OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 | 6 |
7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 #include <string.h> | 9 #include <string.h> |
10 #include <algorithm> | 10 #include <algorithm> |
11 | 11 |
12 #include "base/at_exit.h" | 12 #include "base/at_exit.h" |
13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
14 #include "base/lazy_instance.h" | 14 #include "base/lazy_instance.h" |
15 #include "base/logging.h" | 15 #include "base/logging.h" |
16 #include "base/strings/string_number_conversions.h" | 16 #include "base/strings/string_number_conversions.h" |
17 #include "base/trace_event/trace_event.h" | 17 #include "base/trace_event/trace_event.h" |
18 #include "gpu/command_buffer/service/gpu_switches.h" | |
19 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
20 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
21 | 20 |
22 namespace gpu { | 21 namespace gpu { |
23 namespace gles2 { | 22 namespace gles2 { |
24 | 23 |
25 namespace { | 24 namespace { |
26 | 25 |
27 class ShaderTranslatorInitializer { | 26 class ShaderTranslatorInitializer { |
28 public: | 27 public: |
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
155 } | 154 } |
156 | 155 |
157 ShaderTranslator::DestructionObserver::DestructionObserver() { | 156 ShaderTranslator::DestructionObserver::DestructionObserver() { |
158 } | 157 } |
159 | 158 |
160 ShaderTranslator::DestructionObserver::~DestructionObserver() { | 159 ShaderTranslator::DestructionObserver::~DestructionObserver() { |
161 } | 160 } |
162 | 161 |
163 ShaderTranslator::ShaderTranslator() | 162 ShaderTranslator::ShaderTranslator() |
164 : compiler_(NULL), | 163 : compiler_(NULL), |
165 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) { | 164 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)), |
| 165 gl_shader_interm_output_(false) { |
166 } | 166 } |
167 | 167 |
168 bool ShaderTranslator::Init(GLenum shader_type, | 168 bool ShaderTranslator::Init(GLenum shader_type, |
169 ShShaderSpec shader_spec, | 169 ShShaderSpec shader_spec, |
170 const ShBuiltInResources* resources, | 170 const ShBuiltInResources* resources, |
171 ShShaderOutput shader_output_language, | 171 ShShaderOutput shader_output_language, |
172 ShCompileOptions driver_bug_workarounds) { | 172 ShCompileOptions driver_bug_workarounds, |
| 173 bool gl_shader_interm_output) { |
173 // Make sure Init is called only once. | 174 // Make sure Init is called only once. |
174 DCHECK(compiler_ == NULL); | 175 DCHECK(compiler_ == NULL); |
175 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); | 176 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); |
176 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC || | 177 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC || |
177 shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC); | 178 shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC); |
178 DCHECK(resources != NULL); | 179 DCHECK(resources != NULL); |
179 | 180 |
180 g_translator_initializer.Get(); | 181 g_translator_initializer.Get(); |
181 | 182 |
182 | 183 |
183 { | 184 { |
184 TRACE_EVENT0("gpu", "ShConstructCompiler"); | 185 TRACE_EVENT0("gpu", "ShConstructCompiler"); |
185 compiler_ = ShConstructCompiler(shader_type, shader_spec, | 186 compiler_ = ShConstructCompiler(shader_type, shader_spec, |
186 shader_output_language, resources); | 187 shader_output_language, resources); |
187 } | 188 } |
188 driver_bug_workarounds_ = driver_bug_workarounds; | 189 driver_bug_workarounds_ = driver_bug_workarounds; |
| 190 gl_shader_interm_output_ = gl_shader_interm_output; |
189 return compiler_ != NULL; | 191 return compiler_ != NULL; |
190 } | 192 } |
191 | 193 |
192 int ShaderTranslator::GetCompileOptions() const { | 194 int ShaderTranslator::GetCompileOptions() const { |
193 int compile_options = | 195 int compile_options = |
194 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | | 196 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | |
195 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | | 197 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | |
196 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; | 198 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; |
197 | 199 |
198 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 200 if (gl_shader_interm_output_) |
199 switches::kGLShaderIntermOutput)) | |
200 compile_options |= SH_INTERMEDIATE_TREE; | 201 compile_options |= SH_INTERMEDIATE_TREE; |
201 | 202 |
202 compile_options |= driver_bug_workarounds_; | 203 compile_options |= driver_bug_workarounds_; |
203 | 204 |
204 return compile_options; | 205 return compile_options; |
205 } | 206 } |
206 | 207 |
207 bool ShaderTranslator::Translate(const std::string& shader_source, | 208 bool ShaderTranslator::Translate(const std::string& shader_source, |
208 std::string* info_log, | 209 std::string* info_log, |
209 std::string* translated_source, | 210 std::string* translated_source, |
(...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
275 destruction_observers_, | 276 destruction_observers_, |
276 OnDestruct(this)); | 277 OnDestruct(this)); |
277 | 278 |
278 if (compiler_ != NULL) | 279 if (compiler_ != NULL) |
279 ShDestruct(compiler_); | 280 ShDestruct(compiler_); |
280 } | 281 } |
281 | 282 |
282 } // namespace gles2 | 283 } // namespace gles2 |
283 } // namespace gpu | 284 } // namespace gpu |
284 | 285 |
OLD | NEW |