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Side by Side Diff: src/gpu/glsl/GrGLSLProgramBuilder.h

Issue 1717393002: Add "sample locations" feature to GrProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_getmultisamp
Patch Set: move into GrProcessor Created 4 years, 9 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLProgramBuilder_DEFINED 8 #ifndef GrGLSLProgramBuilder_DEFINED
9 #define GrGLSLProgramBuilder_DEFINED 9 #define GrGLSLProgramBuilder_DEFINED
10 10
11 #include "GrGeometryProcessor.h" 11 #include "GrGeometryProcessor.h"
12 #include "GrGpu.h" 12 #include "GrGpu.h"
13 #include "GrPipeline.h"
13 #include "glsl/GrGLSLFragmentShaderBuilder.h" 14 #include "glsl/GrGLSLFragmentShaderBuilder.h"
14 #include "glsl/GrGLSLGeometryShaderBuilder.h" 15 #include "glsl/GrGLSLGeometryShaderBuilder.h"
15 #include "glsl/GrGLSLPrimitiveProcessor.h" 16 #include "glsl/GrGLSLPrimitiveProcessor.h"
16 #include "glsl/GrGLSLProgramDataManager.h" 17 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h" 18 #include "glsl/GrGLSLUniformHandler.h"
18 #include "glsl/GrGLSLTextureSampler.h" 19 #include "glsl/GrGLSLTextureSampler.h"
19 #include "glsl/GrGLSLVertexShaderBuilder.h" 20 #include "glsl/GrGLSLVertexShaderBuilder.h"
20 #include "glsl/GrGLSLXferProcessor.h" 21 #include "glsl/GrGLSLXferProcessor.h"
21 22
22 class GrGLSLCaps; 23 class GrGLSLCaps;
23 class GrGLSLShaderVar; 24 class GrGLSLShaderVar;
24 class GrGLSLVaryingHandler; 25 class GrGLSLVaryingHandler;
25 26
26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; 27 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
27 28
28 class GrGLSLProgramBuilder { 29 class GrGLSLProgramBuilder {
29 public: 30 public:
30 typedef GrGpu::DrawArgs DrawArgs; 31 typedef GrGpu::DrawArgs DrawArgs;
31 typedef GrGLSLUniformHandler::UniformHandle UniformHandle; 32 typedef GrGLSLUniformHandler::UniformHandle UniformHandle;
32 33
33 virtual ~GrGLSLProgramBuilder() {} 34 virtual ~GrGLSLProgramBuilder() {}
34 35
35 virtual const GrCaps* caps() const = 0; 36 virtual const GrCaps* caps() const = 0;
36 virtual const GrGLSLCaps* glslCaps() const = 0; 37 virtual const GrGLSLCaps* glslCaps() const = 0;
37 38
38 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim itiveProcessor; } 39 const GrPrimitiveProcessor& primitiveProcessor() const { return *fArgs.fPrim itiveProcessor; }
39 const GrPipeline& pipeline() const { return *fArgs.fPipeline; } 40 const GrPipeline& pipeline() const { return *fArgs.fPipeline; }
40 const GrProgramDesc& desc() const { return *fArgs.fDesc; } 41 const GrProgramDesc& desc() const { return *fArgs.fDesc; }
41 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header( ); } 42 const GrProgramDesc::KeyHeader& header() const { return fArgs.fDesc->header( ); }
43 bool canReadFragmentPosition() const { return this->header().fFragPosKey; }
44 bool canUseSampleLocations() const {
45 SkASSERT(!this->header().fSamplePatternKey || this->pipeline().isHWAntia liasState());
46 return this->header().fSamplePatternKey;
47 }
42 48
43 void appendUniformDecls(GrShaderFlags visibility, SkString*) const; 49 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
44 50
45 // Handles for program uniforms (other than per-effect uniforms) 51 // Handles for program uniforms (other than per-effect uniforms)
46 struct BuiltinUniformHandles { 52 struct BuiltinUniformHandles {
47 UniformHandle fRTAdjustmentUni; 53 UniformHandle fRTAdjustmentUni;
48 54
49 // We use the render target height to provide a y-down frag coord when s pecifying 55 // We use the render target height to provide a y-down frag coord when s pecifying
50 // origin_upper_left is not supported. 56 // origin_upper_left is not supported.
51 UniformHandle fRTHeightUni; 57 UniformHandle fRTHeightUni;
(...skipping 96 matching lines...) Expand 10 before | Expand all | Expand 10 after
148 #endif 154 #endif
149 155
150 virtual void emitSamplers(const GrProcessor& processor, 156 virtual void emitSamplers(const GrProcessor& processor,
151 GrGLSLTextureSampler::TextureSamplerArray* outSamp lers) = 0; 157 GrGLSLTextureSampler::TextureSamplerArray* outSamp lers) = 0;
152 158
153 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; 159 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
154 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; 160 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
155 }; 161 };
156 162
157 #endif 163 #endif
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