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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrProcessor.h" | 9 #include "GrProcessor.h" |
10 #include "GrPipeline.h" | 10 #include "GrPipeline.h" |
| 11 #include "GrRenderTargetPriv.h" |
11 #include "SkChecksum.h" | 12 #include "SkChecksum.h" |
12 #include "gl/GrGLDefines.h" | 13 #include "gl/GrGLDefines.h" |
13 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
14 #include "gl/GrGLTypes.h" | 15 #include "gl/GrGLTypes.h" |
15 #include "glsl/GrGLSLFragmentProcessor.h" | 16 #include "glsl/GrGLSLFragmentProcessor.h" |
16 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
17 #include "glsl/GrGLSLCaps.h" | 18 #include "glsl/GrGLSLCaps.h" |
18 | 19 |
19 static uint8_t texture_target_key(GrGLenum target) { | 20 static uint8_t texture_target_key(GrGLenum target) { |
20 switch (target) { | 21 switch (target) { |
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
140 requiredFeatures |= xp.requiredFeatures(); | 141 requiredFeatures |= xp.requiredFeatures(); |
141 | 142 |
142 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 143 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
143 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 144 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
144 // below here. | 145 // below here. |
145 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); | 146 KeyHeader* header = glDesc->atOffset<KeyHeader, kHeaderOffset>(); |
146 | 147 |
147 // make sure any padding in the header is zeroed. | 148 // make sure any padding in the header is zeroed. |
148 memset(header, 0, kHeaderSize); | 149 memset(header, 0, kHeaderSize); |
149 | 150 |
150 if (requiredFeatures & GrProcessor::kFragmentPosition_RequiredFeature) { | 151 GrRenderTarget* rt = pipeline.getRenderTarget(); |
151 header->fFragPosKey = | 152 |
152 GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.get
RenderTarget()); | 153 if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature | |
| 154 GrProcessor::kSampleLocations_RequiredFeature)) { |
| 155 header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOr
igin(rt->origin()); |
153 } else { | 156 } else { |
154 header->fFragPosKey = 0; | 157 header->fSurfaceOriginKey = 0; |
155 } | 158 } |
156 | 159 |
157 header->fOutputSwizzle = | 160 if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) { |
158 glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey
(); | 161 SkASSERT(pipeline.isHWAntialiasState()); |
| 162 header->fSamplePatternKey = |
| 163 rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fU
niqueID; |
| 164 } else { |
| 165 header->fSamplePatternKey = 0; |
| 166 } |
| 167 |
| 168 header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey(); |
159 | 169 |
160 if (pipeline.ignoresCoverage()) { | 170 if (pipeline.ignoresCoverage()) { |
161 header->fIgnoresCoverage = 1; | 171 header->fIgnoresCoverage = 1; |
162 } else { | 172 } else { |
163 header->fIgnoresCoverage = 0; | 173 header->fIgnoresCoverage = 0; |
164 } | 174 } |
165 | 175 |
166 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 176 header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); |
167 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); | 177 header->fColorEffectCnt = pipeline.numColorFragmentProcessors(); |
168 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); | 178 header->fCoverageEffectCnt = pipeline.numCoverageFragmentProcessors(); |
169 glDesc->finalize(); | 179 glDesc->finalize(); |
170 return true; | 180 return true; |
171 } | 181 } |
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