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Side by Side Diff: trunk/Source/modules/gamepad/Gamepad.h

Issue 171423019: Revert 167539 "Updating Blink-side Gamepad API to match latest spec" (Closed) Base URL: svn://svn.chromium.org/blink/
Patch Set: Created 6 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2011, Google Inc. All rights reserved. 2 * Copyright (C) 2011, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are met: 5 * modification, are permitted provided that the following conditions are met:
6 * 6 *
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 10 matching lines...) Expand all
21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY 21 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 22 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
23 * DAMAGE. 23 * DAMAGE.
24 */ 24 */
25 25
26 #ifndef Gamepad_h 26 #ifndef Gamepad_h
27 #define Gamepad_h 27 #define Gamepad_h
28 28
29 #include "bindings/v8/ScriptWrappable.h" 29 #include "bindings/v8/ScriptWrappable.h"
30 #include "heap/Handle.h" 30 #include "heap/Handle.h"
31 #include "modules/gamepad/GamepadButton.h"
32 #include "public/platform/WebGamepad.h"
33 #include "wtf/RefCounted.h" 31 #include "wtf/RefCounted.h"
34 #include "wtf/Vector.h" 32 #include "wtf/Vector.h"
35 #include "wtf/text/WTFString.h" 33 #include "wtf/text/WTFString.h"
36 34
37 namespace WebCore { 35 namespace WebCore {
38 36
39 class Gamepad: public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable { 37 class Gamepad: public RefCountedWillBeGarbageCollectedFinalized<Gamepad>, public ScriptWrappable {
40 DECLARE_GC_INFO; 38 DECLARE_GC_INFO;
41 public: 39 public:
42 static PassRefPtrWillBeRawPtr<Gamepad> create() 40 static PassRefPtrWillBeRawPtr<Gamepad> create()
43 { 41 {
44 return adoptRefWillBeNoop(new Gamepad); 42 return adoptRefWillBeNoop(new Gamepad);
45 } 43 }
46 ~Gamepad(); 44 ~Gamepad();
47 45
48 typedef Vector<float> FloatVector; 46 typedef Vector<float> FloatVector;
49 typedef Vector<GamepadButton> ButtonVector;
50 47
51 const String& id() const { return m_id; } 48 const String& id() const { return m_id; }
52 void id(const String& id) { m_id = id; } 49 void id(const String& id) { m_id = id; }
53 50
54 unsigned index() const { return m_index; } 51 unsigned index() const { return m_index; }
55 void index(unsigned val) { m_index = val; } 52 void index(unsigned val) { m_index = val; }
56 53
57 bool connected() const { return m_connected; }
58 void connected(const bool val) { m_connected = val; }
59
60 unsigned long long timestamp() const { return m_timestamp; } 54 unsigned long long timestamp() const { return m_timestamp; }
61 void timestamp(unsigned long long val) { m_timestamp = val; } 55 void timestamp(unsigned long long val) { m_timestamp = val; }
62 56
63 const String& mapping() const { return m_mapping; }
64 void mapping(const String& val) { m_mapping = val; }
65
66 const FloatVector& axes() const { return m_axes; } 57 const FloatVector& axes() const { return m_axes; }
67 void axes(unsigned count, float* data); 58 void axes(unsigned count, float* data);
68 59
69 const GamepadButtonVector& buttons() const { return m_buttons; } 60 const FloatVector& buttons() const { return m_buttons; }
70 void buttons(unsigned count, blink::WebGamepadButton* data); 61 void buttons(unsigned count, float* data);
71 62
72 void trace(Visitor*); 63 void trace(Visitor*);
73 64
74 private: 65 private:
75 Gamepad(); 66 Gamepad();
76 String m_id; 67 String m_id;
77 unsigned m_index; 68 unsigned m_index;
78 bool m_connected;
79 unsigned long long m_timestamp; 69 unsigned long long m_timestamp;
80 String m_mapping;
81 FloatVector m_axes; 70 FloatVector m_axes;
82 GamepadButtonVector m_buttons; 71 FloatVector m_buttons;
83 }; 72 };
84 73
85 } // namespace WebCore 74 } // namespace WebCore
86 75
87 #endif // Gamepad_h 76 #endif // Gamepad_h
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