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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stddef.h> | 5 #include <stddef.h> |
6 #include <stdlib.h> | 6 #include <stdlib.h> |
7 | 7 |
8 #include <utility> | 8 #include <utility> |
9 | 9 |
10 #include "base/lazy_instance.h" | 10 #include "base/lazy_instance.h" |
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180 // channel error. If the IPC channel is not fully set up between the | 180 // channel error. If the IPC channel is not fully set up between the |
181 // browser and GPU process, and the GPU process crashes or exits | 181 // browser and GPU process, and the GPU process crashes or exits |
182 // early, the browser process will never detect it. For this reason | 182 // early, the browser process will never detect it. For this reason |
183 // we defer tearing down the GPU process until receiving the | 183 // we defer tearing down the GPU process until receiving the |
184 // GpuMsg_Initialize message from the browser. | 184 // GpuMsg_Initialize message from the browser. |
185 bool dead_on_arrival = false; | 185 bool dead_on_arrival = false; |
186 | 186 |
187 #if defined(OS_WIN) | 187 #if defined(OS_WIN) |
188 // Use a UI message loop because ANGLE and the desktop GL platform can | 188 // Use a UI message loop because ANGLE and the desktop GL platform can |
189 // create child windows to render to. | 189 // create child windows to render to. |
| 190 base::MessagePumpForGpu::InitFactory(); |
190 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI); | 191 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI); |
191 #elif defined(OS_LINUX) && defined(USE_X11) | 192 #elif defined(OS_LINUX) && defined(USE_X11) |
192 // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX | 193 // We need a UI loop so that we can grab the Expose events. See GLSurfaceGLX |
193 // and https://crbug.com/326995. | 194 // and https://crbug.com/326995. |
194 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI); | 195 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_UI); |
195 scoped_ptr<ui::PlatformEventSource> event_source = | 196 scoped_ptr<ui::PlatformEventSource> event_source = |
196 ui::PlatformEventSource::CreateDefault(); | 197 ui::PlatformEventSource::CreateDefault(); |
197 #elif defined(OS_LINUX) | 198 #elif defined(OS_LINUX) |
198 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT); | 199 base::MessageLoop main_message_loop(base::MessageLoop::TYPE_DEFAULT); |
199 #elif defined(OS_MACOSX) | 200 #elif defined(OS_MACOSX) |
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592 return true; | 593 return true; |
593 } | 594 } |
594 | 595 |
595 return false; | 596 return false; |
596 } | 597 } |
597 #endif // defined(OS_WIN) | 598 #endif // defined(OS_WIN) |
598 | 599 |
599 } // namespace. | 600 } // namespace. |
600 | 601 |
601 } // namespace content | 602 } // namespace content |
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