 action = state_machine_.NextAction(); |
210 } | 197 } |
211 | 198 |
212 SetupNextBeginFrameIfNeeded(); | 199 // Activate or deactivate the frame rate controller. |
213 client_->DidAnticipatedDrawTimeChange(AnticipatedDrawTime()); | 200 frame_rate_controller_->SetActive( |
| 201 state_machine_.BeginFrameNeededByImplThread()); |
| 202 client_->DidAnticipatedDrawTimeChange(frame_rate_controller_->NextTickTime()); |
214 } | 203 } |
215 | 204 |
216 bool Scheduler::WillDrawIfNeeded() const { | 205 bool Scheduler::WillDrawIfNeeded() const { |
217 return !state_machine_.DrawSuspendedUntilCommit(); | 206 return !state_machine_.DrawSuspendedUntilCommit(); |
218 } | 207 } |
219 | 208 |
220 } // namespace cc | 209 } // namespace cc |
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