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| 1 /* |
| 2 * Copyright 2015 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrVkRenderPass_DEFINED |
| 9 #define GrVkRenderPass_DEFINED |
| 10 |
| 11 #include "GrTypes.h" |
| 12 |
| 13 #include "GrVkResource.h" |
| 14 |
| 15 #include "vulkan/vulkan.h" |
| 16 |
| 17 class GrVkGpu; |
| 18 class GrVkRenderTarget; |
| 19 |
| 20 class GrVkRenderPass : public GrVkResource { |
| 21 public: |
| 22 GrVkRenderPass() : INHERITED(), fRenderPass(nullptr) {} |
| 23 void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target); |
| 24 |
| 25 struct AttachmentsDescriptor { |
| 26 struct AttachmentDesc { |
| 27 VkFormat fFormat; |
| 28 int fSamples; |
| 29 AttachmentDesc() : fFormat(VK_FORMAT_UNDEFINED), fSamples(0) {} |
| 30 bool operator==(const AttachmentDesc& right) const { |
| 31 return (fFormat == right.fFormat && fSamples == right.fSamples); |
| 32 } |
| 33 bool operator!=(const AttachmentDesc& right) const { |
| 34 return !(*this == right); |
| 35 } |
| 36 }; |
| 37 AttachmentDesc fColor; |
| 38 AttachmentDesc fResolve; |
| 39 AttachmentDesc fStencil; |
| 40 uint32_t fAttachmentCount; |
| 41 }; |
| 42 |
| 43 enum AttachmentFlags { |
| 44 kColor_AttachmentFlag = 0x1, |
| 45 kResolve_AttachmentFlag = 0x2, |
| 46 kStencil_AttachmentFlag = 0x4, |
| 47 }; |
| 48 GR_DECL_BITFIELD_OPS_FRIENDS(AttachmentFlags); |
| 49 |
| 50 // The following return the index of the render pass attachment array for th
e given attachment. |
| 51 // If the render pass does not have the given attachment it will return fals
e and not set the |
| 52 // index value. |
| 53 bool colorAttachmentIndex(uint32_t* index) const; |
| 54 bool resolveAttachmentIndex(uint32_t* index) const; |
| 55 bool stencilAttachmentIndex(uint32_t* index) const; |
| 56 |
| 57 // Sets the VkRenderPassBeginInfo and VkRenderPassContents need to begin a r
ender pass. |
| 58 // TODO: In the future I expect this function will also take an optional ren
der area instead of |
| 59 // defaulting to the entire render target. |
| 60 // TODO: Figure out if load clear values should be passed into this function
or should be stored |
| 61 // on the GrVkRenderPass at create time since we'll know at that point if we
want to do a load |
| 62 // clear. |
| 63 void getBeginInfo(const GrVkRenderTarget& target, |
| 64 VkRenderPassBeginInfo* beginInfo, |
| 65 VkSubpassContents* contents) const; |
| 66 |
| 67 // Returns whether or not the structure of a RenderTarget matches that of th
e VkRenderPass in |
| 68 // this object. Specifically this compares that the number of attachments, f
ormat of |
| 69 // attachments, and sample counts are all the same. This function is used in
the creation of |
| 70 // basic RenderPasses that can be used when creating a VkFrameBuffer object. |
| 71 bool isCompatible(const GrVkRenderTarget& target) const; |
| 72 |
| 73 VkRenderPass vkRenderPass() const { return fRenderPass; } |
| 74 |
| 75 private: |
| 76 GrVkRenderPass(const GrVkRenderPass&); |
| 77 GrVkRenderPass& operator=(const GrVkRenderPass&); |
| 78 |
| 79 void freeGPUData(const GrVkGpu* gpu) const override; |
| 80 |
| 81 VkRenderPass fRenderPass; |
| 82 AttachmentFlags fAttachmentFlags; |
| 83 AttachmentsDescriptor fAttachmentsDescriptor; |
| 84 |
| 85 typedef GrVkResource INHERITED; |
| 86 }; |
| 87 |
| 88 GR_MAKE_BITFIELD_OPS(GrVkRenderPass::AttachmentFlags); |
| 89 |
| 90 #endif |
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