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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| 6 #define GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
| 7 |
| 8 #include <stddef.h> |
| 9 |
| 10 #include "base/macros.h" |
| 11 #include "build/build_config.h" |
| 12 #include "gpu/command_buffer/common/constants.h" |
| 13 #include "gpu/gpu_export.h" |
| 14 |
| 15 namespace gpu { |
| 16 |
| 17 struct GPU_EXPORT GpuPreferences { |
| 18 public: |
| 19 GpuPreferences(); |
| 20 |
| 21 ~GpuPreferences(); |
| 22 |
| 23 // =================================== |
| 24 // Settings from //content/public/common/content_switches.h |
| 25 |
| 26 // Runs the renderer and plugins in the same process as the browser. |
| 27 bool single_process = false; |
| 28 |
| 29 // Run the GPU process as a thread in the browser process. |
| 30 bool in_process_gpu = false; |
| 31 |
| 32 // Prioritizes the UI's command stream in the GPU process. |
| 33 bool ui_prioritize_in_gpu_process = false; |
| 34 |
| 35 // =================================== |
| 36 // Settings from //gpu/command_buffer/service/gpu_switches.cc |
| 37 |
| 38 // Always return success when compiling a shader. Linking will still fail. |
| 39 bool compile_shader_always_succeeds = false; |
| 40 |
| 41 // Disable the GL error log limit. |
| 42 bool disable_gl_error_limit = false; |
| 43 |
| 44 // Disable the GLSL translator. |
| 45 bool disable_glsl_translator = false; |
| 46 |
| 47 // Disable workarounds for various GPU driver bugs. |
| 48 bool disable_gpu_driver_bug_workarounds = false; |
| 49 |
| 50 // Turn off user-defined name hashing in shaders. |
| 51 bool disable_shader_name_hashing = false; |
| 52 |
| 53 // Turn on Logging GPU commands. |
| 54 bool enable_gpu_command_logging = false; |
| 55 |
| 56 // Turn on Calling GL Error after every command. |
| 57 bool enable_gpu_debugging = false; |
| 58 |
| 59 // Enable GPU service logging. |
| 60 bool enable_gpu_service_logging_gpu = false; |
| 61 |
| 62 // Turn off gpu program caching |
| 63 bool disable_gpu_program_cache = false; |
| 64 |
| 65 // Enforce GL minimums. |
| 66 bool enforce_gl_minimums = false; |
| 67 |
| 68 // Sets the total amount of memory that may be allocated for GPU resources |
| 69 size_t force_gpu_mem_available = 0; |
| 70 |
| 71 // Sets the maximum size of the in-memory gpu program cache, in kb |
| 72 size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; |
| 73 |
| 74 // Disables the GPU shader on disk cache. |
| 75 bool disable_gpu_shader_disk_cache = false; |
| 76 |
| 77 // Allows async texture uploads (off main thread) via GL context sharing. |
| 78 bool enable_share_group_async_texture_upload = false; |
| 79 |
| 80 // Enable WebGL subscribe uniform extension. |
| 81 bool enable_subscribe_uniform_extension = false; |
| 82 |
| 83 // Simulates shared textures when share groups are not available. |
| 84 // Not available everywhere. |
| 85 bool enable_threaded_texture_mailboxes = false; |
| 86 |
| 87 // Include ANGLE's intermediate representation (AST) output in shader |
| 88 // compilation info logs. |
| 89 bool gl_shader_interm_output = false; |
| 90 |
| 91 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to |
| 92 // round intermediate values in ANGLE. |
| 93 bool emulate_shader_precision = false; |
| 94 |
| 95 // =================================== |
| 96 // Settings from //ui/gl/gl_switches.h |
| 97 |
| 98 // Turns on GPU logging (debug build only). |
| 99 bool enable_gpu_service_logging = false; |
| 100 |
| 101 // Turns on calling TRACE for every GL call. |
| 102 bool enable_gpu_service_tracing = false; |
| 103 |
| 104 // Enable OpenGL ES 3 APIs without proper service side validation. |
| 105 bool enable_unsafe_es3_apis = false; |
| 106 }; |
| 107 |
| 108 } // namespace gpu |
| 109 |
| 110 #endif // GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_ |
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