Index: ui/events/blink/input_handler_proxy.cc |
diff --git a/ui/events/blink/input_handler_proxy.cc b/ui/events/blink/input_handler_proxy.cc |
index 2a191b83601ca69228ac505a0d4600f71897bdea..8c41ad50f37b3681329240628da5aeb8ecc16b74 100644 |
--- a/ui/events/blink/input_handler_proxy.cc |
+++ b/ui/events/blink/input_handler_proxy.cc |
@@ -597,10 +597,8 @@ InputHandlerProxy::EventDisposition InputHandlerProxy::HandleGestureScrollBegin( |
} else if (smooth_scroll_enabled_ && |
gesture_event.data.scrollBegin.deltaHintUnits == |
blink::WebGestureEvent::ScrollUnits::Pixels) { |
- gfx::Vector2dF scroll_delta(-gesture_event.data.scrollBegin.deltaXHint, |
- -gesture_event.data.scrollBegin.deltaYHint); |
scroll_status = input_handler_->ScrollAnimated( |
- gfx::Point(gesture_event.x, gesture_event.y), scroll_delta); |
+ gfx::Point(gesture_event.x, gesture_event.y), gfx::Vector2dF()); |
tdresser
2016/02/22 20:14:49
Does this need to be a ScrollAnimated?
Can we just
dtapuska
2016/02/22 20:15:59
I first attempted to do that and since a scroll an
ymalik
2016/02/22 20:35:32
Why do we need this branch to begin with if we're
dtapuska
2016/02/22 20:39:03
ScrollAnimated is successful; but the next ScrollA
|
} else { |
scroll_status = |
input_handler_->ScrollBegin(&scroll_state, cc::InputHandler::GESTURE); |