| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkArithmeticMode_gpu.h" | 8 #include "SkArithmeticMode_gpu.h" |
| 9 | 9 |
| 10 #if SK_SUPPORT_GPU | 10 #if SK_SUPPORT_GPU |
| 11 #include "GrContext.h" | 11 #include "GrContext.h" |
| 12 #include "GrFragmentProcessor.h" | 12 #include "GrFragmentProcessor.h" |
| 13 #include "GrInvariantOutput.h" | 13 #include "GrInvariantOutput.h" |
| 14 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
| 15 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 16 #include "glsl/GrGLSLFragmentProcessor.h" | 16 #include "glsl/GrGLSLFragmentProcessor.h" |
| 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 17 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 18 #include "glsl/GrGLSLProgramDataManager.h" | 18 #include "glsl/GrGLSLProgramDataManager.h" |
| 19 #include "glsl/GrGLSLUniformHandler.h" | 19 #include "glsl/GrGLSLUniformHandler.h" |
| 20 #include "glsl/GrGLSLXferProcessor.h" | 20 #include "glsl/GrGLSLXferProcessor.h" |
| 21 | 21 |
| 22 static const bool gUseUnpremul = false; | |
| 23 | |
| 24 static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, | 22 static void add_arithmetic_code(GrGLSLFragmentBuilder* fragBuilder, |
| 25 const char* srcColor, | 23 const char* srcColor, |
| 26 const char* dstColor, | 24 const char* dstColor, |
| 27 const char* outputColor, | 25 const char* outputColor, |
| 28 const char* kUni, | 26 const char* kUni, |
| 29 bool enforcePMColor) { | 27 bool enforcePMColor) { |
| 30 // We don't try to optimize for this case at all | 28 // We don't try to optimize for this case at all |
| 31 if (nullptr == srcColor) { | 29 if (nullptr == srcColor) { |
| 32 fragBuilder->codeAppend("const vec4 src = vec4(1);"); | 30 fragBuilder->codeAppend("const vec4 src = vec4(1);"); |
| 33 } else { | 31 } else { |
| 34 fragBuilder->codeAppendf("vec4 src = %s;", srcColor); | 32 fragBuilder->codeAppendf("vec4 src = %s;", srcColor); |
| 35 if (gUseUnpremul) { | |
| 36 fragBuilder->codeAppend("src.rgb = clamp(src.rgb / src.a, 0.0, 1.0);
"); | |
| 37 } | |
| 38 } | 33 } |
| 39 | 34 |
| 40 fragBuilder->codeAppendf("vec4 dst = %s;", dstColor); | 35 fragBuilder->codeAppendf("vec4 dst = %s;", dstColor); |
| 41 if (gUseUnpremul) { | |
| 42 fragBuilder->codeAppend("dst.rgb = clamp(dst.rgb / dst.a, 0.0, 1.0);"); | |
| 43 } | |
| 44 | |
| 45 fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst +
%s.w;", | 36 fragBuilder->codeAppendf("%s = %s.x * src * dst + %s.y * src + %s.z * dst +
%s.w;", |
| 46 outputColor, kUni, kUni, kUni, kUni); | 37 outputColor, kUni, kUni, kUni, kUni); |
| 47 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputC
olor); | 38 fragBuilder->codeAppendf("%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputC
olor); |
| 48 if (gUseUnpremul) { | 39 if (enforcePMColor) { |
| 49 fragBuilder->codeAppendf("%s.rgb *= %s.a;", outputColor, outputColor); | |
| 50 } else if (enforcePMColor) { | |
| 51 fragBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);", | 40 fragBuilder->codeAppendf("%s.rgb = min(%s.rgb, %s.a);", |
| 52 outputColor, outputColor, outputColor); | 41 outputColor, outputColor, outputColor); |
| 53 } | 42 } |
| 54 } | 43 } |
| 55 | 44 |
| 56 class GLArithmeticFP : public GrGLSLFragmentProcessor { | 45 class GLArithmeticFP : public GrGLSLFragmentProcessor { |
| 57 public: | 46 public: |
| 58 void emitCode(EmitArgs& args) override { | 47 void emitCode(EmitArgs& args) override { |
| 59 const GrArithmeticFP& arith = args.fFp.cast<GrArithmeticFP>(); | 48 const GrArithmeticFP& arith = args.fFp.cast<GrArithmeticFP>(); |
| 60 | 49 |
| (...skipping 237 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 298 float k1 = d->fRandom->nextF(); | 287 float k1 = d->fRandom->nextF(); |
| 299 float k2 = d->fRandom->nextF(); | 288 float k2 = d->fRandom->nextF(); |
| 300 float k3 = d->fRandom->nextF(); | 289 float k3 = d->fRandom->nextF(); |
| 301 float k4 = d->fRandom->nextF(); | 290 float k4 = d->fRandom->nextF(); |
| 302 bool enforcePMColor = d->fRandom->nextBool(); | 291 bool enforcePMColor = d->fRandom->nextBool(); |
| 303 | 292 |
| 304 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); | 293 return GrArithmeticXPFactory::Create(k1, k2, k3, k4, enforcePMColor); |
| 305 } | 294 } |
| 306 | 295 |
| 307 #endif | 296 #endif |
| OLD | NEW |