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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/memory_program_cache.h" | 5 #include "gpu/command_buffer/service/memory_program_cache.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include "base/base64.h" | 9 #include "base/base64.h" |
10 #include "base/callback.h" | 10 #include "base/callback.h" |
11 #include "base/command_line.h" | 11 #include "base/command_line.h" |
12 #include "base/metrics/histogram.h" | 12 #include "base/metrics/histogram.h" |
13 #include "base/sha1.h" | 13 #include "base/sha1.h" |
14 #include "base/strings/string_number_conversions.h" | 14 #include "base/strings/string_number_conversions.h" |
15 #include "gpu/command_buffer/common/constants.h" | 15 #include "gpu/command_buffer/common/constants.h" |
16 #include "gpu/command_buffer/service/disk_cache_proto.pb.h" | 16 #include "gpu/command_buffer/service/disk_cache_proto.pb.h" |
17 #include "gpu/command_buffer/service/gl_utils.h" | 17 #include "gpu/command_buffer/service/gl_utils.h" |
18 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 18 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
19 #include "gpu/command_buffer/service/gpu_switches.h" | 19 #include "gpu/command_buffer/service/gpu_preferences.h" |
20 #include "gpu/command_buffer/service/shader_manager.h" | 20 #include "gpu/command_buffer/service/shader_manager.h" |
21 #include "ui/gl/gl_bindings.h" | 21 #include "ui/gl/gl_bindings.h" |
22 | 22 |
23 namespace { | |
24 | |
25 size_t GetCacheSizeBytes() { | |
26 const base::CommandLine* command_line = | |
27 base::CommandLine::ForCurrentProcess(); | |
28 if (command_line->HasSwitch(switches::kGpuProgramCacheSizeKb)) { | |
29 size_t size; | |
30 if (base::StringToSizeT( | |
31 command_line->GetSwitchValueNative(switches::kGpuProgramCacheSizeKb), | |
32 &size)) | |
33 return size * 1024; | |
34 } | |
35 return gpu::kDefaultMaxProgramCacheMemoryBytes; | |
36 } | |
37 | |
38 } // anonymous namespace | |
39 | |
40 namespace gpu { | 23 namespace gpu { |
41 namespace gles2 { | 24 namespace gles2 { |
42 | 25 |
43 namespace { | 26 namespace { |
44 | 27 |
45 void FillShaderVariableProto( | 28 void FillShaderVariableProto( |
46 ShaderVariableProto* proto, const sh::ShaderVariable& variable) { | 29 ShaderVariableProto* proto, const sh::ShaderVariable& variable) { |
47 proto->set_type(variable.type); | 30 proto->set_type(variable.type); |
48 proto->set_precision(variable.precision); | 31 proto->set_precision(variable.precision); |
49 proto->set_name(variable.name); | 32 proto->set_name(variable.name); |
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159 std::string shader; | 142 std::string shader; |
160 proto->SerializeToString(&shader); | 143 proto->SerializeToString(&shader); |
161 | 144 |
162 std::string key; | 145 std::string key; |
163 base::Base64Encode(sha_string, &key); | 146 base::Base64Encode(sha_string, &key); |
164 callback.Run(key, shader); | 147 callback.Run(key, shader); |
165 } | 148 } |
166 | 149 |
167 } // namespace | 150 } // namespace |
168 | 151 |
169 MemoryProgramCache::MemoryProgramCache() | 152 MemoryProgramCache::MemoryProgramCache(size_t max_cache_size_bytes, |
170 : max_size_bytes_(GetCacheSizeBytes()), | 153 bool disable_gpu_shader_disk_cache) |
| 154 : max_size_bytes_(max_cache_size_bytes), |
| 155 disable_gpu_shader_disk_cache_(disable_gpu_shader_disk_cache), |
171 curr_size_bytes_(0), | 156 curr_size_bytes_(0), |
172 store_(ProgramMRUCache::NO_AUTO_EVICT) { | 157 store_(ProgramMRUCache::NO_AUTO_EVICT) { |
173 } | 158 } |
174 | |
175 MemoryProgramCache::MemoryProgramCache(const size_t max_cache_size_bytes) | |
176 : max_size_bytes_(max_cache_size_bytes), | |
177 curr_size_bytes_(0), | |
178 store_(ProgramMRUCache::NO_AUTO_EVICT) { | |
179 } | |
180 | 159 |
181 MemoryProgramCache::~MemoryProgramCache() {} | 160 MemoryProgramCache::~MemoryProgramCache() {} |
182 | 161 |
183 void MemoryProgramCache::ClearBackend() { | 162 void MemoryProgramCache::ClearBackend() { |
184 store_.Clear(); | 163 store_.Clear(); |
185 DCHECK_EQ(0U, curr_size_bytes_); | 164 DCHECK_EQ(0U, curr_size_bytes_); |
186 } | 165 } |
187 | 166 |
188 ProgramCache::ProgramLoadResult MemoryProgramCache::LoadLinkedProgram( | 167 ProgramCache::ProgramLoadResult MemoryProgramCache::LoadLinkedProgram( |
189 GLuint program, | 168 GLuint program, |
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227 } | 206 } |
228 shader_a->set_attrib_map(value->attrib_map_0()); | 207 shader_a->set_attrib_map(value->attrib_map_0()); |
229 shader_a->set_uniform_map(value->uniform_map_0()); | 208 shader_a->set_uniform_map(value->uniform_map_0()); |
230 shader_a->set_varying_map(value->varying_map_0()); | 209 shader_a->set_varying_map(value->varying_map_0()); |
231 shader_a->set_output_variable_list(value->output_variable_list_0()); | 210 shader_a->set_output_variable_list(value->output_variable_list_0()); |
232 shader_b->set_attrib_map(value->attrib_map_1()); | 211 shader_b->set_attrib_map(value->attrib_map_1()); |
233 shader_b->set_uniform_map(value->uniform_map_1()); | 212 shader_b->set_uniform_map(value->uniform_map_1()); |
234 shader_b->set_varying_map(value->varying_map_1()); | 213 shader_b->set_varying_map(value->varying_map_1()); |
235 shader_b->set_output_variable_list(value->output_variable_list_1()); | 214 shader_b->set_output_variable_list(value->output_variable_list_1()); |
236 | 215 |
237 if (!shader_callback.is_null() && | 216 if (!shader_callback.is_null() && !disable_gpu_shader_disk_cache_) { |
238 !base::CommandLine::ForCurrentProcess()->HasSwitch( | |
239 switches::kDisableGpuShaderDiskCache)) { | |
240 scoped_ptr<GpuProgramProto> proto( | 217 scoped_ptr<GpuProgramProto> proto( |
241 GpuProgramProto::default_instance().New()); | 218 GpuProgramProto::default_instance().New()); |
242 proto->set_sha(sha, kHashLength); | 219 proto->set_sha(sha, kHashLength); |
243 proto->set_format(value->format()); | 220 proto->set_format(value->format()); |
244 proto->set_program(value->data(), value->length()); | 221 proto->set_program(value->data(), value->length()); |
245 | 222 |
246 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); | 223 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); |
247 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); | 224 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); |
248 RunShaderCallback(shader_callback, proto.get(), sha_string); | 225 RunShaderCallback(shader_callback, proto.get(), sha_string); |
249 } | 226 } |
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298 // accessed. | 275 // accessed. |
299 ProgramMRUCache::iterator existing = store_.Peek(sha_string); | 276 ProgramMRUCache::iterator existing = store_.Peek(sha_string); |
300 if(existing != store_.end()) | 277 if(existing != store_.end()) |
301 store_.Erase(existing); | 278 store_.Erase(existing); |
302 | 279 |
303 while (curr_size_bytes_ + length > max_size_bytes_) { | 280 while (curr_size_bytes_ + length > max_size_bytes_) { |
304 DCHECK(!store_.empty()); | 281 DCHECK(!store_.empty()); |
305 store_.Erase(store_.rbegin()); | 282 store_.Erase(store_.rbegin()); |
306 } | 283 } |
307 | 284 |
308 if (!shader_callback.is_null() && | 285 if (!shader_callback.is_null() && !disable_gpu_shader_disk_cache_) { |
309 !base::CommandLine::ForCurrentProcess()->HasSwitch( | |
310 switches::kDisableGpuShaderDiskCache)) { | |
311 scoped_ptr<GpuProgramProto> proto( | 286 scoped_ptr<GpuProgramProto> proto( |
312 GpuProgramProto::default_instance().New()); | 287 GpuProgramProto::default_instance().New()); |
313 proto->set_sha(sha, kHashLength); | 288 proto->set_sha(sha, kHashLength); |
314 proto->set_format(format); | 289 proto->set_format(format); |
315 proto->set_program(binary.get(), length); | 290 proto->set_program(binary.get(), length); |
316 | 291 |
317 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); | 292 FillShaderProto(proto->mutable_vertex_shader(), a_sha, shader_a); |
318 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); | 293 FillShaderProto(proto->mutable_fragment_shader(), b_sha, shader_b); |
319 RunShaderCallback(shader_callback, proto.get(), sha_string); | 294 RunShaderCallback(shader_callback, proto.get(), sha_string); |
320 } | 295 } |
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433 program_cache_->LinkedProgramCacheSuccess(program_hash); | 408 program_cache_->LinkedProgramCacheSuccess(program_hash); |
434 } | 409 } |
435 | 410 |
436 MemoryProgramCache::ProgramCacheValue::~ProgramCacheValue() { | 411 MemoryProgramCache::ProgramCacheValue::~ProgramCacheValue() { |
437 program_cache_->curr_size_bytes_ -= length_; | 412 program_cache_->curr_size_bytes_ -= length_; |
438 program_cache_->Evict(program_hash_); | 413 program_cache_->Evict(program_hash_); |
439 } | 414 } |
440 | 415 |
441 } // namespace gles2 | 416 } // namespace gles2 |
442 } // namespace gpu | 417 } // namespace gpu |
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