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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.cc

Issue 1716813002: Use GpuPreferences to avoid directly accessing switches in gpu related code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update Created 4 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
(...skipping 172 matching lines...) Expand 10 before | Expand all | Expand 10 after
183 183
184 gl_.reset(new StrictMock<MockGLInterface>()); 184 gl_.reset(new StrictMock<MockGLInterface>());
185 ::gfx::MockGLInterface::SetGLInterface(gl_.get()); 185 ::gfx::MockGLInterface::SetGLInterface(gl_.get());
186 186
187 SetupMockGLBehaviors(); 187 SetupMockGLBehaviors();
188 188
189 scoped_refptr<FeatureInfo> feature_info; 189 scoped_refptr<FeatureInfo> feature_info;
190 if (command_line) 190 if (command_line)
191 feature_info = new FeatureInfo(*command_line); 191 feature_info = new FeatureInfo(*command_line);
192 group_ = scoped_refptr<ContextGroup>( 192 group_ = scoped_refptr<ContextGroup>(
193 new ContextGroup(NULL, memory_tracker_, new ShaderTranslatorCache, 193 new ContextGroup(gpu_preferences_, NULL, memory_tracker_,
194 new ShaderTranslatorCache(gpu_preferences_),
194 new FramebufferCompletenessCache, feature_info.get(), 195 new FramebufferCompletenessCache, feature_info.get(),
195 new SubscriptionRefSet, new ValueStateMap, 196 new SubscriptionRefSet, new ValueStateMap,
196 normalized_init.bind_generates_resource)); 197 normalized_init.bind_generates_resource));
197 bool use_default_textures = normalized_init.bind_generates_resource; 198 bool use_default_textures = normalized_init.bind_generates_resource;
198 199
199 InSequence sequence; 200 InSequence sequence;
200 201
201 surface_ = new gfx::GLSurfaceStub; 202 surface_ = new gfx::GLSurfaceStub;
202 surface_->SetSize(gfx::Size(kBackBufferWidth, kBackBufferHeight)); 203 surface_->SetSize(gfx::Size(kBackBufferWidth, kBackBufferHeight));
203 204
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2032 SetupDefaultProgram(); 2033 SetupDefaultProgram();
2033 } 2034 }
2034 2035
2035 // Include the auto-generated part of this file. We split this because it means 2036 // Include the auto-generated part of this file. We split this because it means
2036 // we can easily edit the non-auto generated parts right here in this file 2037 // we can easily edit the non-auto generated parts right here in this file
2037 // instead of having to edit some template or the code generator. 2038 // instead of having to edit some template or the code generator.
2038 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h" 2039 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h"
2039 2040
2040 } // namespace gles2 2041 } // namespace gles2
2041 } // namespace gpu 2042 } // namespace gpu
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