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Unified Diff: ui/events/gesture_detection/snap_scroll_controller.cc

Issue 171773012: Port of Android platform gesture detection code to C++ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 10 months ago
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Index: ui/events/gesture_detection/snap_scroll_controller.cc
diff --git a/ui/events/gesture_detection/snap_scroll_controller.cc b/ui/events/gesture_detection/snap_scroll_controller.cc
new file mode 100644
index 0000000000000000000000000000000000000000..e9f318c14b29aed7d3bdf0d1c276aec9477627cc
--- /dev/null
+++ b/ui/events/gesture_detection/snap_scroll_controller.cc
@@ -0,0 +1,115 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/events/gesture_detection/snap_scroll_controller.h"
+
+#include <cmath>
+
+#include "ui/events/gesture_detection/motion_event.h"
+
+namespace ui {
+namespace {
+const int kSnapBound = 16;
+} // namespace
+
+SnapScrollController::Config::Config()
+ : screen_width_pixels(1), screen_height_pixels(1), device_scale_factor(1) {}
+
+SnapScrollController::Config::~Config() {}
+
+SnapScrollController::SnapScrollController(const Config& config)
+ : channel_distance_(CalculateChannelDistance(config)),
+ snap_scroll_mode_(SNAP_NONE),
+ first_touch_x_(-1),
+ first_touch_y_(-1),
+ distance_x_(0),
+ distance_y_(0) {}
+
+SnapScrollController::~SnapScrollController() {}
+
+void SnapScrollController::UpdateSnapScrollMode(float distance_x,
+ float distance_y) {
+ if (snap_scroll_mode_ == SNAP_HORIZ || snap_scroll_mode_ == SNAP_VERT) {
+ distance_x_ += std::abs(distance_x);
+ distance_y_ += std::abs(distance_y);
+ if (snap_scroll_mode_ == SNAP_HORIZ) {
+ if (distance_y_ > channel_distance_) {
+ snap_scroll_mode_ = SNAP_NONE;
+ } else if (distance_x_ > channel_distance_) {
+ distance_x_ = 0;
+ distance_y_ = 0;
+ }
+ } else {
+ if (distance_x_ > channel_distance_) {
+ snap_scroll_mode_ = SNAP_NONE;
+ } else if (distance_y_ > channel_distance_) {
+ distance_x_ = 0;
+ distance_y_ = 0;
+ }
+ }
+ }
+}
+
+void SnapScrollController::SetSnapScrollingMode(
+ const MotionEvent& event,
+ bool is_scale_gesture_detection_in_progress) {
+ switch (event.GetAction()) {
+ case MotionEvent::ACTION_DOWN:
+ snap_scroll_mode_ = SNAP_NONE;
+ first_touch_x_ = event.GetX();
+ first_touch_y_ = event.GetY();
+ break;
+ // Set scrolling mode to SNAP_X if scroll towards x-axis exceeds kSnapBound
+ // and movement towards y-axis is trivial.
+ // Set scrolling mode to SNAP_Y if scroll towards y-axis exceeds kSnapBound
+ // and movement towards x-axis is trivial.
+ // Scrolling mode will remain in SNAP_NONE for other conditions.
+ case MotionEvent::ACTION_MOVE:
+ if (!is_scale_gesture_detection_in_progress &&
+ snap_scroll_mode_ == SNAP_NONE) {
+ int x_diff = static_cast<int>(std::abs(event.GetX() - first_touch_x_));
+ int y_diff = static_cast<int>(std::abs(event.GetY() - first_touch_y_));
+ if (x_diff > kSnapBound && y_diff < kSnapBound) {
+ snap_scroll_mode_ = SNAP_HORIZ;
+ } else if (x_diff < kSnapBound && y_diff > kSnapBound) {
+ snap_scroll_mode_ = SNAP_VERT;
+ }
+ }
+ break;
+ case MotionEvent::ACTION_UP:
+ case MotionEvent::ACTION_CANCEL:
+ first_touch_x_ = -1;
+ first_touch_y_ = -1;
+ distance_x_ = 0;
+ distance_y_ = 0;
+ break;
+ default:
+ break;
+ }
+}
+
+// static
+float SnapScrollController::CalculateChannelDistance(const Config& config) {
+ float channel_distance = 16.f;
+
+ const float screen_size = std::abs(
+ hypot((float)config.screen_width_pixels / config.device_scale_factor,
+ (float)config.screen_height_pixels / config.device_scale_factor));
+ if (screen_size < 3.f) {
+ channel_distance = 16.f;
+ } else if (screen_size < 5.f) {
+ channel_distance = 22.f;
+ } else if (screen_size < 7.f) {
+ channel_distance = 28.f;
+ } else {
+ channel_distance = 34.f;
+ }
+ channel_distance = channel_distance * config.device_scale_factor;
+ if (channel_distance < 16.f)
+ channel_distance = 16.f;
+
+ return channel_distance;
+}
+
+} // namespace ui
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