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Issue 1718693002: Add vulkan files into skia repo. (Closed) Base URL: https://skia.googlesource.com/skia.git@merge
Patch Set: fix path Created 4 years, 10 months ago
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1 // Copyright 2015 The Shaderc Authors. All rights reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 // http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14
15 #ifndef SHADERC_H_
16 #define SHADERC_H_
17
18 #ifdef __cplusplus
19 extern "C" {
20 #endif
21
22 #include <stdbool.h>
23 #include <stddef.h>
24 #include <stdint.h>
25
26 typedef enum {
27 // Forced shader kinds. These shader kinds force the compiler to compile the
28 // source code as the specified kind of shader.
29 shaderc_glsl_vertex_shader,
30 shaderc_glsl_fragment_shader,
31 shaderc_glsl_compute_shader,
32 shaderc_glsl_geometry_shader,
33 shaderc_glsl_tess_control_shader,
34 shaderc_glsl_tess_evaluation_shader,
35 // Deduce the shader kind from #pragma annotation in the source code. Compiler
36 // will emit error if #pragma annotation is not found.
37 shaderc_glsl_infer_from_source,
38 // Default shader kinds. Compiler will fall back to compile the source code as
39 // the specified kind of shader when #pragma annotation is not found in the
40 // source code.
41 shaderc_glsl_default_vertex_shader,
42 shaderc_glsl_default_fragment_shader,
43 shaderc_glsl_default_compute_shader,
44 shaderc_glsl_default_geometry_shader,
45 shaderc_glsl_default_tess_control_shader,
46 shaderc_glsl_default_tess_evaluation_shader,
47 } shaderc_shader_kind;
48
49 typedef enum {
50 shaderc_target_env_vulkan, // create SPIR-V under Vulkan semantics
51 shaderc_target_env_opengl, // create SPIR-V under OpenGL semantics
52 shaderc_target_env_opengl_compat, // create SPIR-V under OpenGL semantics,
53 // including compatibility profile
54 // functions
55 shaderc_target_env_default = shaderc_target_env_vulkan
56 } shaderc_target_env;
57
58 typedef enum {
59 shaderc_profile_none, // Used if and only if GLSL version did not specify
60 // profiles.
61 shaderc_profile_core,
62 shaderc_profile_compatibility,
63 shaderc_profile_es,
64 } shaderc_profile;
65
66 // Used in the result module (shaderc_spv_module) to indicate the status of an
67 // compilation.
68 typedef enum {
69 shaderc_compilation_status_success = 0,
70 shaderc_compilation_status_invalid_stage, // error stage deduction
71 shaderc_compilation_status_compilation_error,
72 shaderc_compilation_status_internal_error, // unexpected failure
73 shaderc_compilation_status_null_result_module,
74 } shaderc_compilation_status;
75
76 // Usage examples:
77 //
78 // Aggressively release compiler resources, but spend time in initialization
79 // for each new use.
80 // shaderc_compiler_t compiler = shaderc_compiler_initialize();
81 // shader_spv_module_t module = shaderc_compile_into_spv(compiler,
82 // "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
83 // // Do stuff with module compilation results.
84 // shaderc_module_release(module);
85 // shaderc_compiler_release(compiler);
86 //
87 // Keep the compiler object around for a long time, but pay for extra space
88 // occupied.
89 // shaderc_compiler_t compiler = shaderc_compiler_initialize();
90 // // On the same, other or multiple simultaneous threads.
91 // shader_spv_module_t module = shaderc_compile_into_spv(compiler,
92 // "int main() {}", 13, shaderc_glsl_vertex_shader, "main");
93 // // Do stuff with module compilation results.
94 // shaderc_module_release(module);
95 // // Once no more compilations are to happen.
96 // shaderc_compiler_release(compiler);
97
98 // An opaque handle to an object that manages all compiler state.
99 typedef struct shaderc_compiler* shaderc_compiler_t;
100
101 // Returns a shaderc_compiler_t that can be used to compile modules.
102 // A return of NULL indicates that there was an error initializing the compiler.
103 // Any function operating on shaderc_compiler_t must offer the basic
104 // thread-safety guarantee.
105 // [http://herbsutter.com/2014/01/13/gotw-95-solution-thread-safety-and-synchron ization/]
106 // That is: concurrent invocation of these functions on DIFFERENT objects needs
107 // no synchronization; concurrent invocation of these functions on the SAME
108 // object requires synchronization IF AND ONLY IF some of them take a non-const
109 // argument.
110 shaderc_compiler_t shaderc_compiler_initialize(void);
111
112 // Releases the resources held by the shaderc_compiler_t.
113 // After this call it is invalid to make any future calls to functions
114 // involving this shaderc_compiler_t.
115 void shaderc_compiler_release(shaderc_compiler_t);
116
117 // An opaque handle to an object that manages options to a single compilation
118 // result.
119 typedef struct shaderc_compile_options* shaderc_compile_options_t;
120
121 // Returns a default-initialized shaderc_compile_options_t that can be used
122 // to modify the functionality of a compiled module.
123 // A return of NULL indicates that there was an error initializing the options.
124 // Any function operating on shaderc_compile_options_t must offer the
125 // basic thread-safety guarantee.
126 shaderc_compile_options_t shaderc_compile_options_initialize(void);
127
128 // Returns a copy of the given shaderc_compile_options_t.
129 // If NULL is passed as the parameter the call is the same as
130 // shaderc_compile_options_init.
131 shaderc_compile_options_t shaderc_compile_options_clone(
132 const shaderc_compile_options_t options);
133
134 // Releases the compilation options. It is invalid to use the given
135 // shaderc_compile_options_t object in any future calls. It is safe to pass
136 // NULL to this function, and doing such will have no effect.
137 void shaderc_compile_options_release(shaderc_compile_options_t options);
138
139 // Adds a predefined macro to the compilation options. This has the
140 // same effect as passing -Dname=value to the command-line compiler.
141 // If value is NULL, it has the effect same as passing -Dname to the
142 // command-line compiler. If a macro definition with the same name has
143 // previously been added, the value is replaced with the new value.
144 // The null-terminated strings that the name and value parameters point to
145 // must remain valid for the duration of the call, but can be modified or
146 // deleted after this function has returned.
147 void shaderc_compile_options_add_macro_definition(
148 shaderc_compile_options_t options, const char* name, const char* value);
149
150 // Sets the compiler mode to generate debug information in the output.
151 void shaderc_compile_options_set_generate_debug_info(
152 shaderc_compile_options_t options);
153
154 // Sets the compiler mode to emit a disassembly text instead of a binary. In
155 // this mode, the byte array result in the shaderc_spv_module returned
156 // from shaderc_compile_into_spv() will consist of SPIR-V assembly text.
157 // Note the preprocessing only mode overrides this option, and this option
158 // overrides the default mode generating a SPIR-V binary.
159 void shaderc_compile_options_set_disassembly_mode(
160 shaderc_compile_options_t options);
161
162 // Forces the GLSL language version and profile to a given pair. The version
163 // number is the same as would appear in the #version annotation in the source.
164 // Version and profile specified here overrides the #version annotation in the
165 // source. Use profile: 'shaderc_profile_none' for GLSL versions that do not
166 // define profiles, e.g. versions below 150.
167 void shaderc_compile_options_set_forced_version_profile(
168 shaderc_compile_options_t options, int version, shaderc_profile profile);
169
170 // To support file inclusion, libshaderc invokes a callback into its client to
171 // resolve the full path and content of the included file.
172 // The client callback should follow the specified function signature below, and
173 // it should be passed to libshaderc through the corresponding setter function.
174 // When the including of a file is done, libshaderc will call another client
175 // callback to clean up the resources used for the including process. The client
176 // should implement the clean up method and pass it to libshaderc together with
177 // the response method.
178
179 // The struct that contains the information to be returned to the libshaderc.
180 // The client-side implemented response method should return a pointer of this
181 // struct. The underlying data is owned by client code.
182 struct shaderc_includer_response {
183 const char* path;
184 size_t path_length;
185 const char* content;
186 size_t content_length;
187 };
188
189 // The function signature of the client-side implemented response method. It
190 // returns a pointer to shaderc_includer_response struct.
191 typedef shaderc_includer_response* (*shaderc_includer_response_get_fn)(
192 void* user_data, const char* filename);
193
194 // The function signature of the client-side implemented clean-up method.
195 // Includer will call this callback function when the including process is done
196 // with the fullpath and content data.
197 typedef void (*shaderc_includer_response_release_fn)(
198 void* user_data, shaderc_includer_response* data);
199
200 // Sets the callback functions for the includer. When the includer queries for
201 // the full path and content of a file, client's method will be called to
202 // response. And when the query is done, client will be notified to clean up.
203 // TODO: File inclusion needs to be context-aware.
204 // e.g.
205 // In file: /path/to/main_shader.vert:
206 // #include "include/a"
207 // In file: /path/to/include/a":
208 // #include "b"
209 // When compiling /path/to/main_shader.vert, the compiler should be able to
210 // go to /path/to/include/b to find the file b.
211 // This needs context info from compiler to client includer, and may needs
212 // interface changes.
213 void shaderc_compile_options_set_includer_callbacks(
214 shaderc_compile_options_t options, shaderc_includer_response_get_fn getter,
215 shaderc_includer_response_release_fn releasor, void* user_data);
216
217 // Sets the compiler mode to do only preprocessing. The byte array result in the
218 // module returned by the compilation is the text of the preprocessed shader.
219 // This option overrides all other compilation modes, such as disassembly mode
220 // and the default mode of compilation to SPIR-V binary.
221 void shaderc_compile_options_set_preprocessing_only_mode(
222 shaderc_compile_options_t options);
223
224 // Sets the compiler mode to suppress warnings, overriding warnings-as-errors
225 // mode. When both suppress-warnings and warnings-as-errors modes are
226 // turned on, warning messages will be inhibited, and will not be emitted
227 // as error messages.
228 void shaderc_compile_options_set_suppress_warnings(
229 shaderc_compile_options_t options);
230
231 // Sets the target shader environment, affecting which warnings or errors will
232 // be issued. The version will be for distinguishing between different versions
233 // of the target environment. "0" is the only supported version at this point
234 void shaderc_compile_options_set_target_env(shaderc_compile_options_t options,
235 shaderc_target_env target,
236 uint32_t version);
237
238 // Sets the compiler mode to treat all warnings as errors. Note the
239 // suppress-warnings mode overrides this option, i.e. if both
240 // warning-as-errors and suppress-warnings modes are set, warnings will not
241 // be emitted as error messages.
242 void shaderc_compile_options_set_warnings_as_errors(
243 shaderc_compile_options_t options);
244
245 // An opaque handle to the results of a call to shaderc_compile_into_spv().
246 typedef struct shaderc_spv_module* shaderc_spv_module_t;
247
248 // Takes a GLSL source string and the associated shader kind, input file
249 // name, compiles it according to the given additional_options. If the shader
250 // kind is not set to a specified kind, but shaderc_glslc_infer_from_source,
251 // the compiler will try to deduce the shader kind from the source
252 // string and a failure in deducing will generate an error. Currently only
253 // #pragma annotation is supported. If the shader kind is set to one of the
254 // default shader kinds, the compiler will fall back to the default shader
255 // kind in case it failed to deduce the shader kind from source string.
256 // The input_file_name is a null-termintated string. It is used as a tag to
257 // identify the source string in cases like emitting error messages. It
258 // doesn't have to be a 'file name'.
259 // By default the source string will be compiled into SPIR-V binary
260 // and a shaderc_spv_module will be returned to hold the results of the
261 // compilation. When disassembly mode or preprocessing only mode is enabled
262 // in the additional_options, the source string will be compiled into char
263 // strings and held by the returned shaderc_spv_module. The entry_point_name
264 // null-terminated string defines the name of the entry point to associate
265 // with this GLSL source. If the additional_options parameter is not NULL,
266 // then the compilation is modified by any options present. May be safely
267 // called from multiple threads without explicit synchronization. If there
268 // was failure in allocating the compiler object NULL will be returned.
269 shaderc_spv_module_t shaderc_compile_into_spv(
270 const shaderc_compiler_t compiler, const char* source_text,
271 size_t source_text_size, shaderc_shader_kind shader_kind,
272 const char* input_file_name, const char* entry_point_name,
273 const shaderc_compile_options_t additional_options);
274
275 // The following functions, operating on shaderc_spv_module_t objects, offer
276 // only the basic thread-safety guarantee.
277
278 // Releases the resources held by module. It is invalid to use module for any
279 // further operations.
280 void shaderc_module_release(shaderc_spv_module_t module);
281
282 // Returns true if the result in module was a successful compilation.
283 bool shaderc_module_get_success(const shaderc_spv_module_t module);
284
285 // Returns the number of bytes in a SPIR-V module result string. When the module
286 // is compiled with disassembly mode or preprocessing only mode, the result
287 // string is a char string. Otherwise, the result string is binary string.
288 size_t shaderc_module_get_length(const shaderc_spv_module_t module);
289
290 // Returns the number of warnings generated during the compilation.
291 size_t shaderc_module_get_num_warnings(const shaderc_spv_module_t module);
292
293 // Returns the number of errors generated during the compilation.
294 size_t shaderc_module_get_num_errors(const shaderc_spv_module_t module);
295
296 // Returns the compilation status, indicating whether the compilation succeeded,
297 // or failed due to some reasons, like invalid shader stage or compilation
298 // errors.
299 shaderc_compilation_status shaderc_module_get_compilation_status(
300 const shaderc_spv_module_t);
301
302 // Returns a pointer to the start of the SPIR-V bytes, either SPIR-V binary or
303 // char string. When the source string is compiled into SPIR-V binary, this is
304 // guaranteed to be castable to a uint32_t*. If the source string is compiled in
305 // disassembly mode or preprocessing only mode, the pointer will point to the
306 // result char string.
307 const char* shaderc_module_get_bytes(const shaderc_spv_module_t module);
308
309 // Returns a null-terminated string that contains any error messages generated
310 // during the compilation.
311 const char* shaderc_module_get_error_message(const shaderc_spv_module_t module);
312
313 // Provides the version & revision of the SPIR-V which will be produced
314 void shaderc_get_spv_version(unsigned int* version, unsigned int* revision);
315
316 // Parses the version and profile from a given null-terminated string
317 // containing both version and profile, like: '450core'. Returns false if
318 // the string can not be parsed. Returns true when the parsing succeeds. The
319 // parsed version and profile are returned through arguments.
320 bool shaderc_parse_version_profile(const char* str, int* version,
321 shaderc_profile* profile);
322
323 #ifdef __cplusplus
324 }
325 #endif // __cplusplus
326
327 #endif // SHADERC_H_
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