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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef GPU_PREFERENCES_H_ | |
|
piman
2016/02/24 22:19:08
nit: GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_
Peng
2016/02/25 16:18:35
Done.
| |
| 6 #define GPU_PREFERENCES_H_ | |
| 7 | |
| 8 #include <stddef.h> | |
| 9 | |
| 10 #include <set> | |
|
piman
2016/02/24 22:19:08
nit: This is not used.
Peng
2016/02/25 16:18:35
Done.
| |
| 11 | |
| 12 #include "base/macros.h" | |
| 13 #include "build/build_config.h" | |
| 14 #include "gpu/command_buffer/common/constants.h" | |
| 15 #include "gpu/gpu_export.h" | |
| 16 | |
| 17 namespace base { class CommandLine; }; | |
|
Fady Samuel
2016/02/24 20:51:54
Is this forward declaration necessary?
Peng
2016/02/25 16:18:36
Done.
| |
| 18 | |
| 19 namespace gpu { | |
| 20 | |
| 21 struct GPU_EXPORT GpuPreferences { | |
| 22 public: | |
| 23 GpuPreferences(); | |
| 24 | |
| 25 ~GpuPreferences(); | |
| 26 | |
| 27 // =================================== | |
| 28 // settings from //content/public/common/content_switches.h | |
| 29 | |
| 30 // Runs the renderer and plugins in the same process as the browser. | |
| 31 bool single_process = false; | |
| 32 | |
| 33 // Run the GPU process as a thread in the browser process. | |
| 34 bool in_process_gpu = false; | |
| 35 | |
| 36 // =================================== | |
| 37 // settings from //gpu/command_buffer/service/gpu_switches.cc | |
| 38 | |
| 39 // Always return success when compiling a shader. Linking will still fail. | |
| 40 bool compile_shader_always_succeeds = false; | |
| 41 | |
| 42 // Disable the GL error log limit. | |
| 43 bool disable_gl_error_limit = false; | |
| 44 | |
| 45 // Disable the GLSL translator. | |
| 46 bool disable_glsl_translator = false; | |
| 47 | |
| 48 // Disable workarounds for various GPU driver bugs. | |
| 49 bool disable_gpu_driver_bug_workarounds = false; | |
| 50 | |
| 51 // Turn off user-defined name hashing in shaders. | |
| 52 bool disable_shader_name_hashing = false; | |
| 53 | |
| 54 // Turn on Logging GPU commands. | |
| 55 bool enable_gpu_command_logging = false; | |
| 56 | |
| 57 // Turn on Calling GL Error after every command. | |
| 58 bool enable_gpu_debugging = false; | |
| 59 | |
| 60 // Enable GPU service logging. | |
| 61 bool enable_gpu_service_logging_gpu = false; | |
| 62 | |
| 63 // Turn off gpu program caching | |
| 64 bool disable_gpu_program_cache = false; | |
| 65 | |
| 66 // Enforce GL minimums. | |
| 67 bool enforce_gl_minimums = false; | |
| 68 | |
| 69 // Sets the total amount of memory that may be allocated for GPU resources | |
| 70 size_t force_gpu_mem_available = 0; | |
| 71 | |
| 72 // Sets the maximum size of the in-memory gpu program cache, in kb | |
| 73 size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; | |
| 74 | |
| 75 // Disables the GPU shader on disk cache. | |
| 76 bool disable_gpu_shader_disk_cache = false; | |
| 77 | |
| 78 // Allows async texture uploads (off main thread) via GL context sharing. | |
| 79 bool enable_share_group_async_texture_upload = false; | |
| 80 | |
| 81 // Enable WebGL subscribe uniform extension. | |
| 82 bool enable_subscribe_uniform_extension = false; | |
| 83 | |
| 84 // Simulates shared textures when share groups are not available. | |
| 85 // Not available everywhere. | |
| 86 bool enable_threaded_texture_mailboxes = false; | |
| 87 | |
| 88 // Include ANGLE's intermediate representation (AST) output in shader | |
| 89 // compilation info logs. | |
| 90 bool gl_shader_interm_output = false; | |
| 91 | |
| 92 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | |
| 93 // round intermediate values in ANGLE. | |
| 94 bool emulate_shader_precision = false; | |
| 95 | |
| 96 // Enables using path rendering implementation implemented currently | |
| 97 // in NV_path_rendering OpenGL extension. Requires compatible hardware | |
| 98 // and driver. This is used in GPU rasterization. | |
| 99 bool enable_gl_path_rendering = false; | |
| 100 | |
| 101 // =================================== | |
| 102 // settings from //ui/gl/gl_switches.h | |
| 103 // Turns on GPU logging (debug build only). | |
| 104 bool enable_gpu_service_logging = false; | |
| 105 | |
| 106 // Turns on calling TRACE for every GL call. | |
| 107 bool enable_gpu_service_tracing = false; | |
| 108 | |
| 109 // Enable OpenGL ES 3 APIs without proper service side validation. | |
| 110 bool enable_unsafe_es3_apis = false; | |
| 111 }; | |
| 112 | |
| 113 } // namespace gpu | |
| 114 | |
| 115 #endif // GPU_PREFERENCES_H_ | |
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