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Side by Side Diff: gpu/gles2_conform_support/egl/display.h

Issue 1716813002: Use GpuPreferences to avoid directly accessing switches in gpu related code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_ 5 #ifndef GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
6 #define GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_ 6 #define GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
7 7
8 #include <EGL/egl.h> 8 #include <EGL/egl.h>
9 #include <stddef.h> 9 #include <stddef.h>
10 #include <stdint.h> 10 #include <stdint.h>
11 11
12 #include <vector> 12 #include <vector>
13 13
14 #include "base/macros.h" 14 #include "base/macros.h"
15 #include "base/memory/ref_counted.h" 15 #include "base/memory/ref_counted.h"
16 #include "base/memory/scoped_ptr.h" 16 #include "base/memory/scoped_ptr.h"
17 #include "base/synchronization/lock.h" 17 #include "base/synchronization/lock.h"
18 #include "gpu/command_buffer/service/gpu_preferences.h"
18 19
19 namespace egl { 20 namespace egl {
20 21
21 class Config; 22 class Config;
22 class Context; 23 class Context;
23 class Surface; 24 class Surface;
24 class ThreadState; 25 class ThreadState;
25 26
26 class Display { 27 class Display {
27 public: 28 public:
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
66 // Context routines. 67 // Context routines.
67 EGLContext CreateContext(ThreadState*, 68 EGLContext CreateContext(ThreadState*,
68 EGLConfig, 69 EGLConfig,
69 EGLSurface share_ctx, 70 EGLSurface share_ctx,
70 const EGLint* attrib_list); 71 const EGLint* attrib_list);
71 EGLBoolean DestroyContext(ThreadState*, EGLContext); 72 EGLBoolean DestroyContext(ThreadState*, EGLContext);
72 73
73 EGLBoolean ReleaseCurrent(ThreadState*); 74 EGLBoolean ReleaseCurrent(ThreadState*);
74 EGLBoolean MakeCurrent(ThreadState*, EGLSurface, EGLSurface, EGLContext); 75 EGLBoolean MakeCurrent(ThreadState*, EGLSurface, EGLSurface, EGLContext);
75 76
77 const gpu::GpuPreferences& gpu_preferences() const {
78 return gpu_preferences_;
79 }
76 uint64_t GenerateFenceSyncRelease(); 80 uint64_t GenerateFenceSyncRelease();
77 bool IsFenceSyncRelease(uint64_t release); 81 bool IsFenceSyncRelease(uint64_t release);
78 bool IsFenceSyncFlushed(uint64_t release); 82 bool IsFenceSyncFlushed(uint64_t release);
79 bool IsFenceSyncFlushReceived(uint64_t release); 83 bool IsFenceSyncFlushReceived(uint64_t release);
80 84
81 private: 85 private:
82 void InitializeConfigsIfNeeded(); 86 void InitializeConfigsIfNeeded();
83 const Config* GetConfig(EGLConfig); 87 const Config* GetConfig(EGLConfig);
84 Surface* GetSurface(EGLSurface); 88 Surface* GetSurface(EGLSurface);
85 Context* GetContext(EGLContext); 89 Context* GetContext(EGLContext);
86 90
87 base::Lock lock_; 91 base::Lock lock_;
92 gpu::GpuPreferences gpu_preferences_;
88 bool is_initialized_; 93 bool is_initialized_;
89 uint64_t next_fence_sync_release_; 94 uint64_t next_fence_sync_release_;
90 std::vector<scoped_refptr<Surface>> surfaces_; 95 std::vector<scoped_refptr<Surface>> surfaces_;
91 std::vector<scoped_refptr<Context>> contexts_; 96 std::vector<scoped_refptr<Context>> contexts_;
92 scoped_ptr<Config> configs_[2]; 97 scoped_ptr<Config> configs_[2];
93 98
94 DISALLOW_COPY_AND_ASSIGN(Display); 99 DISALLOW_COPY_AND_ASSIGN(Display);
95 }; 100 };
96 101
97 } // namespace egl 102 } // namespace egl
98 103
99 #endif // GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_ 104 #endif // GPU_GLES2_CONFORM_SUPPORT_EGL_DISPLAY_H_
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