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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef GrVkProgramDataManager_DEFINED |
| 9 #define GrVkProgramDataManager_DEFINED |
| 10 |
| 11 #include "glsl/GrGLSLProgramDataManager.h" |
| 12 |
| 13 #include "vk/GrVkUniformHandler.h" |
| 14 |
| 15 class GrVkGpu; |
| 16 class GrVkUniformBuffer; |
| 17 |
| 18 class GrVkProgramDataManager : public GrGLSLProgramDataManager { |
| 19 public: |
| 20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; |
| 21 |
| 22 GrVkProgramDataManager(const UniformInfoArray&, |
| 23 uint32_t vertexUniformSize, |
| 24 uint32_t fragmentUniformSize); |
| 25 |
| 26 void set1f(UniformHandle, float v0) const override; |
| 27 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 28 void set2f(UniformHandle, float, float) const override; |
| 29 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 30 void set3f(UniformHandle, float, float, float) const override; |
| 31 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 32 void set4f(UniformHandle, float, float, float, float) const override; |
| 33 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; |
| 34 // matrices are column-major, the first two upload a single matrix, the latt
er two upload |
| 35 // arrayCount matrices into a uniform array. |
| 36 void setMatrix3f(UniformHandle, const float matrix[]) const override; |
| 37 void setMatrix4f(UniformHandle, const float matrix[]) const override; |
| 38 void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 39 void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) con
st override; |
| 40 |
| 41 // for nvpr only |
| 42 void setPathFragmentInputTransform(VaryingHandle u, int components, |
| 43 const SkMatrix& matrix) const override { |
| 44 SkFAIL("Only supported in NVPR, which is not in vulkan"); |
| 45 } |
| 46 |
| 47 void uploadUniformBuffers(const GrVkGpu* gpu, |
| 48 GrVkUniformBuffer* vertexBuffer, |
| 49 GrVkUniformBuffer* fragmentBuffer) const; |
| 50 private: |
| 51 struct Uniform { |
| 52 uint32_t fBinding; |
| 53 uint32_t fOffset; |
| 54 SkDEBUGCODE( |
| 55 GrSLType fType; |
| 56 int fArrayCount; |
| 57 uint32_t fSetNumber; |
| 58 ); |
| 59 }; |
| 60 |
| 61 uint32_t fVertexUniformSize; |
| 62 uint32_t fFragmentUniformSize; |
| 63 |
| 64 SkTArray<Uniform, true> fUniforms; |
| 65 |
| 66 mutable SkAutoMalloc fVertexUniformData; |
| 67 mutable SkAutoMalloc fFragmentUniformData; |
| 68 }; |
| 69 |
| 70 #endif |
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