| Index: trunk/Source/modules/gamepad/GamepadButton.h
|
| ===================================================================
|
| --- trunk/Source/modules/gamepad/GamepadButton.h (revision 167540)
|
| +++ trunk/Source/modules/gamepad/GamepadButton.h (working copy)
|
| @@ -1,36 +0,0 @@
|
| -// Copyright 2014 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#ifndef GamepadButton_h
|
| -#define GamepadButton_h
|
| -
|
| -#include "bindings/v8/ScriptWrappable.h"
|
| -#include "heap/Handle.h"
|
| -#include "wtf/RefCounted.h"
|
| -#include "wtf/Vector.h"
|
| -
|
| -namespace WebCore {
|
| -
|
| -class GamepadButton: public RefCounted<GamepadButton>, public ScriptWrappable {
|
| -public:
|
| - static PassRefPtr<GamepadButton> create();
|
| - ~GamepadButton();
|
| -
|
| - float value() const { return m_value; }
|
| - void value(float val) { m_value = val; }
|
| -
|
| - bool pressed() const { return m_pressed; }
|
| - void pressed(bool val) { m_pressed = val; }
|
| -
|
| -private:
|
| - GamepadButton();
|
| - float m_value;
|
| - bool m_pressed;
|
| -};
|
| -
|
| -typedef Vector<RefPtr<GamepadButton> > GamepadButtonVector;
|
| -
|
| -} // namespace WebCore
|
| -
|
| -#endif // GamepadButton_h
|
|
|