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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are met: | 5 * modification, are permitted provided that the following conditions are met: |
| 6 * | 6 * |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 ScriptWrappable::init(this); | 37 ScriptWrappable::init(this); |
| 38 } | 38 } |
| 39 | 39 |
| 40 void Gamepad::axes(unsigned count, float* data) | 40 void Gamepad::axes(unsigned count, float* data) |
| 41 { | 41 { |
| 42 m_axes.resize(count); | 42 m_axes.resize(count); |
| 43 if (count) | 43 if (count) |
| 44 std::copy(data, data + count, m_axes.begin()); | 44 std::copy(data, data + count, m_axes.begin()); |
| 45 } | 45 } |
| 46 | 46 |
| 47 void Gamepad::buttons(unsigned count, blink::WebGamepadButton* data) | 47 void Gamepad::buttons(unsigned count, float* data) |
| 48 { | 48 { |
| 49 if (m_buttons.size() != count) { | 49 m_buttons.resize(count); |
| 50 m_buttons.resize(count); | 50 if (count) |
| 51 for (unsigned i = 0; i < count; ++i) | 51 std::copy(data, data + count, m_buttons.begin()); |
| 52 m_buttons[i] = GamepadButton::create(); | |
| 53 } | |
| 54 | |
| 55 for (unsigned i = 0; i < count; ++i) { | |
| 56 m_buttons[i]->pressed(data[i].pressed); | |
| 57 m_buttons[i]->value(data[i].value); | |
| 58 } | |
| 59 } | 52 } |
| 60 | 53 |
| 61 Gamepad::~Gamepad() | 54 Gamepad::~Gamepad() |
| 62 { | 55 { |
| 63 } | 56 } |
| 64 | 57 |
| 65 void Gamepad::trace(Visitor* visitor) | 58 void Gamepad::trace(Visitor* visitor) |
| 66 { | 59 { |
| 67 } | 60 } |
| 68 | 61 |
| 69 } // namespace WebCore | 62 } // namespace WebCore |
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