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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentShaderBuilder.h

Issue 1717393002: Add "sample locations" feature to GrProcessor (Closed) Base URL: https://skia.googlesource.com/skia.git@upload_getmultisamp
Patch Set: assert Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLSLFragmentShaderBuilder_DEFINED
9 #define GrGLSLFragmentShaderBuilder_DEFINED 9 #define GrGLSLFragmentShaderBuilder_DEFINED
10 10
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60 60
61 /* 61 /*
62 * This class is used by fragment processors to build their fragment code. 62 * This class is used by fragment processors to build their fragment code.
63 */ 63 */
64 class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder { 64 class GrGLSLFPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
65 public: 65 public:
66 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */ 66 /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilde r. */
67 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {} 67 GrGLSLFPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
68 68
69 /** 69 /**
70 * Appends the location of a specified sample. A sample location is understo od to be its offset
71 * in device space from the center of the pixel.
72 *
73 * @param sampleIdx GLSL expression of the sample index.
74 *
75 * Requires a pipeline with sample locations enabled.
76 */
77 virtual void appendSampleLocation(const char* sampleIdx) = 0;
78
79 /**
70 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found 80 * Subtracts sample coverage from the fragment. Any sample whose correspondi ng bit is not found
71 * in the mask will not be written out to the framebuffer. 81 * in the mask will not be written out to the framebuffer.
72 * 82 *
73 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample. 83 * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
74 * @param invert perform a bit-wise NOT on the provided mask before apply ing it? 84 * @param invert perform a bit-wise NOT on the provided mask before apply ing it?
75 * 85 *
76 * Requires GLSL support for sample variables. 86 * Requires GLSL support for sample variables.
77 */ 87 */
78 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0; 88 virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
79 89
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145 155
146 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKe y); 156 GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program, uint8_t fragPosKe y);
147 157
148 // Shared GrGLSLFragmentBuilder interface. 158 // Shared GrGLSLFragmentBuilder interface.
149 bool enableFeature(GLSLFeature) override; 159 bool enableFeature(GLSLFeature) override;
150 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords , 160 virtual SkString ensureFSCoords2D(const GrGLSLTransformedCoordsArray& coords ,
151 int index) override; 161 int index) override;
152 const char* fragmentPosition() override; 162 const char* fragmentPosition() override;
153 163
154 // GrGLSLFPFragmentBuilder interface. 164 // GrGLSLFPFragmentBuilder interface.
165 void appendSampleLocation(const char* sampleIdx) override;
155 void maskSampleCoverage(const char* mask, bool invert = false) override; 166 void maskSampleCoverage(const char* mask, bool invert = false) override;
156 void overrideSampleCoverage(const char* mask) override; 167 void overrideSampleCoverage(const char* mask) override;
157 const SkString& getMangleString() const override { return fMangleString; } 168 const SkString& getMangleString() const override { return fMangleString; }
158 void onBeforeChildProcEmitCode() override; 169 void onBeforeChildProcEmitCode() override;
159 void onAfterChildProcEmitCode() override; 170 void onAfterChildProcEmitCode() override;
160 171
161 // GrGLSLXPFragmentBuilder interface. 172 // GrGLSLXPFragmentBuilder interface.
162 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; } 173 bool hasCustomColorOutput() const override { return fHasCustomColorOutput; }
163 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; } 174 bool hasSecondaryOutput() const override { return fHasSecondaryOutput; }
164 const char* dstColor() override; 175 const char* dstColor() override;
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229 // some state to verify shaders and effects are consistent, this is reset be tween effects by 240 // some state to verify shaders and effects are consistent, this is reset be tween effects by
230 // the program creator 241 // the program creator
231 bool fHasReadDstColor; 242 bool fHasReadDstColor;
232 bool fHasReadFragmentPosition; 243 bool fHasReadFragmentPosition;
233 244
234 friend class GrGLSLProgramBuilder; 245 friend class GrGLSLProgramBuilder;
235 friend class GrGLProgramBuilder; 246 friend class GrGLProgramBuilder;
236 }; 247 };
237 248
238 #endif 249 #endif
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