| Index: ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| diff --git a/ui/events/gesture_detection/velocity_tracker_unittest.cc b/ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..09a9b25b2b292069eba91ae64bfb7e5ca102c80b
|
| --- /dev/null
|
| +++ b/ui/events/gesture_detection/velocity_tracker_unittest.cc
|
| @@ -0,0 +1,113 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "base/basictypes.h"
|
| +#include "base/logging.h"
|
| +#include "base/memory/scoped_ptr.h"
|
| +#include "base/time/time.h"
|
| +#include "testing/gtest/include/gtest/gtest.h"
|
| +#include "ui/events/gesture_detection/mock_motion_event.h"
|
| +#include "ui/events/gesture_detection/velocity_tracker_state.h"
|
| +#include "ui/gfx/geometry/point_f.h"
|
| +#include "ui/gfx/geometry/vector2d_f.h"
|
| +
|
| +using base::TimeDelta;
|
| +using base::TimeTicks;
|
| +
|
| +namespace ui {
|
| +namespace {
|
| +
|
| +const TimeDelta kTenMillis = TimeDelta::FromMilliseconds(10);
|
| +const TimeDelta kOneSecond = TimeDelta::FromSeconds(1);
|
| +const float kEpsilson = .01f;
|
| +
|
| +} // namespace
|
| +
|
| +class VelocityTrackerTest : public testing::Test {
|
| + public:
|
| + VelocityTrackerTest() {}
|
| + virtual ~VelocityTrackerTest() {}
|
| +
|
| + protected:
|
| + static MockMotionEvent Sample(MotionEvent::Action action,
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| + gfx::PointF p0,
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| + TimeTicks t0,
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| + gfx::Vector2dF v,
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| + TimeDelta dt) {
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| + const gfx::PointF p = p0 + ScaleVector2d(v, dt.InSecondsF());
|
| + return MockMotionEvent(action, t0 + dt, p.x(), p.y());
|
| + }
|
| +
|
| + static void ApplyMovement(VelocityTrackerState* state,
|
| + gfx::PointF p0,
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| + gfx::Vector2dF v,
|
| + TimeTicks t0,
|
| + TimeDelta t,
|
| + size_t samples) {
|
| + EXPECT_TRUE(!!samples);
|
| + if (!samples)
|
| + return;
|
| + const base::TimeDelta dt = t / samples;
|
| + state->AddMovement(Sample(MotionEvent::ACTION_DOWN, p0, t0, v, dt * 0));
|
| + for (size_t i = 0; i < samples; ++i)
|
| + state->AddMovement(Sample(MotionEvent::ACTION_MOVE, p0, t0, v, dt * i));
|
| + state->AddMovement(Sample(MotionEvent::ACTION_UP, p0, t0, v, t));
|
| + }
|
| +};
|
| +
|
| +TEST_F(VelocityTrackerTest, Basic) {
|
| + const gfx::PointF p0(0, 0);
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| + const gfx::Vector2dF v(0, 500);
|
| + const size_t samples = 60;
|
| +
|
| + for (int i = 0; i <= VelocityTracker::STRATEGY_MAX; ++i) {
|
| + VelocityTracker::Strategy strategy =
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| + static_cast<VelocityTracker::Strategy>(i);
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| +
|
| + SCOPED_TRACE(strategy);
|
| + VelocityTrackerState state(strategy);
|
| +
|
| + // Default state should report zero velocity.
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| + EXPECT_EQ(0, state.GetXVelocity(0));
|
| + EXPECT_EQ(0, state.GetYVelocity(0));
|
| +
|
| + // Sample a constant velocity sequence.
|
| + ApplyMovement(&state, p0, v, TimeTicks::Now(), kOneSecond, samples);
|
| +
|
| + // The computed velocity should match that of the input.
|
| + state.ComputeCurrentVelocity(1000, 20000);
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| + EXPECT_NEAR(v.x(), state.GetXVelocity(0), kEpsilson * v.x());
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| + EXPECT_NEAR(v.y(), state.GetYVelocity(0), kEpsilson * v.y());
|
| +
|
| + // A pointer ID of -1 should report the velocity of the active pointer.
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| + EXPECT_NEAR(v.x(), state.GetXVelocity(-1), kEpsilson * v.x());
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| + EXPECT_NEAR(v.y(), state.GetYVelocity(-1), kEpsilson * v.y());
|
| +
|
| + // Invalid pointer ID's should report zero velocity.
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| + EXPECT_EQ(0, state.GetXVelocity(1));
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| + EXPECT_EQ(0, state.GetYVelocity(1));
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| + EXPECT_EQ(0, state.GetXVelocity(7));
|
| + EXPECT_EQ(0, state.GetYVelocity(7));
|
| + }
|
| +}
|
| +
|
| +TEST_F(VelocityTrackerTest, MaxVelocity) {
|
| + const gfx::PointF p0(0, 0);
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| + const gfx::Vector2dF v(-50000, 50000);
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| + const size_t samples = 3;
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| +
|
| + VelocityTrackerState state;
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| + ApplyMovement(&state, p0, v, TimeTicks::Now(), kTenMillis * 2, samples);
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| +
|
| + // The computed velocity should be restricted to the provided maximum.
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| + state.ComputeCurrentVelocity(1000, 100);
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| + EXPECT_NEAR(-100, state.GetXVelocity(0), kEpsilson);
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| + EXPECT_NEAR(100, state.GetYVelocity(0), kEpsilson);
|
| +
|
| + state.ComputeCurrentVelocity(1000, 1000);
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| + EXPECT_NEAR(-1000, state.GetXVelocity(0), kEpsilson);
|
| + EXPECT_NEAR(1000, state.GetYVelocity(0), kEpsilson);
|
| +}
|
| +
|
| +} // namespace ui
|
|
|