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Side by Side Diff: gpu/gles2_conform_support/egl/context.cc

Issue 1716813002: Use GpuPreferences to avoid directly accessing switches in gpu related code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update Created 4 years, 9 months ago
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1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/gles2_conform_support/egl/context.h" 5 #include "gpu/gles2_conform_support/egl/context.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/bind_helpers.h" 8 #include "base/bind_helpers.h"
9 #include "gpu/command_buffer/client/gles2_implementation.h" 9 #include "gpu/command_buffer/client/gles2_implementation.h"
10 #include "gpu/command_buffer/client/gles2_lib.h" 10 #include "gpu/command_buffer/client/gles2_lib.h"
(...skipping 237 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager( 248 scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager(
249 new gpu::TransferBufferManager(nullptr)); 249 new gpu::TransferBufferManager(nullptr));
250 transfer_buffer_manager->Initialize(); 250 transfer_buffer_manager->Initialize();
251 251
252 scoped_ptr<gpu::CommandBufferService> command_buffer( 252 scoped_ptr<gpu::CommandBufferService> command_buffer(
253 new gpu::CommandBufferService(transfer_buffer_manager.get())); 253 new gpu::CommandBufferService(transfer_buffer_manager.get()));
254 if (!command_buffer->Initialize()) 254 if (!command_buffer->Initialize())
255 return false; 255 return false;
256 256
257 scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup( 257 scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup(
258 NULL, NULL, new gpu::gles2::ShaderTranslatorCache, 258 display_->gpu_preferences(), NULL, NULL,
259 new gpu::gles2::ShaderTranslatorCache(display_->gpu_preferences()),
259 new gpu::gles2::FramebufferCompletenessCache, NULL, NULL, NULL, true)); 260 new gpu::gles2::FramebufferCompletenessCache, NULL, NULL, NULL, true));
260 261
261 scoped_ptr<gpu::gles2::GLES2Decoder> decoder( 262 scoped_ptr<gpu::gles2::GLES2Decoder> decoder(
262 gpu::gles2::GLES2Decoder::Create(group.get())); 263 gpu::gles2::GLES2Decoder::Create(group.get()));
263 if (!decoder.get()) 264 if (!decoder.get())
264 return false; 265 return false;
265 266
266 scoped_ptr<gpu::GpuScheduler> gpu_scheduler(new gpu::GpuScheduler( 267 scoped_ptr<gpu::GpuScheduler> gpu_scheduler(new gpu::GpuScheduler(
267 command_buffer.get(), decoder.get(), decoder.get())); 268 command_buffer.get(), decoder.get(), decoder.get()));
268 269
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381 return false; 382 return false;
382 if (!gl_context_->MakeCurrent(gl_surface)) { 383 if (!gl_context_->MakeCurrent(gl_surface)) {
383 MarkServiceContextLost(); 384 MarkServiceContextLost();
384 return false; 385 return false;
385 } 386 }
386 client_gl_context_->Flush(); 387 client_gl_context_->Flush();
387 return true; 388 return true;
388 } 389 }
389 390
390 } // namespace egl 391 } // namespace egl
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