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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrGLProgramDesc.h" | 7 #include "GrVkProgramDesc.h" |
| 8 | 8 |
| 9 //#include "GrVkProcessor.h" |
| 9 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
| 10 #include "GrPipeline.h" | 11 #include "GrPipeline.h" |
| 12 #include "GrVkGpu.h" |
| 13 #include "GrVkUtil.h" |
| 11 #include "SkChecksum.h" | 14 #include "SkChecksum.h" |
| 12 #include "gl/GrGLDefines.h" | |
| 13 #include "gl/GrGLTexture.h" | |
| 14 #include "gl/GrGLTypes.h" | |
| 15 #include "glsl/GrGLSLFragmentProcessor.h" | 15 #include "glsl/GrGLSLFragmentProcessor.h" |
| 16 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 16 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 17 #include "glsl/GrGLSLCaps.h" | 17 #include "glsl/GrGLSLCaps.h" |
| 18 | 18 |
| 19 static uint8_t texture_target_key(GrGLenum target) { | 19 #include "shaderc/shaderc.h" |
| 20 switch (target) { | |
| 21 case GR_GL_TEXTURE_2D: | |
| 22 return 0; | |
| 23 case GR_GL_TEXTURE_EXTERNAL: | |
| 24 return 1; | |
| 25 case GR_GL_TEXTURE_RECTANGLE: | |
| 26 return 2; | |
| 27 default: | |
| 28 SkFAIL("Unexpected texture target."); | |
| 29 return 0; | |
| 30 } | |
| 31 } | |
| 32 | 20 |
| 33 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, | 21 static void add_texture_key(GrProcessorKeyBuilder* b, const GrProcessor& proc, |
| 34 const GrGLSLCaps& caps) { | 22 const GrGLSLCaps& caps) { |
| 35 int numTextures = proc.numTextures(); | 23 int numTextures = proc.numTextures(); |
| 36 // Need two bytes per key (swizzle and target). | 24 // Need two bytes per key (swizzle and target). |
| 37 int word32Count = (proc.numTextures() + 1) / 2; | 25 int word32Count = (proc.numTextures() + 1) / 2; |
| 38 if (0 == word32Count) { | 26 if (0 == word32Count) { |
| 39 return; | 27 return; |
| 40 } | 28 } |
| 41 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); | 29 uint16_t* k16 = SkTCast<uint16_t*>(b->add32n(word32Count)); |
| 42 for (int i = 0; i < numTextures; ++i) { | 30 for (int i = 0; i < numTextures; ++i) { |
| 43 const GrTextureAccess& access = proc.textureAccess(i); | 31 const GrTextureAccess& access = proc.textureAccess(i); |
| 44 GrGLTexture* texture = static_cast<GrGLTexture*>(access.getTexture()); | 32 GrTexture* texture = access.getTexture(); |
| 45 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey() | | 33 k16[i] = SkToU16(caps.configTextureSwizzle(texture->config()).asKey()); |
| 46 (texture_target_key(texture->target()) << 8)); | |
| 47 } | 34 } |
| 48 // zero the last 16 bits if the number of textures is odd. | 35 // zero the last 16 bits if the number of textures is odd. |
| 49 if (numTextures & 0x1) { | 36 if (numTextures & 0x1) { |
| 50 k16[numTextures] = 0; | 37 k16[numTextures] = 0; |
| 51 } | 38 } |
| 52 } | 39 } |
| 53 | 40 |
| 54 /** | 41 /** |
| 55 * A function which emits a meta key into the key builder. This is required bec
ause shader code may | 42 * A function which emits a meta key into the key builder. This is required beca
use shader code may |
| 56 * be dependent on properties of the effect that the effect itself doesn't use | 43 * be dependent on properties of the effect that the effect itself doesn't use |
| 57 * in its key (e.g. the pixel format of textures used). So we create a meta-key
for | 44 * in its key (e.g. the pixel format of textures used). So we create a meta-key f
or |
| 58 * every effect using this function. It is also responsible for inserting the ef
fect's class ID | 45 * every effect using this function. It is also responsible for inserting the eff
ect's class ID |
| 59 * which must be different for every GrProcessor subclass. It can fail if an eff
ect uses too many | 46 * which must be different for every GrProcessor subclass. It can fail if an effe
ct uses too many |
| 60 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and
GPs share this | 47 * transforms, etc, for the space allotted in the meta-key. NOTE, both FPs and G
Ps share this |
| 61 * function because it is hairy, though FPs do not have attribs, and GPs do not
have transforms | 48 * function because it is hairy, though FPs do not have attribs, and GPs do not h
ave transforms |
| 62 */ | 49 */ |
| 63 static bool gen_meta_key(const GrProcessor& proc, | 50 static bool gen_meta_key(const GrProcessor& proc, |
| 64 const GrGLSLCaps& glslCaps, | 51 const GrGLSLCaps& glslCaps, |
| 65 uint32_t transformKey, | 52 uint32_t transformKey, |
| 66 GrProcessorKeyBuilder* b) { | 53 GrProcessorKeyBuilder* b) { |
| 67 size_t processorKeySize = b->size(); | 54 size_t processorKeySize = b->size(); |
| 68 uint32_t classID = proc.classID(); | 55 uint32_t classID = proc.classID(); |
| 69 | 56 |
| 70 // Currently we allow 16 bits for the class id and the overall processor key
size. | 57 // Currently we allow 16 bits for the class id and the overall processor key
size. |
| 71 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t) SK_MaxU16); | 58 static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)SK_MaxU16); |
| 72 if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 59 if ((processorKeySize | classID) & kMetaKeyInvalidMask) { |
| 73 return false; | 60 return false; |
| 74 } | 61 } |
| 75 | 62 |
| 76 add_texture_key(b, proc, glslCaps); | 63 add_texture_key(b, proc, glslCaps); |
| 77 | 64 |
| 78 uint32_t* key = b->add32n(2); | 65 uint32_t* key = b->add32n(2); |
| 79 key[0] = (classID << 16) | SkToU32(processorKeySize); | 66 key[0] = (classID << 16) | SkToU32(processorKeySize); |
| 80 key[1] = transformKey; | 67 key[1] = transformKey; |
| 81 return true; | 68 return true; |
| 82 } | 69 } |
| 83 | 70 |
| 84 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | 71 static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, |
| 85 const GrFragmentProcessor& fp, | 72 const GrFragmentProcessor& fp, |
| 86 const GrGLSLCaps& glslCaps, | 73 const GrGLSLCaps& glslCaps, |
| 87 GrProcessorKeyBuilder* b) { | 74 GrProcessorKeyBuilder* b) { |
| 88 for (int i = 0; i < fp.numChildProcessors(); ++i) { | 75 for (int i = 0; i < fp.numChildProcessors(); ++i) { |
| 89 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap
s, b)) { | 76 if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), glslCap
s, b)) { |
| 90 return false; | 77 return false; |
| 91 } | 78 } |
| 92 } | 79 } |
| 93 | 80 |
| 94 fp.getGLSLProcessorKey(glslCaps, b); | 81 fp.getGLSLProcessorKey(glslCaps, b); |
| 95 | 82 |
| 96 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), | 83 return gen_meta_key(fp, glslCaps, primProc.getTransformKey(fp.coordTransform
s(), |
| 97 fp.numTransformsE
xclChildren()), b); | 84 fp.numTransformsExclChildren()), b); |
| 98 } | 85 } |
| 99 | 86 |
| 100 bool GrGLProgramDescBuilder::Build(GrProgramDesc* desc, | 87 bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc, |
| 101 const GrPrimitiveProcessor& primProc, | 88 const GrPrimitiveProcessor& primProc, |
| 102 const GrPipeline& pipeline, | 89 const GrPipeline& pipeline, |
| 103 const GrGLSLCaps& glslCaps) { | 90 const GrGLSLCaps& glslCaps) { |
| 104 // The descriptor is used as a cache key. Thus when a field of the | 91 // The descriptor is used as a cache key. Thus when a field of the |
| 105 // descriptor will not affect program generation (because of the attribute | 92 // descriptor will not affect program generation (because of the attribute |
| 106 // bindings in use or other descriptor field settings) it should be set | 93 // bindings in use or other descriptor field settings) it should be set |
| 107 // to a canonical value to avoid duplicate programs with different keys. | 94 // to a canonical value to avoid duplicate programs with different keys. |
| 108 | 95 |
| 109 GrGLProgramDesc* glDesc = (GrGLProgramDesc*) desc; | 96 GrVkProgramDesc* vkDesc = (GrVkProgramDesc*)desc; |
| 110 | 97 |
| 111 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 98 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
| 112 // Make room for everything up to the effect keys. | 99 // Make room for everything up to the effect keys. |
| 113 glDesc->key().reset(); | 100 vkDesc->key().reset(); |
| 114 glDesc->key().push_back_n(kProcessorKeysOffset); | 101 vkDesc->key().push_back_n(kProcessorKeysOffset); |
| 115 | 102 |
| 116 GrProcessorKeyBuilder b(&glDesc->key()); | 103 GrProcessorKeyBuilder b(&vkDesc->key()); |
| 117 | 104 |
| 118 primProc.getGLSLProcessorKey(glslCaps, &b); | 105 primProc.getGLSLProcessorKey(glslCaps, &b); |
| 119 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { | 106 if (!gen_meta_key(primProc, glslCaps, 0, &b)) { |
| 120 glDesc->key().reset(); | 107 vkDesc->key().reset(); |
| 121 return false; | 108 return false; |
| 122 } | 109 } |
| 123 | 110 |
| 124 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | 111 for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { |
| 125 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | 112 const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); |
| 126 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { | 113 if (!gen_frag_proc_and_meta_keys(primProc, fp, glslCaps, &b)) { |
| 127 glDesc->key().reset(); | 114 vkDesc->key().reset(); |
| 128 return false; | 115 return false; |
| 129 } | 116 } |
| 130 } | 117 } |
| 131 | 118 |
| 132 const GrXferProcessor& xp = pipeline.getXferProcessor(); | 119 const GrXferProcessor& xp = pipeline.getXferProcessor(); |
| 133 xp.getGLSLProcessorKey(glslCaps, &b); | 120 xp.getGLSLProcessorKey(glslCaps, &b); |
| 134 if (!gen_meta_key(xp, glslCaps, 0, &b)) { | 121 if (!gen_meta_key(xp, glslCaps, 0, &b)) { |
| 135 glDesc->key().reset(); | 122 vkDesc->key().reset(); |
| 136 return false; | 123 return false; |
| 137 } | 124 } |
| 138 | 125 |
| 139 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 126 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
| 140 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 127 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
| 141 // below here. | 128 // below here. |
| 142 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 129 KeyHeader* header = vkDesc->atOffset<KeyHeader, kHeaderOffset>(); |
| 143 | 130 |
| 144 // make sure any padding in the header is zeroed. | 131 // make sure any padding in the header is zeroed. |
| 145 memset(header, 0, kHeaderSize); | 132 memset(header, 0, kHeaderSize); |
| 146 | 133 |
| 147 if (pipeline.readsFragPosition()) { | 134 if (pipeline.readsFragPosition()) { |
| 148 header->fFragPosKey = | 135 header->fFragPosKey = |
| 149 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.get
RenderTarget()); | 136 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRend
erTarget()); |
| 150 } else { | 137 } else { |
| 151 header->fFragPosKey = 0; | 138 header->fFragPosKey = 0; |
| 152 } | 139 } |
| 153 | 140 |
| 154 header->fOutputSwizzle = | 141 header->fOutputSwizzle = |
| 155 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey
(); | 142 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey
(); |
| 156 | 143 |
| 157 if (pipeline.ignoresCoverage()) { | 144 if (pipeline.ignoresCoverage()) { |
| 158 header->fIgnoresCoverage = 1; | 145 header->fIgnoresCoverage = 1; |
| 159 } else { | 146 } else { |
| 160 header->fIgnoresCoverage = 0; | 147 header->fIgnoresCoverage = 0; |
| 161 } | 148 } |
| 162 | 149 |
| 163 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 150 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
| 164 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 151 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
| 165 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 152 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
| 166 glDesc->finalize(); | 153 vkDesc->finalize(); |
| 167 return true; | 154 return true; |
| 168 } | 155 } |
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