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1 // Copyright 2016 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef GPU_PREFERENCES_H_ | |
piman
2016/02/24 22:19:08
nit: GPU_COMMAND_BUFFER_SERVICE_GPU_PREFERENCES_H_
Peng
2016/02/25 16:18:35
Done.
| |
6 #define GPU_PREFERENCES_H_ | |
7 | |
8 #include <stddef.h> | |
9 | |
10 #include <set> | |
piman
2016/02/24 22:19:08
nit: This is not used.
Peng
2016/02/25 16:18:35
Done.
| |
11 | |
12 #include "base/macros.h" | |
13 #include "build/build_config.h" | |
14 #include "gpu/command_buffer/common/constants.h" | |
15 #include "gpu/gpu_export.h" | |
16 | |
17 namespace base { class CommandLine; }; | |
Fady Samuel
2016/02/24 20:51:54
Is this forward declaration necessary?
Peng
2016/02/25 16:18:36
Done.
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18 | |
19 namespace gpu { | |
20 | |
21 struct GPU_EXPORT GpuPreferences { | |
22 public: | |
23 GpuPreferences(); | |
24 | |
25 ~GpuPreferences(); | |
26 | |
27 // =================================== | |
28 // settings from //content/public/common/content_switches.h | |
29 | |
30 // Runs the renderer and plugins in the same process as the browser. | |
31 bool single_process = false; | |
32 | |
33 // Run the GPU process as a thread in the browser process. | |
34 bool in_process_gpu = false; | |
35 | |
36 // =================================== | |
37 // settings from //gpu/command_buffer/service/gpu_switches.cc | |
38 | |
39 // Always return success when compiling a shader. Linking will still fail. | |
40 bool compile_shader_always_succeeds = false; | |
41 | |
42 // Disable the GL error log limit. | |
43 bool disable_gl_error_limit = false; | |
44 | |
45 // Disable the GLSL translator. | |
46 bool disable_glsl_translator = false; | |
47 | |
48 // Disable workarounds for various GPU driver bugs. | |
49 bool disable_gpu_driver_bug_workarounds = false; | |
50 | |
51 // Turn off user-defined name hashing in shaders. | |
52 bool disable_shader_name_hashing = false; | |
53 | |
54 // Turn on Logging GPU commands. | |
55 bool enable_gpu_command_logging = false; | |
56 | |
57 // Turn on Calling GL Error after every command. | |
58 bool enable_gpu_debugging = false; | |
59 | |
60 // Enable GPU service logging. | |
61 bool enable_gpu_service_logging_gpu = false; | |
62 | |
63 // Turn off gpu program caching | |
64 bool disable_gpu_program_cache = false; | |
65 | |
66 // Enforce GL minimums. | |
67 bool enforce_gl_minimums = false; | |
68 | |
69 // Sets the total amount of memory that may be allocated for GPU resources | |
70 size_t force_gpu_mem_available = 0; | |
71 | |
72 // Sets the maximum size of the in-memory gpu program cache, in kb | |
73 size_t gpu_program_cache_size = kDefaultMaxProgramCacheMemoryBytes; | |
74 | |
75 // Disables the GPU shader on disk cache. | |
76 bool disable_gpu_shader_disk_cache = false; | |
77 | |
78 // Allows async texture uploads (off main thread) via GL context sharing. | |
79 bool enable_share_group_async_texture_upload = false; | |
80 | |
81 // Enable WebGL subscribe uniform extension. | |
82 bool enable_subscribe_uniform_extension = false; | |
83 | |
84 // Simulates shared textures when share groups are not available. | |
85 // Not available everywhere. | |
86 bool enable_threaded_texture_mailboxes = false; | |
87 | |
88 // Include ANGLE's intermediate representation (AST) output in shader | |
89 // compilation info logs. | |
90 bool gl_shader_interm_output = false; | |
91 | |
92 // Emulate ESSL lowp and mediump float precisions by mutating the shaders to | |
93 // round intermediate values in ANGLE. | |
94 bool emulate_shader_precision = false; | |
95 | |
96 // Enables using path rendering implementation implemented currently | |
97 // in NV_path_rendering OpenGL extension. Requires compatible hardware | |
98 // and driver. This is used in GPU rasterization. | |
99 bool enable_gl_path_rendering = false; | |
100 | |
101 // =================================== | |
102 // settings from //ui/gl/gl_switches.h | |
103 // Turns on GPU logging (debug build only). | |
104 bool enable_gpu_service_logging = false; | |
105 | |
106 // Turns on calling TRACE for every GL call. | |
107 bool enable_gpu_service_tracing = false; | |
108 | |
109 // Enable OpenGL ES 3 APIs without proper service side validation. | |
110 bool enable_unsafe_es3_apis = false; | |
111 }; | |
112 | |
113 } // namespace gpu | |
114 | |
115 #endif // GPU_PREFERENCES_H_ | |
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