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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
| 8 | 8 |
| 9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
| 10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
| 11 #include "GrRenderTargetPriv.h" |
| 11 #include "SkChecksum.h" | 12 #include "SkChecksum.h" |
| 12 #include "gl/GrGLDefines.h" | 13 #include "gl/GrGLDefines.h" |
| 13 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
| 14 #include "gl/GrGLTypes.h" | 15 #include "gl/GrGLTypes.h" |
| 15 #include "glsl/GrGLSLFragmentProcessor.h" | 16 #include "glsl/GrGLSLFragmentProcessor.h" |
| 16 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 17 #include "glsl/GrGLSLCaps.h" | 18 #include "glsl/GrGLSLCaps.h" |
| 18 | 19 |
| 19 static uint8_t texture_target_key(GrGLenum target) { | 20 static uint8_t texture_target_key(GrGLenum target) { |
| 20 switch (target) { | 21 switch (target) { |
| (...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 140 requiredFeatures |= xp.requiredFeatures(); | 141 requiredFeatures |= xp.requiredFeatures(); |
| 141 | 142 |
| 142 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 143 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
| 143 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 144 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
| 144 // below here. | 145 // below here. |
| 145 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 146 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); |
| 146 | 147 |
| 147 // make sure any padding in the header is zeroed. | 148 // make sure any padding in the header is zeroed. |
| 148 memset(header, 0, kHeaderSize); | 149 memset(header, 0, kHeaderSize); |
| 149 | 150 |
| 150 if (requiredFeatures & GrProcessor::kFragmentPosition_RequiredFeature) { | 151 GrRenderTarget* rt = pipeline.getRenderTarget(); |
| 151 header->fFragPosKey = | 152 |
| 152 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.get
RenderTarget()); | 153 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | |
| 154 GrProcessor::kSampleLocations_RequiredFeature)) { |
| 155 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr
igin(rt->origin()); |
| 153 } else { | 156 } else { |
| 154 header->fFragPosKey = 0; | 157 header->fSurfaceOriginKey = 0; |
| 155 } | 158 } |
| 156 | 159 |
| 157 header->fOutputSwizzle = | 160 if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) { |
| 158 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey
(); | 161 SkASSERT(pipeline.isHWAntialiasState()); |
| 162 header->fSamplePatternKey = |
| 163 rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fU
niqueID; |
| 164 } else { |
| 165 header->fSamplePatternKey = 0; |
| 166 } |
| 167 |
| 168 header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey(); |
| 159 | 169 |
| 160 if (pipeline.ignoresCoverage()) { | 170 if (pipeline.ignoresCoverage()) { |
| 161 header->fIgnoresCoverage = 1; | 171 header->fIgnoresCoverage = 1; |
| 162 } else { | 172 } else { |
| 163 header->fIgnoresCoverage = 0; | 173 header->fIgnoresCoverage = 0; |
| 164 } | 174 } |
| 165 | 175 |
| 166 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 176 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
| 167 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 177 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
| 168 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 178 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
| 169 glDesc->finalize(); | 179 glDesc->finalize(); |
| 170 return true; | 180 return true; |
| 171 } | 181 } |
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