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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrVkResourceProvider_DEFINED |
| 9 #define GrVkResourceProvider_DEFINED |
| 10 |
| 11 #include "GrVkDescriptorPool.h" |
| 12 #include "GrVkResource.h" |
| 13 #include "GrVkUtil.h" |
| 14 #include "SkTArray.h" |
| 15 |
| 16 #include "vulkan/vulkan.h" |
| 17 |
| 18 class GrPipeline; |
| 19 class GrPrimitiveProcessor; |
| 20 class GrVkCommandBuffer; |
| 21 class GrVkGpu; |
| 22 class GrVkPipeline; |
| 23 class GrVkRenderPass; |
| 24 class GrVkRenderTarget; |
| 25 |
| 26 class GrVkResourceProvider { |
| 27 public: |
| 28 GrVkResourceProvider(GrVkGpu* gpu); |
| 29 ~GrVkResourceProvider(); |
| 30 |
| 31 GrVkPipeline* createPipeline(const GrPipeline& pipeline, |
| 32 const GrPrimitiveProcessor& primProc, |
| 33 VkPipelineShaderStageCreateInfo* shaderStageInf
o, |
| 34 int shaderStageCount, |
| 35 GrPrimitiveType primitiveType, |
| 36 const GrVkRenderPass& renderPass, |
| 37 VkPipelineLayout layout); |
| 38 |
| 39 // Finds or creates a simple render pass that matches the target, increments
the refcount, |
| 40 // and returns. |
| 41 const GrVkRenderPass* findOrCreateCompatibleRenderPass(const GrVkRenderTarge
t& target); |
| 42 |
| 43 GrVkCommandBuffer* createCommandBuffer(); |
| 44 void checkCommandBuffers(); |
| 45 |
| 46 // Finds or creates a compatible GrVkDescriptorPool for the requested Descri
ptorTypeCount. |
| 47 // The refcount is incremented and a pointer returned. |
| 48 // TODO: Currently this will just create a descriptor pool without holding o
nto a ref itself |
| 49 // so we currently do not reuse them. Rquires knowing if another draw
is currently using |
| 50 // the GrVkDescriptorPool, the ability to reset pools, and the ability
to purge pools out |
| 51 // of our cache of GrVkDescriptorPools. |
| 52 GrVkDescriptorPool* findOrCreateCompatibleDescriptorPool( |
| 53 const GrVkDescriptorPool::DescriptorType
Counts& typeCounts); |
| 54 |
| 55 // Destroy any cached resources. To be called before destroying the VkDevice
. |
| 56 // The assumption is that all queues are idle and all command buffers are fi
nished. |
| 57 // For resource tracing to work properly, this should be called after unrefi
ng all other |
| 58 // resource usages. |
| 59 void destroyResources(); |
| 60 |
| 61 // Abandon any cached resources. To be used when the context/VkDevice is los
t. |
| 62 // For resource tracing to work properly, this should be called after unrefi
ng all other |
| 63 // resource usages. |
| 64 void abandonResources(); |
| 65 |
| 66 private: |
| 67 GrVkGpu* fGpu; |
| 68 |
| 69 // Array of RenderPasses that only have a single color attachment, optional
stencil attachment, |
| 70 // optional resolve attachment, and only one subpass |
| 71 SkSTArray<4, GrVkRenderPass*> fSimpleRenderPasses; |
| 72 |
| 73 // Array of CommandBuffers that are currently in flight |
| 74 SkSTArray<4, GrVkCommandBuffer*> fActiveCommandBuffers; |
| 75 }; |
| 76 |
| 77 #endif |
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