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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLSLFragmentShaderBuilder.h" | 8 #include "GrGLSLFragmentShaderBuilder.h" |
9 #include "GrRenderTarget.h" | 9 #include "GrRenderTarget.h" |
10 #include "gl/GrGLGpu.h" | 10 #include "gl/GrGLGpu.h" |
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59 | 59 |
60 GrGLSLFragmentShaderBuilder::FragPosKey | 60 GrGLSLFragmentShaderBuilder::FragPosKey |
61 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst) { | 61 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst) { |
62 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { | 62 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { |
63 return kTopLeftFragPosRead_FragPosKey; | 63 return kTopLeftFragPosRead_FragPosKey; |
64 } else { | 64 } else { |
65 return kBottomLeftFragPosRead_FragPosKey; | 65 return kBottomLeftFragPosRead_FragPosKey; |
66 } | 66 } |
67 } | 67 } |
68 | 68 |
69 static const char* sampleOffsetArrays[] = { | |
70 "deviceSpaceSampleOffsets", | |
71 "windowSpaceSampleOffsets" | |
72 }; | |
73 | |
74 GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); | |
75 GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); | |
76 GR_STATIC_ASSERT(SK_ARRAY_COUNT(sampleOffsetArrays) == | |
77 GrGLSLFPFragmentBuilder::kLast_Coordinates + 1); | |
78 | |
69 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p rogram, | 79 GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p rogram, |
70 uint8_t fragPosKey) | 80 uint8_t fragPosKey) |
71 : GrGLSLFragmentBuilder(program) | 81 : GrGLSLFragmentBuilder(program) |
72 , fSetupFragPosition(false) | 82 , fSetupFragPosition(false) |
73 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) | 83 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == fragPosKey) |
74 , fHasCustomColorOutput(false) | 84 , fHasCustomColorOutput(false) |
75 , fCustomColorOutputIndex(-1) | 85 , fCustomColorOutputIndex(-1) |
76 , fHasSecondaryOutput(false) | 86 , fHasSecondaryOutput(false) |
87 , fUsedSampleOffsetArrays(0) | |
77 , fHasInitializedSampleMask(false) { | 88 , fHasInitializedSampleMask(false) { |
78 fSubstageIndices.push_back(0); | 89 fSubstageIndices.push_back(0); |
79 #ifdef SK_DEBUG | 90 #ifdef SK_DEBUG |
80 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; | 91 fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; |
81 fHasReadDstColor = false; | 92 fHasReadDstColor = false; |
82 #endif | 93 #endif |
83 } | 94 } |
84 | 95 |
85 bool GrGLSLFragmentShaderBuilder::hasFragmentPosition() const { | |
86 return 0 != fProgramBuilder->header().fFragPosKey; | |
87 } | |
88 | |
89 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { | 96 bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
90 switch (feature) { | 97 switch (feature) { |
91 case kStandardDerivatives_GLSLFeature: { | 98 case kStandardDerivatives_GLSLFeature: { |
92 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) { | 99 if (!fProgramBuilder->glslCaps()->shaderDerivativeSupport()) { |
93 return false; | 100 return false; |
94 } | 101 } |
95 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString(); | 102 const char* extension = fProgramBuilder->glslCaps()->shaderDerivativ eExtensionString(); |
96 if (extension) { | 103 if (extension) { |
97 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extensio n); | 104 this->addFeature(1 << kStandardDerivatives_GLSLFeature, extensio n); |
98 } | 105 } |
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122 SkString coords2D("coords2D"); | 129 SkString coords2D("coords2D"); |
123 if (0 != index) { | 130 if (0 != index) { |
124 coords2D.appendf("_%i", index); | 131 coords2D.appendf("_%i", index); |
125 } | 132 } |
126 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", | 133 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", |
127 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr()); | 134 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr()); |
128 return coords2D; | 135 return coords2D; |
129 } | 136 } |
130 | 137 |
131 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { | 138 const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { |
132 SkASSERT(this->hasFragmentPosition()); | 139 SkASSERT(fProgramBuilder->canReadFragmentPosition()); |
133 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kFragmentPosition_Require dFeature;) | 140 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kFragmentPosition_Require dFeature;) |
134 | 141 |
135 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); | 142 const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
136 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers | 143 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers |
137 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the | 144 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
138 // declaration varies in earlier GLSL specs. So it is simpler to omit it. | 145 // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
139 if (fTopLeftFragPosRead) { | 146 if (fTopLeftFragPosRead) { |
140 fSetupFragPosition = true; | 147 fSetupFragPosition = true; |
141 return "gl_FragCoord"; | 148 return "gl_FragCoord"; |
142 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionSt ring()) { | 149 } else if (const char* extension = glslCaps->fragCoordConventionsExtensionSt ring()) { |
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170 this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n ", | 177 this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n ", |
171 precision, kCoordName, kTempName, rtHeightName, k TempName); | 178 precision, kCoordName, kTempName, rtHeightName, k TempName); |
172 this->codePrependf("%svec2 %s = gl_FragCoord.xy;", precision, kTempN ame); | 179 this->codePrependf("%svec2 %s = gl_FragCoord.xy;", precision, kTempN ame); |
173 fSetupFragPosition = true; | 180 fSetupFragPosition = true; |
174 } | 181 } |
175 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); | 182 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
176 return kCoordName; | 183 return kCoordName; |
177 } | 184 } |
178 } | 185 } |
179 | 186 |
187 void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Co ordinates coords) { | |
188 SkASSERT(fProgramBuilder->canUseSampleLocations()); | |
Chris Dalton
2016/02/29 20:52:50
Is an assert here good enough? Or do we prefer an
bsalomon
2016/03/01 14:28:55
An assert seems fine.
| |
189 SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_Required Feature); | |
190 this->codeAppendf("%s[%s]", sampleOffsetArrays[coords], sampleIdx); | |
191 fUsedSampleOffsetArrays |= (1 << coords); | |
192 } | |
193 | |
180 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool inve rt) { | 194 void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool inve rt) { |
181 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); | 195 const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); |
182 if (!glslCaps.sampleVariablesSupport()) { | 196 if (!glslCaps.sampleVariablesSupport()) { |
183 SkDEBUGFAIL("Attempted to mask sample coverage without support."); | 197 SkDEBUGFAIL("Attempted to mask sample coverage without support."); |
184 return; | 198 return; |
185 } | 199 } |
186 if (const char* extension = glslCaps.sampleVariablesExtensionString()) { | 200 if (const char* extension = glslCaps.sampleVariablesExtensionString()) { |
187 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); | 201 this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); |
188 } | 202 } |
189 if (!fHasInitializedSampleMask) { | 203 if (!fHasInitializedSampleMask) { |
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306 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); | 320 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
307 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutput Name() | 321 return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutput Name() |
308 : "gl_SecondaryFragColorEXT"; | 322 : "gl_SecondaryFragColorEXT"; |
309 } | 323 } |
310 | 324 |
311 void GrGLSLFragmentShaderBuilder::onFinalize() { | 325 void GrGLSLFragmentShaderBuilder::onFinalize() { |
312 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outp uts()); | 326 fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outp uts()); |
313 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, | 327 GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
314 *fProgramBuilder->glslCaps(), | 328 *fProgramBuilder->glslCaps(), |
315 &this->precisionQualifier()); | 329 &this->precisionQualifier()); |
330 if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) { | |
331 this->defineSampleOffsetArray(sampleOffsetArrays[kSkiaDevice_Coordinates ], | |
332 SkMatrix::MakeTrans(-0.5f, -0.5f)); | |
333 } | |
334 if (fUsedSampleOffsetArrays & (1 << kGLSLWindow_Coordinates)) { | |
335 SkMatrix m; | |
336 m.setScale(1, -1); | |
337 m.preTranslate(-0.5f, -0.5f); | |
338 this->defineSampleOffsetArray(sampleOffsetArrays[kGLSLWindow_Coordinates ], m); | |
339 } | |
340 } | |
341 | |
342 void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, cons t SkMatrix& m) { | |
343 const GrPipeline& pipeline = fProgramBuilder->pipeline(); | |
344 const GrRenderTargetPriv& rtp = pipeline.getRenderTarget()->renderTargetPriv (); | |
345 int effectiveSampleCnt = rtp.getEffectiveSampleCount(pipeline.getStencil()); | |
346 SkSTArray<16, SkPoint, true> offsets; | |
347 offsets.push_back_n(effectiveSampleCnt); | |
348 m.mapPoints(offsets.begin(), rtp.getSampleLocations(pipeline.getStencil()), effectiveSampleCnt); | |
349 this->definitions().append("const "); | |
350 if (fProgramBuilder->glslCaps()->usesPrecisionModifiers()) { | |
351 this->definitions().append("highp "); | |
352 } | |
353 this->definitions().appendf("vec2 %s[] = vec2[](", name); | |
354 for (int i = 0; i < effectiveSampleCnt; ++i) { | |
355 this->definitions().appendf("vec2(%f, %f)", offsets[i].x(), offsets[i].y ()); | |
356 this->definitions().append(i + 1 != effectiveSampleCnt ? ", " : ");\n"); | |
357 } | |
316 } | 358 } |
317 | 359 |
318 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { | 360 void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { |
319 SkASSERT(fSubstageIndices.count() >= 1); | 361 SkASSERT(fSubstageIndices.count() >= 1); |
320 fSubstageIndices.push_back(0); | 362 fSubstageIndices.push_back(0); |
321 // second-to-last value in the fSubstageIndices stack is the index of the ch ild proc | 363 // second-to-last value in the fSubstageIndices stack is the index of the ch ild proc |
322 // at that level which is currently emitting code. | 364 // at that level which is currently emitting code. |
323 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] ); | 365 fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2] ); |
324 } | 366 } |
325 | 367 |
326 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { | 368 void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { |
327 SkASSERT(fSubstageIndices.count() >= 2); | 369 SkASSERT(fSubstageIndices.count() >= 2); |
328 fSubstageIndices.pop_back(); | 370 fSubstageIndices.pop_back(); |
329 fSubstageIndices.back()++; | 371 fSubstageIndices.back()++; |
330 int removeAt = fMangleString.findLastOf('_'); | 372 int removeAt = fMangleString.findLastOf('_'); |
331 fMangleString.remove(removeAt, fMangleString.size() - removeAt); | 373 fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
332 } | 374 } |
333 | 375 |
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