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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_ |
| 6 #define UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_ |
| 7 |
| 8 #include "base/basictypes.h" |
| 9 #include "base/memory/scoped_ptr.h" |
| 10 #include "base/time/time.h" |
| 11 #include "ui/events/gesture_detection/bitset_32.h" |
| 12 |
| 13 namespace ui { |
| 14 |
| 15 class MotionEvent; |
| 16 class VelocityTrackerStrategy; |
| 17 |
| 18 namespace { |
| 19 struct Estimator; |
| 20 struct Position; |
| 21 } |
| 22 |
| 23 // Port of VelocityTracker from Android |
| 24 // * platform/frameworks/native/include/input/VelocityTracker.h |
| 25 // * Change-Id: I4983db61b53e28479fc90d9211fafff68f7f49a6 |
| 26 // * Please update the Change-Id as upstream Android changes are pulled. |
| 27 class VelocityTracker { |
| 28 public: |
| 29 enum { |
| 30 // The maximum number of pointers to use when computing the velocity. |
| 31 // Note that the supplied MotionEvent may expose more than 16 pointers, but |
| 32 // at most |MAX_POINTERS| will be used. |
| 33 MAX_POINTERS = 16, |
| 34 }; |
| 35 |
| 36 enum Strategy { |
| 37 // 1st order least squares. Quality: POOR. |
| 38 // Frequently underfits the touch data especially when the finger |
| 39 // accelerates or changes direction. Often underestimates velocity. The |
| 40 // direction is overly influenced by historical touch points. |
| 41 LSQ1, |
| 42 |
| 43 // 2nd order least squares. Quality: VERY GOOD. |
| 44 // Pretty much ideal, but can be confused by certain kinds of touch data, |
| 45 // particularly if the panel has a tendency to generate delayed, |
| 46 // duplicate or jittery touch coordinates when the finger is released. |
| 47 LSQ2, |
| 48 |
| 49 // 3rd order least squares. Quality: UNUSABLE. |
| 50 // Frequently overfits the touch data yielding wildly divergent estimates |
| 51 // of the velocity when the finger is released. |
| 52 LSQ3, |
| 53 |
| 54 // 2nd order weighted least squares, delta weighting. |
| 55 // Quality: EXPERIMENTAL |
| 56 WLSQ2_DELTA, |
| 57 |
| 58 // 2nd order weighted least squares, central weighting. |
| 59 // Quality: EXPERIMENTAL |
| 60 WLSQ2_CENTRAL, |
| 61 |
| 62 // 2nd order weighted least squares, recent weighting. |
| 63 // Quality: EXPERIMENTAL |
| 64 WLSQ2_RECENT, |
| 65 |
| 66 // 1st order integrating filter. Quality: GOOD. |
| 67 // Not as good as 'lsq2' because it cannot estimate acceleration but it is |
| 68 // more tolerant of errors. Like 'lsq1', this strategy tends to |
| 69 // underestimate |
| 70 // the velocity of a fling but this strategy tends to respond to changes in |
| 71 // direction more quickly and accurately. |
| 72 INT1, |
| 73 |
| 74 // 2nd order integrating filter. Quality: EXPERIMENTAL. |
| 75 // For comparison purposes only. Unlike 'int1' this strategy can compensate |
| 76 // for acceleration but it typically overestimates the effect. |
| 77 INT2, |
| 78 STRATEGY_MAX = INT2, |
| 79 |
| 80 // The default velocity tracker strategy. |
| 81 // Although other strategies are available for testing and comparison |
| 82 // purposes, this is the strategy that applications will actually use. Be |
| 83 // very careful when adjusting the default strategy because it can |
| 84 // dramatically affect (often in a bad way) the user experience. |
| 85 STRATEGY_DEFAULT = LSQ2, |
| 86 }; |
| 87 |
| 88 // Creates a velocity tracker using the default strategy for the platform. |
| 89 VelocityTracker(); |
| 90 |
| 91 // Creates a velocity tracker using the specified strategy. |
| 92 // If strategy is NULL, uses the default strategy for the platform. |
| 93 explicit VelocityTracker(Strategy strategy); |
| 94 |
| 95 ~VelocityTracker(); |
| 96 |
| 97 // Resets the velocity tracker state. |
| 98 void Clear(); |
| 99 |
| 100 // Adds movement information for all pointers in a MotionEvent, including |
| 101 // historical samples. |
| 102 void AddMovement(const MotionEvent& event); |
| 103 |
| 104 // Gets the velocity of the specified pointer id in position units per second. |
| 105 // Returns false and sets the velocity components to zero if there is |
| 106 // insufficient movement information for the pointer. |
| 107 bool GetVelocity(uint32_t id, float* outVx, float* outVy) const; |
| 108 |
| 109 // Gets the active pointer id, or -1 if none. |
| 110 inline int32_t GetActivePointerId() const { return active_pointer_id_; } |
| 111 |
| 112 // Gets a bitset containing all pointer ids from the most recent movement. |
| 113 inline BitSet32 GetCurrentPointerIdBits() const { |
| 114 return current_pointer_id_bits_; |
| 115 } |
| 116 |
| 117 private: |
| 118 // Resets the velocity tracker state for specific pointers. |
| 119 // Call this method when some pointers have changed and may be reusing |
| 120 // an id that was assigned to a different pointer earlier. |
| 121 void ClearPointers(BitSet32 id_bits); |
| 122 |
| 123 // Adds movement information for a set of pointers. |
| 124 // The id_bits bitfield specifies the pointer ids of the pointers whose |
| 125 // positions |
| 126 // are included in the movement. |
| 127 // The positions array contains position information for each pointer in order |
| 128 // by |
| 129 // increasing id. Its size should be equal to the number of one bits in |
| 130 // id_bits. |
| 131 void AddMovement(const base::TimeTicks& event_time, |
| 132 BitSet32 id_bits, |
| 133 const Position* positions); |
| 134 |
| 135 // Gets an estimator for the recent movements of the specified pointer id. |
| 136 // Returns false and clears the estimator if there is no information available |
| 137 // about the pointer. |
| 138 bool GetEstimator(uint32_t id, Estimator* out_estimator) const; |
| 139 |
| 140 base::TimeTicks last_event_time_; |
| 141 BitSet32 current_pointer_id_bits_; |
| 142 int32_t active_pointer_id_; |
| 143 scoped_ptr<VelocityTrackerStrategy> strategy_; |
| 144 }; |
| 145 |
| 146 } // namespace ui |
| 147 |
| 148 #endif // UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_ |
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