| Index: src/gpu/GrProgramDesc.h
|
| diff --git a/src/gpu/GrProgramDesc.h b/src/gpu/GrProgramDesc.h
|
| index 63e060ee6288f22de3cf1f5cea870a9f06012cfb..53c461ccad6713b7d038acedacf913a2ac197215 100644
|
| --- a/src/gpu/GrProgramDesc.h
|
| +++ b/src/gpu/GrProgramDesc.h
|
| @@ -79,6 +79,9 @@ public:
|
| int8_t fColorEffectCnt;
|
| int8_t fCoverageEffectCnt;
|
| uint8_t fIgnoresCoverage;
|
| + // Set to uniquely identify the pipeline's sample pattern, or 0 if the shader does not use
|
| + // sample locations. (We can probably get away with 8 bits here if we ever need more space.)
|
| + uint16_t fSamplePatternKey;
|
| };
|
|
|
| int numColorEffects() const {
|
|
|