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1 # Copyright 2015 The Chromium Authors. All rights reserved. | 1 # Copyright 2015 The Chromium Authors. All rights reserved. |
2 # Use of this source code is governed by a BSD-style license that can be | 2 # Use of this source code is governed by a BSD-style license that can be |
3 # found in the LICENSE file. | 3 # found in the LICENSE file. |
4 | 4 |
5 build_with_chromium = true | 5 build_with_chromium = true |
6 | 6 |
7 # Exclude pulse audio on Chromium since its prerequisites don't require | 7 # Exclude pulse audio on Chromium since its prerequisites don't require |
8 # pulse audio. | 8 # pulse audio. |
9 rtc_include_pulse_audio = false | 9 rtc_include_pulse_audio = false |
10 | 10 |
11 # Exclude internal ADM since Chromium uses its own IO handling. | 11 # Exclude internal ADM since Chromium uses its own IO handling. |
12 rtc_include_internal_audio_device = false | 12 rtc_include_internal_audio_device = false |
13 | |
14 declare_args() { | |
15 # TODO(dpranke): This is a hack needed to get iOS to build w/ a | |
16 # patched version of WebRTC so that we can access the xmllite | |
17 # library. Remove this once we've figured out how to get WebRTC building | |
18 # properly. | |
19 ios_use_webrtc = false | |
20 } | |
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