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Issue 17176027: Add gpu command buffer support for loseContextCHROMIUM (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: patch 2 Created 7 years, 6 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layers/texture_layer.h" 5 #include "cc/layers/texture_layer.h"
6 6
7 #include "cc/base/thread.h" 7 #include "cc/base/thread.h"
8 #include "cc/layers/texture_layer_client.h" 8 #include "cc/layers/texture_layer_client.h"
9 #include "cc/layers/texture_layer_impl.h" 9 #include "cc/layers/texture_layer_impl.h"
10 #include "cc/trees/layer_tree_host.h" 10 #include "cc/trees/layer_tree_host.h"
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55 vertex_opacity_[0] = 1.0f; 55 vertex_opacity_[0] = 1.0f;
56 vertex_opacity_[1] = 1.0f; 56 vertex_opacity_[1] = 1.0f;
57 vertex_opacity_[2] = 1.0f; 57 vertex_opacity_[2] = 1.0f;
58 vertex_opacity_[3] = 1.0f; 58 vertex_opacity_[3] = 1.0f;
59 } 59 }
60 60
61 TextureLayer::~TextureLayer() { 61 TextureLayer::~TextureLayer() {
62 if (layer_tree_host()) { 62 if (layer_tree_host()) {
63 if (texture_id_) 63 if (texture_id_)
64 layer_tree_host()->AcquireLayerTextures(); 64 layer_tree_host()->AcquireLayerTextures();
65 if (rate_limit_context_ && client_) 65 if (rate_limit_context_ && client_ && client_->Context3d())
66 layer_tree_host()->StopRateLimiter(client_->Context3d()); 66 layer_tree_host()->StopRateLimiter(client_->Context3d());
67 } 67 }
68 if (own_mailbox_) 68 if (own_mailbox_)
69 texture_mailbox_.RunReleaseCallback(texture_mailbox_.sync_point(), false); 69 texture_mailbox_.RunReleaseCallback(texture_mailbox_.sync_point(), false);
70 } 70 }
71 71
72 void TextureLayer::ClearClient() { 72 void TextureLayer::ClearClient() {
73 client_ = NULL; 73 client_ = NULL;
74 if (uses_mailbox_) 74 if (uses_mailbox_)
75 SetTextureMailbox(TextureMailbox()); 75 SetTextureMailbox(TextureMailbox());
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118 } 118 }
119 119
120 void TextureLayer::SetPremultipliedAlpha(bool premultiplied_alpha) { 120 void TextureLayer::SetPremultipliedAlpha(bool premultiplied_alpha) {
121 if (premultiplied_alpha_ == premultiplied_alpha) 121 if (premultiplied_alpha_ == premultiplied_alpha)
122 return; 122 return;
123 premultiplied_alpha_ = premultiplied_alpha; 123 premultiplied_alpha_ = premultiplied_alpha;
124 SetNeedsCommit(); 124 SetNeedsCommit();
125 } 125 }
126 126
127 void TextureLayer::SetRateLimitContext(bool rate_limit) { 127 void TextureLayer::SetRateLimitContext(bool rate_limit) {
128 if (!rate_limit && rate_limit_context_ && client_ && layer_tree_host()) 128 if (!rate_limit && rate_limit_context_ && client_ && client_->Context3d() &&
129 layer_tree_host())
129 layer_tree_host()->StopRateLimiter(client_->Context3d()); 130 layer_tree_host()->StopRateLimiter(client_->Context3d());
130 131
131 rate_limit_context_ = rate_limit; 132 rate_limit_context_ = rate_limit;
132 } 133 }
133 134
134 void TextureLayer::SetTextureId(unsigned id) { 135 void TextureLayer::SetTextureId(unsigned id) {
135 DCHECK(!uses_mailbox_); 136 DCHECK(!uses_mailbox_);
136 if (texture_id_ == id) 137 if (texture_id_ == id)
137 return; 138 return;
138 if (texture_id_ && layer_tree_host()) 139 if (texture_id_ && layer_tree_host())
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156 void TextureLayer::WillModifyTexture() { 157 void TextureLayer::WillModifyTexture() {
157 if (layer_tree_host() && (DrawsContent() || content_committed_)) { 158 if (layer_tree_host() && (DrawsContent() || content_committed_)) {
158 layer_tree_host()->AcquireLayerTextures(); 159 layer_tree_host()->AcquireLayerTextures();
159 content_committed_ = false; 160 content_committed_ = false;
160 } 161 }
161 } 162 }
162 163
163 void TextureLayer::SetNeedsDisplayRect(const gfx::RectF& dirty_rect) { 164 void TextureLayer::SetNeedsDisplayRect(const gfx::RectF& dirty_rect) {
164 Layer::SetNeedsDisplayRect(dirty_rect); 165 Layer::SetNeedsDisplayRect(dirty_rect);
165 166
166 if (rate_limit_context_ && client_ && layer_tree_host() && DrawsContent()) 167 if (rate_limit_context_ && client_ && client_->Context3d() &&
Justin Novosad 2013/06/21 18:24:11 I was getting test crashes right here because of l
piman 2013/06/21 19:05:05 Why is the context NULL after a context loss? Losi
168 layer_tree_host() && DrawsContent())
167 layer_tree_host()->StartRateLimiter(client_->Context3d()); 169 layer_tree_host()->StartRateLimiter(client_->Context3d());
168 } 170 }
169 171
170 void TextureLayer::SetLayerTreeHost(LayerTreeHost* host) { 172 void TextureLayer::SetLayerTreeHost(LayerTreeHost* host) {
171 if (texture_id_ && layer_tree_host() && host != layer_tree_host()) 173 if (texture_id_ && layer_tree_host() && host != layer_tree_host())
172 layer_tree_host()->AcquireLayerTextures(); 174 layer_tree_host()->AcquireLayerTextures();
173 Layer::SetLayerTreeHost(host); 175 Layer::SetLayerTreeHost(host);
174 } 176 }
175 177
176 bool TextureLayer::DrawsContent() const { 178 bool TextureLayer::DrawsContent() const {
177 return (client_ || texture_id_ || !texture_mailbox_.IsEmpty()) && 179 return (client_ || texture_id_ || !texture_mailbox_.IsEmpty()) &&
178 !context_lost_ && Layer::DrawsContent(); 180 !context_lost_ && Layer::DrawsContent();
179 } 181 }
180 182
181 void TextureLayer::Update(ResourceUpdateQueue* queue, 183 void TextureLayer::Update(ResourceUpdateQueue* queue,
182 const OcclusionTracker* occlusion, 184 const OcclusionTracker* occlusion,
183 RenderingStats* stats) { 185 RenderingStats* stats) {
184 if (client_) { 186 if (client_) {
185 if (uses_mailbox_) { 187 if (uses_mailbox_) {
186 TextureMailbox mailbox; 188 TextureMailbox mailbox;
187 if (client_->PrepareTextureMailbox(&mailbox)) 189 if (client_->PrepareTextureMailbox(&mailbox))
188 SetTextureMailbox(mailbox); 190 SetTextureMailbox(mailbox);
189 } else { 191 } else {
190 texture_id_ = client_->PrepareTexture(queue); 192 texture_id_ = client_->PrepareTexture(queue);
191 } 193 }
192 context_lost_ = 194 context_lost_ =
195 !client_->Context3d() ||
193 client_->Context3d()->getGraphicsResetStatusARB() != GL_NO_ERROR; 196 client_->Context3d()->getGraphicsResetStatusARB() != GL_NO_ERROR;
194 } 197 }
195 198
196 needs_display_ = false; 199 needs_display_ = false;
197 } 200 }
198 201
199 void TextureLayer::PushPropertiesTo(LayerImpl* layer) { 202 void TextureLayer::PushPropertiesTo(LayerImpl* layer) {
200 Layer::PushPropertiesTo(layer); 203 Layer::PushPropertiesTo(layer);
201 204
202 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer); 205 TextureLayerImpl* texture_layer = static_cast<TextureLayerImpl*>(layer);
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225 // triple-buffered. Single-buffered layers already prevent draws, so 228 // triple-buffered. Single-buffered layers already prevent draws, so
226 // can block too for simplicity. 229 // can block too for simplicity.
227 return DrawsContent(); 230 return DrawsContent();
228 } 231 }
229 232
230 bool TextureLayer::CanClipSelf() const { 233 bool TextureLayer::CanClipSelf() const {
231 return true; 234 return true;
232 } 235 }
233 236
234 } // namespace cc 237 } // namespace cc
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