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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPM4f.h" | 8 #include "SkPM4f.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkNx.h" | 10 #include "SkNx.h" |
11 | 11 |
12 static inline float get_alpha(const Sk4f& f4) { | 12 static inline float get_alpha(const Sk4f& f4) { |
13 return f4.kth<SkPM4f::A>(); | 13 return f4[SkPM4f::A]; |
14 } | 14 } |
15 | 15 |
16 static inline Sk4f set_alpha(const Sk4f& f4, float alpha) { | 16 static inline Sk4f set_alpha(const Sk4f& f4, float alpha) { |
17 static_assert(3 == SkPM4f::A, ""); | 17 static_assert(3 == SkPM4f::A, ""); |
18 return Sk4f(f4.kth<0>(), f4.kth<1>(), f4.kth<2>(), alpha); | 18 return Sk4f(f4[0], f4[1], f4[2], alpha); |
19 } | 19 } |
20 | 20 |
21 static inline uint32_t to_4b(const Sk4f& f4) { | 21 static inline uint32_t to_4b(const Sk4f& f4) { |
22 uint32_t b4; | 22 uint32_t b4; |
23 SkNx_cast<uint8_t>(f4).store((uint8_t*)&b4); | 23 SkNx_cast<uint8_t>(f4).store((uint8_t*)&b4); |
24 return b4; | 24 return b4; |
25 } | 25 } |
26 | 26 |
27 static inline Sk4f to_4f(uint32_t b4) { | 27 static inline Sk4f to_4f(uint32_t b4) { |
28 return SkNx_cast<float>(Sk4b::Load((const uint8_t*)&b4)); | 28 return SkNx_cast<float>(Sk4b::Load((const uint8_t*)&b4)); |
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46 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); | 46 return srgb_to_linear(to_4f(src) * Sk4f(1.0f/255)); |
47 } | 47 } |
48 | 48 |
49 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { | 49 static inline uint32_t Sk4f_toL32(const Sk4f& x4) { |
50 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); | 50 return to_4b(x4 * Sk4f(255) + Sk4f(0.5f)); |
51 } | 51 } |
52 | 52 |
53 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { | 53 static inline uint32_t Sk4f_toS32(const Sk4f& x4) { |
54 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); | 54 return to_4b(linear_to_srgb(x4) * Sk4f(255) + Sk4f(0.5f)); |
55 } | 55 } |
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