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Unified Diff: ui/events/gesture_detection/velocity_tracker_unittest.cc

Issue 171773012: Port of Android platform gesture detection code to C++ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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Index: ui/events/gesture_detection/velocity_tracker_unittest.cc
diff --git a/ui/events/gesture_detection/velocity_tracker_unittest.cc b/ui/events/gesture_detection/velocity_tracker_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..09a9b25b2b292069eba91ae64bfb7e5ca102c80b
--- /dev/null
+++ b/ui/events/gesture_detection/velocity_tracker_unittest.cc
@@ -0,0 +1,113 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/basictypes.h"
+#include "base/logging.h"
+#include "base/memory/scoped_ptr.h"
+#include "base/time/time.h"
+#include "testing/gtest/include/gtest/gtest.h"
+#include "ui/events/gesture_detection/mock_motion_event.h"
+#include "ui/events/gesture_detection/velocity_tracker_state.h"
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/gfx/geometry/vector2d_f.h"
+
+using base::TimeDelta;
+using base::TimeTicks;
+
+namespace ui {
+namespace {
+
+const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10);
+const TimeDelta kOneSecond = TimeDelta::FromSeconds(1);
+const float kEpsilson = .01f;
+
+} // namespace
+
+class VelocityTrackerTest : public testing::Test {
+ public:
+ VelocityTrackerTest() {}
+ virtual ~VelocityTrackerTest() {}
+
+ protected:
+ static MockMotionEvent Sample(MotionEvent::Action action,
+ gfx::PointF p0,
+ TimeTicks t0,
+ gfx::Vector2dF v,
+ TimeDelta dt) {
+ const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF());
+ return MockMotionEvent(action, t0 + dt, p.x(), p.y());
+ }
+
+ static void ApplyMovement(VelocityTrackerState* state,
+ gfx::PointF p0,
+ gfx::Vector2dF v,
+ TimeTicks t0,
+ TimeDelta t,
+ size_t samples) {
+ EXPECT_TRUE(!!samples);
+ if (!samples)
+ return;
+ const base::TimeDelta dt = t / samples;
+ state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0));
+ for (size_t i = 0; i < samples; ++i)
+ state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i));
+ state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t));
+ }
+};
+
+TEST_F(VelocityTrackerTest, Basic) {
+ const gfx::PointF p0(0, 0);
+ const gfx::Vector2dF v(0, 500);
+ const size_t samples = 60;
+
+ for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
+ VelocityTracker::Strategy strategy =
+ static_cast<VelocityTracker::Strategy>(i);
+
+ SCOPED_TRACE(strategy);
+ VelocityTrackerState state(strategy);
+
+ // Default state should report zero velocity.
+ EXPECT_EQ(0, state.GetXVelocity(0));
+ EXPECT_EQ(0, state.GetYVelocity(0));
+
+ // Sample a constant velocity sequence.
+ ApplyMovement(&state, p0, v, TimeTicks::Now(), kOneSecond, samples);
+
+ // The computed velocity should match that of the input.
+ state.ComputeCurrentVelocity(1000, 20000);
+ EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x());
+ EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y());
+
+ // A pointer ID of -1 should report the velocity of the active pointer.
+ EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x());
+ EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y());
+
+ // Invalid pointer ID's should report zero velocity.
+ EXPECT_EQ(0, state.GetXVelocity(1));
+ EXPECT_EQ(0, state.GetYVelocity(1));
+ EXPECT_EQ(0, state.GetXVelocity(7));
+ EXPECT_EQ(0, state.GetYVelocity(7));
+ }
+}
+
+TEST_F(VelocityTrackerTest, MaxVelocity) {
+ const gfx::PointF p0(0, 0);
+ const gfx::Vector2dF v(-50000, 50000);
+ const size_t samples = 3;
+
+ VelocityTrackerState state;
+ ApplyMovement(&state, p0, v, TimeTicks::Now(), kTenMillis * 2, samples);
+
+ // The computed velocity should be restricted to the provided maximum.
+ state.ComputeCurrentVelocity(1000, 100);
+ EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson);
+ EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson);
+
+ state.ComputeCurrentVelocity(1000, 1000);
+ EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
+ EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
+}
+
+} // namespace ui

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