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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrRenderTarget_DEFINED | 8 #ifndef GrRenderTarget_DEFINED |
9 #define GrRenderTarget_DEFINED | 9 #define GrRenderTarget_DEFINED |
10 | 10 |
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186 SkIRect fResolveRect; | 186 SkIRect fResolveRect; |
187 | 187 |
188 // The last drawTarget that wrote to or is currently going to write to this renderTarget | 188 // The last drawTarget that wrote to or is currently going to write to this renderTarget |
189 // The drawTarget can be closed (e.g., no draw context is currently bound | 189 // The drawTarget can be closed (e.g., no draw context is currently bound |
190 // to this renderTarget). | 190 // to this renderTarget). |
191 // This back-pointer is required so that we can add a dependancy between | 191 // This back-pointer is required so that we can add a dependancy between |
192 // the drawTarget used to create the current contents of this renderTarget | 192 // the drawTarget used to create the current contents of this renderTarget |
193 // and the drawTarget of a destination renderTarget to which this one is bei ng drawn. | 193 // and the drawTarget of a destination renderTarget to which this one is bei ng drawn. |
194 GrDrawTarget* fLastDrawTarget; | 194 GrDrawTarget* fLastDrawTarget; |
195 | 195 |
196 /** | |
197 * Info struct filled out by GrGpu that contains hardware-specific multisamp le info. | |
198 */ | |
199 struct MultisampleSpecs { | |
200 MultisampleSpecs() { memset(this, 0, sizeof(*this)); } | |
201 /** | |
202 * The actual number of samples allocated for the render target. NOTE: t his value can be | |
203 * greater than the surface descriptor's sample count. | |
bsalomon
2016/02/22 20:28:25
How does that happen? Is it referring to the fact
Chris Dalton
2016/02/22 21:19:11
Yeah, it's in 4.4.2 of the 3.0 spec:
If samples
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204 */ | |
205 int fEffectiveSampleCnt; | |
206 /** | |
207 * If sample locations are supported, contains a unique ID that identifi es the render | |
208 * target's sample pattern. Otherwise 0. | |
209 */ | |
210 uint16_t fSamplePatternID; | |
211 /** | |
212 * If supported, references the render target's sample locations. Otherw ise nullptr. The | |
213 * locations are stored as offsets in device space from the center of th e pixel. | |
214 */ | |
215 const SkPoint* fSampleLocations; | |
216 }; | |
217 | |
218 SkAutoTDelete<MultisampleSpecs> fMultisampleSpecs; | |
219 | |
196 typedef GrSurface INHERITED; | 220 typedef GrSurface INHERITED; |
197 }; | 221 }; |
198 | 222 |
199 | 223 |
200 #endif | 224 #endif |
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