| Index: src/gpu/vk/GrVkCaps.cpp
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| diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
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| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a9ad05c8997970e7aaa3986faa2e2a95b5151363
|
| --- /dev/null
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| +++ b/src/gpu/vk/GrVkCaps.cpp
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| @@ -0,0 +1,244 @@
|
| +/*
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| + * Copyright 2015 Google Inc.
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| + *
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| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrVkCaps.h"
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| +
|
| +#include "GrVkUtil.h"
|
| +#include "glsl/GrGLSLCaps.h"
|
| +#include "vk/GrVkInterface.h"
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| +
|
| +GrVkCaps::GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
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| + VkPhysicalDevice physDev) : INHERITED(contextOptions) {
|
| + /**************************************************************************
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| + * GrDrawTargetCaps fields
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| + **************************************************************************/
|
| + fMipMapSupport = false; //TODO: figure this out
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| + fNPOTTextureTileSupport = false; //TODO: figure this out
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| + fTwoSidedStencilSupport = false; //TODO: figure this out
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| + fStencilWrapOpsSupport = false; //TODO: figure this out
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| + fDiscardRenderTargetSupport = false; //TODO: figure this out
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| + fReuseScratchTextures = true; //TODO: figure this out
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| + fGpuTracingSupport = false; //TODO: figure this out
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| + fCompressedTexSubImageSupport = false; //TODO: figure this out
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| + fOversizedStencilSupport = false; //TODO: figure this out
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| +
|
| + fUseDrawInsteadOfClear = false; //TODO: figure this out
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| +
|
| + fMapBufferFlags = kNone_MapFlags; //TODO: figure this out
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| + fGeometryBufferMapThreshold = SK_MaxS32; //TODO: figure this out
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| +
|
| + fMaxRenderTargetSize = 4096; // minimum required by spec
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| + fMaxTextureSize = 4096; // minimum required by spec
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| + fMaxColorSampleCount = 4; // minimum required by spec
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| + fMaxStencilSampleCount = 4; // minimum required by spec
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| +
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| +
|
| + fShaderCaps.reset(new GrGLSLCaps(contextOptions));
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| +
|
| + /**************************************************************************
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| + * GrVkCaps fields
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| + **************************************************************************/
|
| + fMaxSampledTextures = 16; // Spec requires a minimum of 16 sampled textures per stage
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| +
|
| + this->init(contextOptions, vkInterface, physDev);
|
| +}
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| +
|
| +void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
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| + VkPhysicalDevice physDev) {
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| +
|
| + this->initGLSLCaps(vkInterface, physDev);
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| + this->initConfigTexturableTable(vkInterface, physDev);
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| + this->initConfigRenderableTable(vkInterface, physDev);
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| + this->initStencilFormats(vkInterface, physDev);
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| +
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| + VkPhysicalDeviceProperties properties;
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| + GR_VK_CALL(vkInterface, GetPhysicalDeviceProperties(physDev, &properties));
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| +
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| + // We could actually querey and get a max size for each config, however maxImageDimension2D will
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| + // give the minimum max size across all configs. So for simplicity we will use that for now.
|
| + fMaxRenderTargetSize = properties.limits.maxImageDimension2D;
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| + fMaxTextureSize = properties.limits.maxImageDimension2D;
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| +
|
| + this->initSampleCount(properties);
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| +
|
| + fMaxSampledTextures = SkTMin(properties.limits.maxPerStageDescriptorSampledImages,
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| + properties.limits.maxPerStageDescriptorSamplers);
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| +
|
| + this->applyOptionsOverrides(contextOptions);
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| + // need to friend GrVkCaps in GrGLSLCaps.h
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| + // GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
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| + // glslCaps->applyOptionsOverrides(contextOptions);
|
| +}
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| +
|
| +int get_max_sample_count(VkSampleCountFlags flags) {
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| + SkASSERT(flags & VK_SAMPLE_COUNT_1_BIT);
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| + if (!(flags & VK_SAMPLE_COUNT_2_BIT)) {
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| + return 0;
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| + }
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| + if (!(flags & VK_SAMPLE_COUNT_4_BIT)) {
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| + return 2;
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| + }
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| + if (!(flags & VK_SAMPLE_COUNT_8_BIT)) {
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| + return 4;
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| + }
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| + if (!(flags & VK_SAMPLE_COUNT_16_BIT)) {
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| + return 8;
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| + }
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| + if (!(flags & VK_SAMPLE_COUNT_32_BIT)) {
|
| + return 16;
|
| + }
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| + if (!(flags & VK_SAMPLE_COUNT_64_BIT)) {
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| + return 32;
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| + }
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| + return 64;
|
| +}
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| +
|
| +void GrVkCaps::initSampleCount(const VkPhysicalDeviceProperties& properties) {
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| + VkSampleCountFlags colorSamples = properties.limits.framebufferColorSampleCounts;
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| + VkSampleCountFlags stencilSamples = properties.limits.framebufferStencilSampleCounts;
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| +
|
| + fMaxColorSampleCount = get_max_sample_count(colorSamples);
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| + fMaxStencilSampleCount = get_max_sample_count(stencilSamples);
|
| +}
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| +
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| +void GrVkCaps::initGLSLCaps(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| + GrGLSLCaps* glslCaps = static_cast<GrGLSLCaps*>(fShaderCaps.get());
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| + // TODO: actually figure out a correct version here
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| + glslCaps->fVersionDeclString = "#version 140\n";
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| +
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| + // fConfigOutputSwizzle will default to RGBA so we only need to set it for alpha only config.
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| + for (int i = 0; i < kGrPixelConfigCnt; ++i) {
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| + GrPixelConfig config = static_cast<GrPixelConfig>(i);
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| + if (GrPixelConfigIsAlphaOnly(config)) {
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| + glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RRRR();
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| + glslCaps->fConfigOutputSwizzle[i] = GrSwizzle::AAAA();
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| + } else {
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| + glslCaps->fConfigTextureSwizzle[i] = GrSwizzle::RGBA();
|
| + }
|
| + }
|
| +}
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| +
|
| +static void format_supported_for_feature(const GrVkInterface* interface,
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| + VkPhysicalDevice physDev,
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| + VkFormat format,
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| + VkFormatFeatureFlagBits featureBit,
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| + bool* linearSupport,
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| + bool* optimalSupport) {
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| + VkFormatProperties props;
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| + memset(&props, 0, sizeof(VkFormatProperties));
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| + GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
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| + *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
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| + *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
|
| +}
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| +
|
| +static void config_supported_for_feature(const GrVkInterface* interface,
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| + VkPhysicalDevice physDev,
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| + GrPixelConfig config,
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| + VkFormatFeatureFlagBits featureBit,
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| + bool* linearSupport,
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| + bool* optimalSupport) {
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| + VkFormat format;
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| + if (!GrPixelConfigToVkFormat(config, &format)) {
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| + *linearSupport = false;
|
| + *optimalSupport = false;
|
| + return;
|
| + }
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| + format_supported_for_feature(interface, physDev, format, featureBit,
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| + linearSupport, optimalSupport);
|
| +}
|
| +
|
| +// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
|
| +#define SET_CONFIG_IS_RENDERABLE(config) \
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| + config_supported_for_feature(interface, \
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| + physDev, \
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| + config, \
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| + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \
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| + &fConfigLinearRenderSupport[config][kNo_MSAA], \
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| + &fConfigRenderSupport[config][kNo_MSAA] ); \
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| + fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \
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| + fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA];
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| +
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| +
|
| +void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
|
| + enum {
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| + kNo_MSAA = 0,
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| + kYes_MSAA = 1,
|
| + };
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| +
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| + // Base render support
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| + SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
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| +
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| + SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
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| +
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| + // Float render support
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| + SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
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| + SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
|
| +}
|
| +
|
| +#define SET_CONFIG_IS_TEXTURABLE(config) \
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| + config_supported_for_feature(interface, \
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| + physDev, \
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| + config, \
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| + VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \
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| + &fConfigLinearTextureSupport[config], \
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| + &fConfigTextureSupport[config]);
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| +
|
| +void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
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| + // Base texture support
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| + SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
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| +
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| + SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
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| +
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| + // Compressed texture support
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| + SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
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| +
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| + // Float texture support
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| + SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
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| + SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
|
| +}
|
| +
|
| +#define SET_CONFIG_CAN_STENCIL(config) \
|
| + bool SK_MACRO_APPEND_LINE(linearSupported); \
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| + bool SK_MACRO_APPEND_LINE(optimalSupported); \
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| + format_supported_for_feature(interface, \
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| + physDev, \
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| + config.fInternalFormat, \
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| + VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \
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| + &SK_MACRO_APPEND_LINE(linearSupported), \
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| + &SK_MACRO_APPEND_LINE(optimalSupported)); \
|
| + if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \
|
| + if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config);
|
| +
|
| +void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) {
|
| + // Build up list of legal stencil formats (though perhaps not supported on
|
| + // the particular gpu/driver) from most preferred to least.
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| +
|
| + static const StencilFormat
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| + // internal Format stencil bits total bits packed?
|
| + gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
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| + gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
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| +
|
| + // I'm simply assuming that these two will be supported since they are used in example code.
|
| + // TODO: Actaully figure this out
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| + SET_CONFIG_CAN_STENCIL(gS8);
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| + SET_CONFIG_CAN_STENCIL(gD24S8);
|
| +}
|
| +
|
|
|