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Side by Side Diff: ui/events/gesture_detection/velocity_tracker.h

Issue 171773012: Port of Android platform gesture detection code to C++ (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_
6 #define UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_
7
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h"
11 #include "ui/events/gesture_detection/bitset_32.h"
12
13 namespace ui {
14
15 class MotionEvent;
16 class VelocityTrackerStrategy;
17
18 namespace {
19 struct Estimator;
20 struct Position;
21 }
22
23 // Port of VelocityTracker from Android
24 // * platform/frameworks/native/include/input/VelocityTracker.h
25 // * Change-Id: I4983db61b53e28479fc90d9211fafff68f7f49a6
26 // * Please update the Change-Id as upstream Android changes are pulled.
27 class VelocityTracker {
28 public:
29 enum { MAX_POINTERS = 16, MAX_POINTER_ID = 31 };
tdresser 2014/02/20 19:11:24 MAX_POINTERS should probably be pulled from somewh
jdduke (slow) 2014/02/21 02:31:56 Well, there's touchesLengthCap in Blink, and a run
30
31 enum Strategy {
tdresser 2014/02/20 19:11:24 I'm unconvinced that it makes sense to port all st
jdduke (slow) 2014/02/21 02:31:56 No reason, other than it being very little extra w
tdresser 2014/02/21 14:29:28 SGTM.
32 // 1st order least squares. Quality: POOR.
33 // Frequently underfits the touch data especially when the finger
34 // accelerates or changes direction. Often underestimates velocity. The
35 // direction is overly influenced by historical touch points.
36 LSQ1,
37
38 // 2nd order least squares. Quality: VERY GOOD.
39 // Pretty much ideal, but can be confused by certain kinds of touch data,
40 // particularly if the panel has a tendency to generate delayed,
41 // duplicate or jittery touch coordinates when the finger is released.
42 LSQ2,
43
44 // 3rd order least squares. Quality: UNUSABLE.
45 // Frequently overfits the touch data yielding wildly divergent estimates
46 // of the velocity when the finger is released.
47 LSQ3,
48
49 // 2nd order weighted least squares, delta weighting.
50 // Quality: EXPERIMENTAL
51 WLSQ2_DELTA,
52
53 // 2nd order weighted least squares, central weighting.
54 // Quality: EXPERIMENTAL
55 WLSQ2_CENTRAL,
56
57 // 2nd order weighted least squares, recent weighting.
58 // Quality: EXPERIMENTAL
59 WLSQ2_RECENT,
60
61 // 1st order integrating filter. Quality: GOOD.
62 // Not as good as 'lsq2' because it cannot estimate acceleration but it is
63 // more tolerant of errors. Like 'lsq1', this strategy tends to
64 // underestimate
65 // the velocity of a fling but this strategy tends to respond to changes in
66 // direction more quickly and accurately.
67 INT1,
68
69 // 2nd order integrating filter. Quality: EXPERIMENTAL.
70 // For comparison purposes only. Unlike 'int1' this strategy can compensate
71 // for acceleration but it typically overestimates the effect.
72 INT2,
73 STRATEGY_MAX = INT2,
74
75 // The default velocity tracker strategy.
76 // Although other strategies are available for testing and comparison
77 // purposes, this is the strategy that applications will actually use. Be
78 // very careful when adjusting the default strategy because it can
79 // dramatically affect (often in a bad way) the user experience.
80 STRATEGY_DEFAULT = LSQ2,
81 };
82
83 // Creates a velocity tracker using the default strategy for the platform.
84 VelocityTracker();
85
86 // Creates a velocity tracker using the specified strategy.
87 // If strategy is NULL, uses the default strategy for the platform.
88 explicit VelocityTracker(Strategy strategy);
89
90 ~VelocityTracker();
91
92 // Resets the velocity tracker state.
93 void Clear();
94
95 // Adds movement information for all pointers in a MotionEvent, including
96 // historical samples.
97 void AddMovement(const MotionEvent& event);
98
99 // Gets the velocity of the specified pointer id in position units per second.
100 // Returns false and sets the velocity components to zero if there is
101 // insufficient movement information for the pointer.
102 bool GetVelocity(uint32_t id, float* outVx, float* outVy) const;
103
104 // Gets the active pointer id, or -1 if none.
105 inline int32_t GetActivePointerId() const { return active_pointer_id_; }
106
107 // Gets a bitset containing all pointer ids from the most recent movement.
108 inline BitSet32 GetCurrentPointerIdBits() const {
109 return current_pointer_id_bits_;
110 }
111
112 private:
113 // Resets the velocity tracker state for specific pointers.
114 // Call this method when some pointers have changed and may be reusing
115 // an id that was assigned to a different pointer earlier.
116 void ClearPointers(BitSet32 id_bits);
117
118 // Adds movement information for a set of pointers.
119 // The id_bits bitfield specifies the pointer ids of the pointers whose
120 // positions
121 // are included in the movement.
122 // The positions array contains position information for each pointer in order
123 // by
124 // increasing id. Its size should be equal to the number of one bits in
125 // id_bits.
126 void AddMovement(const base::TimeTicks& event_time,
127 BitSet32 id_bits,
128 const Position* positions);
129
130 // Gets an estimator for the recent movements of the specified pointer id.
131 // Returns false and clears the estimator if there is no information available
132 // about the pointer.
133 bool GetEstimator(uint32_t id, Estimator* out_estimator) const;
134
135 base::TimeTicks last_event_time_;
136 BitSet32 current_pointer_id_bits_;
137 int32_t active_pointer_id_;
138 scoped_ptr<VelocityTrackerStrategy> strategy_;
139 };
140
141 } // namespace ui
142
143 #endif // UI_EVENTS_GESTURE_DETECTION_VELOCITY_TRACKER_H_
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