| Index: src/gpu/vk/GrVkUniformHandler.h
|
| diff --git a/src/gpu/vk/GrVkUniformHandler.h b/src/gpu/vk/GrVkUniformHandler.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f84bcff0a250ec6e88885f6a8d9927c4287509de
|
| --- /dev/null
|
| +++ b/src/gpu/vk/GrVkUniformHandler.h
|
| @@ -0,0 +1,85 @@
|
| +/*
|
| +* Copyright 2016 Google Inc.
|
| +*
|
| +* Use of this source code is governed by a BSD-style license that can be
|
| +* found in the LICENSE file.
|
| +*/
|
| +
|
| +#ifndef GrVkUniformHandler_DEFINED
|
| +#define GrVkUniformHandler_DEFINED
|
| +
|
| +#include "glsl/GrGLSLUniformHandler.h"
|
| +
|
| +#include "GrAllocator.h"
|
| +#include "glsl/GrGLSLShaderVar.h"
|
| +
|
| +static const int kUniformsPerBlock = 8;
|
| +
|
| +class GrVkUniformHandler : public GrGLSLUniformHandler {
|
| +public:
|
| + enum {
|
| + kSamplerDescSet = 0,
|
| + kUniformBufferDescSet = 1,
|
| + };
|
| + enum {
|
| + kVertexBinding = 0,
|
| + kFragBinding = 1,
|
| + };
|
| +
|
| + // fUBOffset is only valid if the GrSLType of the fVariable is not a sampler
|
| + struct UniformInfo {
|
| + GrGLSLShaderVar fVariable;
|
| + uint32_t fVisibility;
|
| + uint32_t fSetNumber;
|
| + uint32_t fBinding;
|
| + uint32_t fUBOffset;
|
| + };
|
| + typedef GrTAllocator<UniformInfo> UniformInfoArray;
|
| +
|
| + const GrGLSLShaderVar& getUniformVariable(UniformHandle u) const override {
|
| + return fUniforms[u.toIndex()].fVariable;
|
| + }
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| +
|
| + const char* getUniformCStr(UniformHandle u) const override {
|
| + return this->getUniformVariable(u).c_str();
|
| + }
|
| +
|
| +private:
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| + explicit GrVkUniformHandler(GrGLSLProgramBuilder* program)
|
| + : INHERITED(program)
|
| + , fUniforms(kUniformsPerBlock)
|
| + , fCurrentVertexUBOOffset(0)
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| + , fCurrentFragmentUBOOffset(0)
|
| + , fCurrentSamplerBinding(0) {
|
| + }
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| +
|
| + UniformHandle internalAddUniformArray(uint32_t visibility,
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| + GrSLType type,
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| + GrSLPrecision precision,
|
| + const char* name,
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| + bool mangleName,
|
| + int arrayCount,
|
| + const char** outName) override;
|
| +
|
| + void appendUniformDecls(GrShaderFlags, SkString*) const override;
|
| +
|
| + bool hasVertexUniforms() const { return fCurrentVertexUBOOffset > 0; }
|
| + bool hasFragmentUniforms() const { return fCurrentFragmentUBOOffset > 0; }
|
| +
|
| +
|
| + const UniformInfo& getUniformInfo(UniformHandle u) const {
|
| + return fUniforms[u.toIndex()];
|
| + }
|
| +
|
| +
|
| + UniformInfoArray fUniforms;
|
| + uint32_t fCurrentVertexUBOOffset;
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| + uint32_t fCurrentFragmentUBOOffset;
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| + uint32_t fCurrentSamplerBinding;
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| +
|
| + friend class GrVkProgramBuilder;
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| +
|
| + typedef GrGLSLUniformHandler INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|