Index: src/gpu/GrPipelineBuilder.h |
diff --git a/src/gpu/GrPipelineBuilder.h b/src/gpu/GrPipelineBuilder.h |
index f5fe9f80dc38196d583183845a0990684b88eced..178dd6593edec32f6c5992e2ae19f7b82d3d421e 100644 |
--- a/src/gpu/GrPipelineBuilder.h |
+++ b/src/gpu/GrPipelineBuilder.h |
@@ -291,12 +291,18 @@ public: |
*/ |
kSnapVerticesToPixelCenters_Flag = 0x02, |
- kLast_Flag = kSnapVerticesToPixelCenters_Flag, |
+ /** |
+ * Adds a built-in fragment shader array that contains the pipeline's sample locations. |
+ */ |
+ kSampleLocations_Flag = 0x04, |
bsalomon
2016/02/22 20:28:26
Where/how will this get set?
Chris Dalton
2016/02/22 21:19:11
I envision it being set by the code that sets up t
|
+ |
+ kLast_Flag = kSampleLocations_Flag, |
}; |
bool isHWAntialias() const { return SkToBool(fFlags & kHWAntialias_Flag); } |
bool snapVerticesToPixelCenters() const { |
return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag); } |
+ bool hasSampleLocations() const { return SkToBool(fFlags & kSampleLocations_Flag); } |
/** |
* Enable render state settings. |