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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
| 6 | 6 |
| 7 #include <GLES2/gl2.h> | 7 #include <GLES2/gl2.h> |
| 8 #include <stddef.h> | 8 #include <stddef.h> |
| 9 #include <string.h> | 9 #include <string.h> |
| 10 #include <algorithm> | 10 #include <algorithm> |
| 11 | 11 |
| 12 #include "base/at_exit.h" | 12 #include "base/at_exit.h" |
| 13 #include "base/command_line.h" | 13 #include "base/command_line.h" |
| 14 #include "base/lazy_instance.h" | 14 #include "base/lazy_instance.h" |
| 15 #include "base/logging.h" | 15 #include "base/logging.h" |
| 16 #include "base/strings/string_number_conversions.h" | 16 #include "base/strings/string_number_conversions.h" |
| 17 #include "base/trace_event/trace_event.h" | 17 #include "base/trace_event/trace_event.h" |
| 18 #include "gpu/command_buffer/service/gpu_switches.h" | |
| 19 #include "ui/gl/gl_implementation.h" | 18 #include "ui/gl/gl_implementation.h" |
| 20 #include "ui/gl/gl_version_info.h" | 19 #include "ui/gl/gl_version_info.h" |
| 21 | 20 |
| 22 namespace gpu { | 21 namespace gpu { |
| 23 namespace gles2 { | 22 namespace gles2 { |
| 24 | 23 |
| 25 namespace { | 24 namespace { |
| 26 | 25 |
| 27 class ShaderTranslatorInitializer { | 26 class ShaderTranslatorInitializer { |
| 28 public: | 27 public: |
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| 155 } | 154 } |
| 156 | 155 |
| 157 ShaderTranslator::DestructionObserver::DestructionObserver() { | 156 ShaderTranslator::DestructionObserver::DestructionObserver() { |
| 158 } | 157 } |
| 159 | 158 |
| 160 ShaderTranslator::DestructionObserver::~DestructionObserver() { | 159 ShaderTranslator::DestructionObserver::~DestructionObserver() { |
| 161 } | 160 } |
| 162 | 161 |
| 163 ShaderTranslator::ShaderTranslator() | 162 ShaderTranslator::ShaderTranslator() |
| 164 : compiler_(NULL), | 163 : compiler_(NULL), |
| 165 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)) { | 164 driver_bug_workarounds_(static_cast<ShCompileOptions>(0)), |
| 165 gl_shader_interm_output_(false) { |
| 166 } | 166 } |
| 167 | 167 |
| 168 bool ShaderTranslator::Init(GLenum shader_type, | 168 bool ShaderTranslator::Init(GLenum shader_type, |
| 169 ShShaderSpec shader_spec, | 169 ShShaderSpec shader_spec, |
| 170 const ShBuiltInResources* resources, | 170 const ShBuiltInResources* resources, |
| 171 ShShaderOutput shader_output_language, | 171 ShShaderOutput shader_output_language, |
| 172 ShCompileOptions driver_bug_workarounds) { | 172 ShCompileOptions driver_bug_workarounds, |
| 173 bool gl_shader_interm_output) { |
| 173 // Make sure Init is called only once. | 174 // Make sure Init is called only once. |
| 174 DCHECK(compiler_ == NULL); | 175 DCHECK(compiler_ == NULL); |
| 175 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); | 176 DCHECK(shader_type == GL_FRAGMENT_SHADER || shader_type == GL_VERTEX_SHADER); |
| 176 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC || | 177 DCHECK(shader_spec == SH_GLES2_SPEC || shader_spec == SH_WEBGL_SPEC || |
| 177 shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC); | 178 shader_spec == SH_GLES3_SPEC || shader_spec == SH_WEBGL2_SPEC); |
| 178 DCHECK(resources != NULL); | 179 DCHECK(resources != NULL); |
| 179 | 180 |
| 180 g_translator_initializer.Get(); | 181 g_translator_initializer.Get(); |
| 181 | 182 |
| 182 | 183 |
| 183 { | 184 { |
| 184 TRACE_EVENT0("gpu", "ShConstructCompiler"); | 185 TRACE_EVENT0("gpu", "ShConstructCompiler"); |
| 185 compiler_ = ShConstructCompiler(shader_type, shader_spec, | 186 compiler_ = ShConstructCompiler(shader_type, shader_spec, |
| 186 shader_output_language, resources); | 187 shader_output_language, resources); |
| 187 } | 188 } |
| 188 driver_bug_workarounds_ = driver_bug_workarounds; | 189 driver_bug_workarounds_ = driver_bug_workarounds; |
| 190 gl_shader_interm_output_ = gl_shader_interm_output; |
| 189 return compiler_ != NULL; | 191 return compiler_ != NULL; |
| 190 } | 192 } |
| 191 | 193 |
| 192 int ShaderTranslator::GetCompileOptions() const { | 194 int ShaderTranslator::GetCompileOptions() const { |
| 193 int compile_options = | 195 int compile_options = |
| 194 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | | 196 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | |
| 195 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | | 197 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | |
| 196 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; | 198 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; |
| 197 | 199 |
| 198 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 200 if (gl_shader_interm_output_) |
| 199 switches::kGLShaderIntermOutput)) | |
| 200 compile_options |= SH_INTERMEDIATE_TREE; | 201 compile_options |= SH_INTERMEDIATE_TREE; |
| 201 | 202 |
| 202 compile_options |= driver_bug_workarounds_; | 203 compile_options |= driver_bug_workarounds_; |
| 203 | 204 |
| 204 return compile_options; | 205 return compile_options; |
| 205 } | 206 } |
| 206 | 207 |
| 207 bool ShaderTranslator::Translate(const std::string& shader_source, | 208 bool ShaderTranslator::Translate(const std::string& shader_source, |
| 208 std::string* info_log, | 209 std::string* info_log, |
| 209 std::string* translated_source, | 210 std::string* translated_source, |
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| 275 destruction_observers_, | 276 destruction_observers_, |
| 276 OnDestruct(this)); | 277 OnDestruct(this)); |
| 277 | 278 |
| 278 if (compiler_ != NULL) | 279 if (compiler_ != NULL) |
| 279 ShDestruct(compiler_); | 280 ShDestruct(compiler_); |
| 280 } | 281 } |
| 281 | 282 |
| 282 } // namespace gles2 | 283 } // namespace gles2 |
| 283 } // namespace gpu | 284 } // namespace gpu |
| 284 | 285 |
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