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Unified Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1717393002: Add "sample locations" feature to GrProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_getmultisamp
Patch Set: move into GrProcessor Created 4 years, 10 months ago
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Index: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index 1219d34b463fb21ba79848f2cc4fab65f08c16a9..bcf1f373d34b987972e5d6bf95bf82f0bac09d4c 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -67,6 +67,23 @@ public:
/** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
+ enum Coordinates {
bsalomon 2016/03/01 14:28:55 Why do we need both of these?
Chris Dalton 2016/03/01 20:37:47 The short answer is that it makes life easier for
+ kSkiaDevice_Coordinates,
+ kGLSLWindow_Coordinates,
+
+ kLast_Coordinates = kGLSLWindow_Coordinates
+ };
+
+ /**
+ * Appends the offset from the center of the pixel to a specified sample.
+ *
+ * @param sampleIdx GLSL expression of the sample index.
+ * @param Coordinates Coordinate space in which to emit the offset.
+ *
+ * A processor must call setWillUseSampleLocations in its constructor before using this method.
+ */
+ virtual void appendOffsetToSample(const char* sampleIdx, Coordinates) = 0;
+
/**
* Subtracts sample coverage from the fragment. Any sample whose corresponding bit is not found
* in the mask will not be written out to the framebuffer.
@@ -153,6 +170,7 @@ public:
const char* fragmentPosition() override;
// GrGLSLFPFragmentBuilder interface.
+ void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
void maskSampleCoverage(const char* mask, bool invert = false) override;
void overrideSampleCoverage(const char* mask) override;
const SkString& getMangleString() const override { return fMangleString; }
@@ -166,13 +184,12 @@ public:
void enableAdvancedBlendEquationIfNeeded(GrBlendEquation) override;
private:
- bool hasFragmentPosition() const;
-
// Private public interface, used by GrGLProgramBuilder to build a fragment shader
void enableCustomOutput();
void enableSecondaryOutput();
const char* getPrimaryColorOutputName() const;
const char* getSecondaryColorOutputName() const;
+ void defineSampleOffsetArray(const char* name, const SkMatrix&);
#ifdef SK_DEBUG
// As GLSLProcessors emit code, there are some conditions we need to verify. We use the below
@@ -224,12 +241,13 @@ private:
*/
SkString fMangleString;
- bool fSetupFragPosition;
- bool fTopLeftFragPosRead;
- bool fHasCustomColorOutput;
- int fCustomColorOutputIndex;
- bool fHasSecondaryOutput;
- bool fHasInitializedSampleMask;
+ bool fSetupFragPosition;
+ bool fTopLeftFragPosRead;
+ bool fHasCustomColorOutput;
+ int fCustomColorOutputIndex;
+ bool fHasSecondaryOutput;
+ uint8_t fUsedSampleOffsetArrays;
+ bool fHasInitializedSampleMask;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by

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