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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLGpu.h" | 8 #include "GrGLGpu.h" |
9 #include "GrGLGLSL.h" | 9 #include "GrGLGLSL.h" |
10 #include "GrGLStencilAttachment.h" | 10 #include "GrGLStencilAttachment.h" |
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4131 dstGLRect.fBottom, | 4131 dstGLRect.fBottom, |
4132 dstGLRect.fLeft + dstGLRect.fWidth, | 4132 dstGLRect.fLeft + dstGLRect.fWidth, |
4133 dstGLRect.fBottom + dstGLRect.fHeight, | 4133 dstGLRect.fBottom + dstGLRect.fHeight, |
4134 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); | 4134 GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST)); |
4135 this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); | 4135 this->unbindTextureFBOForCopy(GR_GL_DRAW_FRAMEBUFFER, dst); |
4136 this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); | 4136 this->unbindTextureFBOForCopy(GR_GL_READ_FRAMEBUFFER, src); |
4137 this->didWriteToSurface(dst, &dstRect); | 4137 this->didWriteToSurface(dst, &dstRect); |
4138 return true; | 4138 return true; |
4139 } | 4139 } |
4140 | 4140 |
4141 void GrGLGpu::onGetMultisampleSpecs(GrRenderTarget* rt, | |
4142 const GrStencilSettings& stencil, | |
4143 int* effectiveSampleCnt, | |
4144 SamplePattern* pattern) { | |
4145 SkASSERT(!rt->hasMixedSamples() || rt->renderTargetPriv().getStencilAttachme nt() || | |
4146 stencil.isDisabled()); | |
4147 | |
4148 this->flushStencil(stencil); | |
4149 this->flushHWAAState(rt, true, !stencil.isDisabled()); | |
4150 this->flushRenderTarget(static_cast<GrGLRenderTarget*>(rt), &SkIRect::EmptyI Rect()); | |
bsalomon
2016/03/01 14:28:55
Is this why we wind up caching this on the RT? Is
Chris Dalton
2016/03/01 20:37:47
EXT_raster_multisample says:
"The sample locat
| |
4151 | |
4152 if (0 != this->caps()->maxRasterSamples()) { | |
4153 GR_GL_GetIntegerv(this->glInterface(), GR_GL_EFFECTIVE_RASTER_SAMPLES, e ffectiveSampleCnt); | |
4154 } else { | |
4155 GR_GL_GetIntegerv(this->glInterface(), GR_GL_SAMPLES, effectiveSampleCnt ); | |
4156 } | |
4157 if (this->caps()->sampleLocationsSupport()) { | |
4158 pattern->reset(*effectiveSampleCnt); | |
4159 for (int i = 0; i < *effectiveSampleCnt; ++i) { | |
4160 GrGLfloat pos[2]; | |
4161 GL_CALL(GetMultisamplefv(GR_GL_SAMPLE_POSITION, i, pos)); | |
4162 // OpenGL window space and Skia device space have inverted y directi ons. | |
4163 (*pattern)[i].set(pos[0], 1 - pos[1]); | |
bsalomon
2016/03/01 14:28:55
Skia conceptually places the origin at the top of
Chris Dalton
2016/03/01 20:37:47
Ah, good point. Device space is a Skia concept, so
Chris Dalton
2016/03/07 16:09:38
Done.
| |
4164 } | |
4165 } | |
4166 } | |
4167 | |
4141 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { | 4168 void GrGLGpu::xferBarrier(GrRenderTarget* rt, GrXferBarrierType type) { |
4142 SkASSERT(type); | 4169 SkASSERT(type); |
4143 switch (type) { | 4170 switch (type) { |
4144 case kTexture_GrXferBarrierType: { | 4171 case kTexture_GrXferBarrierType: { |
4145 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | 4172 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
4146 if (glrt->textureFBOID() != glrt->renderFBOID()) { | 4173 if (glrt->textureFBOID() != glrt->renderFBOID()) { |
4147 // The render target uses separate storage so no need for glText ureBarrier. | 4174 // The render target uses separate storage so no need for glText ureBarrier. |
4148 // FIXME: The render target will resolve automatically when its texture is bound, | 4175 // FIXME: The render target will resolve automatically when its texture is bound, |
4149 // but we could resolve only the bounds that will be read if we do it here instead. | 4176 // but we could resolve only the bounds that will be read if we do it here instead. |
4150 return; | 4177 return; |
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4307 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || | 4334 if (GR_GL_TEXTURE_EXTERNAL == glTexture->target() || |
4308 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { | 4335 GR_GL_TEXTURE_RECTANGLE == glTexture->target()) { |
4309 copyParams->fFilter = GrTextureParams::kNone_FilterMode; | 4336 copyParams->fFilter = GrTextureParams::kNone_FilterMode; |
4310 copyParams->fWidth = texture->width(); | 4337 copyParams->fWidth = texture->width(); |
4311 copyParams->fHeight = texture->height(); | 4338 copyParams->fHeight = texture->height(); |
4312 return true; | 4339 return true; |
4313 } | 4340 } |
4314 } | 4341 } |
4315 return false; | 4342 return false; |
4316 } | 4343 } |
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