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Unified Diff: gpu/gles2_conform_support/egl/context.cc

Issue 1714883002: command_buffer_gles2: Implement EGL default Display as a global object (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@command_buffer_gles2-multiple-contexts
Patch Set: Created 4 years, 10 months ago
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Index: gpu/gles2_conform_support/egl/context.cc
diff --git a/gpu/gles2_conform_support/egl/context.cc b/gpu/gles2_conform_support/egl/context.cc
new file mode 100644
index 0000000000000000000000000000000000000000..ead2598deeb932aae7b3b29014075bd72d37acb3
--- /dev/null
+++ b/gpu/gles2_conform_support/egl/context.cc
@@ -0,0 +1,347 @@
+// Copyright (c) 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu/gles2_conform_support/egl/context.h"
+
+#include "base/bind.h"
+#include "base/bind_helpers.h"
+#include "gpu/command_buffer/client/gles2_implementation.h"
+#include "gpu/command_buffer/client/gles2_lib.h"
+#include "gpu/command_buffer/client/transfer_buffer.h"
+#include "gpu/command_buffer/common/value_state.h"
+#include "gpu/command_buffer/service/context_group.h"
+#include "gpu/command_buffer/service/mailbox_manager.h"
+#include "gpu/command_buffer/service/memory_tracking.h"
+#include "gpu/command_buffer/service/transfer_buffer_manager.h"
+#include "gpu/command_buffer/service/valuebuffer_manager.h"
+#include "gpu/gles2_conform_support/egl/config.h"
+#include "gpu/gles2_conform_support/egl/display.h"
+#include "gpu/gles2_conform_support/egl/surface.h"
+#include "gpu/gles2_conform_support/egl/thread_state.h"
+
+namespace {
+const int32_t kCommandBufferSize = 1024 * 1024;
+const int32_t kTransferBufferSize = 512 * 1024;
+const bool kBindGeneratesResources = true;
+const bool kLoseContextWhenOutOfMemory = false;
+const bool kSupportClientSideArrays = true;
+}
+
+namespace egl {
+Context::Context(Display* display, const Config* config)
+ : display_(display), config_(config), is_current_in_some_thread_(false) {}
+
+Context::~Context() {
+ // We might not have a surface, so we must lose the context.
+ // Cleanup will execute GL commands otherwise.
+ if (!WasContextLost())
+ MarkContextLost();
+ Cleanup();
+}
+
+void Context::SetDestroyed(Surface* current_surface_if_own) {
+ if (WasContextLost())
+ return;
+ if (!client_gl_context_)
+ return;
+ if (!current_surface_if_own)
+ return;
+ if (!gl_context_->MakeCurrent(current_surface_if_own->gl_surface()))
+ return;
+ client_gl_context_->Flush();
+}
+
+void Context::FlushAndSwapBuffers(Surface* current_surface) {
+ if (WasContextLost())
+ return;
+ if (!client_gl_context_)
+ return;
+ if (!gl_context_->MakeCurrent(current_surface->gl_surface())) {
+ MarkContextLost();
+ return;
+ }
+ client_gl_context_->Flush();
+ current_surface->gl_surface()->SwapBuffers();
+}
+
+void Context::MakeCurrentRelease(Surface* current_surface) {
+ // MakeCurrentRelease always succeeds.
+ is_current_in_some_thread_ = false;
+ if (WasContextLost())
+ return;
+ if (!gl_context_->MakeCurrent(current_surface->gl_surface())) {
+ MarkContextLost();
+ return;
+ }
+ client_gl_context_->Flush();
+ decoder_->SetSurface(nullptr);
+ decoder_->ReleaseCurrent();
+}
+
+bool Context::MakeCurrentSwitchSurface(Surface* current_surface,
+ Surface* new_surface) {
+ if (WasContextLost())
+ return false;
+ if (!IsCompatibleSurface(new_surface->gl_surface()))
+ return false;
+ if (!gl_context_->MakeCurrent(current_surface->gl_surface())) {
+ MarkContextLost();
+ return false;
+ }
+ client_gl_context_->Flush();
+ if (current_surface != new_surface)
+ decoder_->SetSurface(new_surface->gl_surface());
+ if (!decoder_->MakeCurrent()) {
+ MarkContextLost();
+ return false;
+ }
+ return true;
+}
+
+bool Context::MakeCurrent(Surface* new_surface) {
+ DCHECK(new_surface);
+ if (WasContextLost())
+ return false;
+ if (!IsCompatibleSurface(new_surface->gl_surface()))
+ return false;
+ if (client_gl_context_) {
+ if (!gl_context_->MakeCurrent(new_surface->gl_surface())) {
+ MarkContextLost();
+ return false;
+ }
+ decoder_->SetSurface(new_surface->gl_surface());
+ if (!decoder_->MakeCurrent()) {
+ MarkContextLost();
+ return false;
+ }
+ is_current_in_some_thread_ = true;
+ return true;
+ }
+ gfx::GLSurface* gl_surface = new_surface->gl_surface();
+ scoped_refptr<gpu::TransferBufferManager> transfer_buffer_manager(
+ new gpu::TransferBufferManager(nullptr));
+ transfer_buffer_manager->Initialize();
+
+ scoped_ptr<gpu::CommandBufferService> command_buffer(
+ new gpu::CommandBufferService(transfer_buffer_manager.get()));
+ if (!command_buffer->Initialize())
+ return false;
+
+ scoped_refptr<gpu::gles2::ContextGroup> group(new gpu::gles2::ContextGroup(
+ NULL, NULL, new gpu::gles2::ShaderTranslatorCache,
+ new gpu::gles2::FramebufferCompletenessCache, NULL, NULL, NULL, true));
+
+ scoped_ptr<gpu::gles2::GLES2Decoder> decoder(
+ gpu::gles2::GLES2Decoder::Create(group.get()));
+ if (!decoder.get())
+ return false;
+
+ scoped_ptr<gpu::GpuScheduler> gpu_scheduler(new gpu::GpuScheduler(
+ command_buffer.get(), decoder.get(), decoder.get()));
+
+ decoder->set_engine(gpu_scheduler.get());
+
+ scoped_refptr<gfx::GLContext> gl_context(gfx::GLContext::CreateGLContext(
+ nullptr, gl_surface, gfx::PreferDiscreteGpu));
+ if (!gl_context)
+ return false;
+
+ gl_context->MakeCurrent(gl_surface);
+
+ gpu::gles2::ContextCreationAttribHelper helper;
+ config_->GetAttrib(EGL_ALPHA_SIZE, &helper.alpha_size);
+ config_->GetAttrib(EGL_BLUE_SIZE, &helper.blue_size);
+ config_->GetAttrib(EGL_GREEN_SIZE, &helper.green_size);
+ config_->GetAttrib(EGL_RED_SIZE, &helper.red_size);
+ config_->GetAttrib(EGL_DEPTH_SIZE, &helper.depth_size);
+ config_->GetAttrib(EGL_STENCIL_SIZE, &helper.stencil_size);
+ config_->GetAttrib(EGL_SAMPLES, &helper.samples);
+ config_->GetAttrib(EGL_SAMPLE_BUFFERS, &helper.sample_buffers);
+
+ helper.buffer_preserved = false;
+ helper.bind_generates_resource = kBindGeneratesResources;
+ helper.fail_if_major_perf_caveat = false;
+ helper.lose_context_when_out_of_memory = kLoseContextWhenOutOfMemory;
+ helper.context_type = gpu::gles2::CONTEXT_TYPE_OPENGLES2;
+ std::vector<int32_t> attribs;
+ helper.Serialize(&attribs);
+
+ if (!decoder->Initialize(gl_surface, gl_context.get(),
+ gl_surface->IsOffscreen(), gl_surface->GetSize(),
+ gpu::gles2::DisallowedFeatures(), attribs)) {
+ return false;
+ }
+
+ command_buffer->SetPutOffsetChangeCallback(base::Bind(
+ &gpu::GpuScheduler::PutChanged, base::Unretained(gpu_scheduler.get())));
+ command_buffer->SetGetBufferChangeCallback(base::Bind(
+ &gpu::GpuScheduler::SetGetBuffer, base::Unretained(gpu_scheduler.get())));
+
+ scoped_ptr<gpu::gles2::GLES2CmdHelper> gles2_cmd_helper(
+ new gpu::gles2::GLES2CmdHelper(command_buffer.get()));
+ if (!gles2_cmd_helper->Initialize(kCommandBufferSize)) {
+ decoder->Destroy(true);
+ return false;
+ }
+
+ scoped_ptr<gpu::TransferBuffer> transfer_buffer(
+ new gpu::TransferBuffer(gles2_cmd_helper.get()));
+
+ gles2_cmd_helper_.reset(gles2_cmd_helper.release());
+ transfer_buffer_.reset(transfer_buffer.release());
+ command_buffer_.reset(command_buffer.release());
+ gpu_scheduler_.reset(gpu_scheduler.release());
+ decoder_.reset(decoder.release());
+ gl_context_ = gl_context.get();
+
+ scoped_ptr<gpu::gles2::GLES2Implementation> context(
+ new gpu::gles2::GLES2Implementation(
+ gles2_cmd_helper_.get(), nullptr, transfer_buffer_.get(),
+ kBindGeneratesResources, kLoseContextWhenOutOfMemory,
+ kSupportClientSideArrays, this));
+
+ if (!context->Initialize(kTransferBufferSize, kTransferBufferSize / 2,
+ kTransferBufferSize * 2,
+ gpu::gles2::GLES2Implementation::kNoLimit)) {
+ Cleanup();
+ return false;
+ }
+
+ context->EnableFeatureCHROMIUM("pepper3d_allow_buffers_on_multiple_targets");
+ context->EnableFeatureCHROMIUM("pepper3d_support_fixed_attribs");
+ client_gl_context_.reset(context.release());
+ is_current_in_some_thread_ = true;
+ return true;
+}
+
+gfx::GLContext* Context::gl_context() const {
+ return gl_context_.get();
+}
+
+gpu::gles2::GLES2Interface* Context::client_gl_context() const {
+ return client_gl_context_.get();
+}
+
+bool Context::ValidateAttributeList(const EGLint* attrib_list) {
+ if (attrib_list) {
+ for (int i = 0; attrib_list[i] != EGL_NONE; attrib_list += 2) {
+ switch (attrib_list[i]) {
+ case EGL_CONTEXT_CLIENT_VERSION:
+ break;
+ default:
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+gpu::Capabilities Context::GetCapabilities() {
+ return decoder_->GetCapabilities();
+}
+
+int32_t Context::CreateImage(ClientBuffer buffer,
+ size_t width,
+ size_t height,
+ unsigned internalformat) {
+ NOTIMPLEMENTED();
+ return -1;
+}
+
+void Context::DestroyImage(int32_t id) {
+ NOTIMPLEMENTED();
+}
+
+int32_t Context::CreateGpuMemoryBufferImage(size_t width,
+ size_t height,
+ unsigned internalformat,
+ unsigned usage) {
+ NOTIMPLEMENTED();
+ return -1;
+}
+
+void Context::SignalQuery(uint32_t query, const base::Closure& callback) {
+ NOTIMPLEMENTED();
+}
+
+void Context::SetLock(base::Lock*) {
+ NOTIMPLEMENTED();
+}
+
+bool Context::IsGpuChannelLost() {
+ NOTIMPLEMENTED();
+ return false;
+}
+
+void Context::EnsureWorkVisible() {
+ // This is only relevant for out-of-process command buffers.
+}
+
+gpu::CommandBufferNamespace Context::GetNamespaceID() const {
+ return gpu::CommandBufferNamespace::IN_PROCESS;
+}
+
+uint64_t Context::GetCommandBufferID() const {
+ return 0;
+}
+
+int32_t Context::GetExtraCommandBufferData() const {
+ return 0;
+}
+
+uint64_t Context::GenerateFenceSyncRelease() {
+ return display_->GenerateFenceSyncRelease();
+}
+
+bool Context::IsFenceSyncRelease(uint64_t release) {
+ return display_->IsFenceSyncRelease(release);
+}
+
+bool Context::IsFenceSyncFlushed(uint64_t release) {
+ return display_->IsFenceSyncFlushed(release);
+}
+
+bool Context::IsFenceSyncFlushReceived(uint64_t release) {
+ return display_->IsFenceSyncFlushReceived(release);
+}
+
+void Context::SignalSyncToken(const gpu::SyncToken& sync_token,
+ const base::Closure& callback) {
+ NOTIMPLEMENTED();
+}
+
+bool Context::CanWaitUnverifiedSyncToken(const gpu::SyncToken* sync_token) {
+ return false;
+}
+
+void Context::Cleanup() {
+ client_gl_context_.reset();
+ gl_context_ = nullptr;
+
+ transfer_buffer_.reset();
+ gpu_scheduler_.reset();
+ if (decoder_)
+ decoder_->Destroy(false);
+ gles2_cmd_helper_.reset();
+ command_buffer_.reset();
+}
+
+void Context::MarkContextLost() {
+ if (!decoder_)
+ return;
+ decoder_->MarkContextLost(gpu::error::kMakeCurrentFailed);
+}
+
+bool Context::WasContextLost() const {
+ return decoder_ && decoder_->WasContextLost();
+}
+
+bool Context::IsCompatibleSurface(gfx::GLSurface* gl_surface) {
+ EGLint value = EGL_NONE;
+ config_->GetAttrib(EGL_SURFACE_TYPE, &value);
+ bool config_is_offscreen = (value & EGL_PBUFFER_BIT) != 0;
+ return gl_surface->IsOffscreen() == config_is_offscreen;
+}
+
+} // namespace egl

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