| Index: blimp/client/feature/compositor/blimp_layer_tree_settings.cc
|
| diff --git a/blimp/client/feature/compositor/blimp_layer_tree_settings.cc b/blimp/client/feature/compositor/blimp_layer_tree_settings.cc
|
| index c78604c2525a85695b9140f7d028d249db1dd8a3..2620b3607ead0fb3f9de9fda5a013bed25a38e72 100644
|
| --- a/blimp/client/feature/compositor/blimp_layer_tree_settings.cc
|
| +++ b/blimp/client/feature/compositor/blimp_layer_tree_settings.cc
|
| @@ -66,12 +66,13 @@ void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) {
|
| settings->renderer_settings.highp_threshold_min = 2048;
|
| settings->ignore_root_layer_flings = false;
|
| bool use_low_memory_policy = base::SysInfo::IsLowEndDevice();
|
| - settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy;
|
| if (use_low_memory_policy) {
|
| // On low-end we want to be very carefull about killing other
|
| // apps. So initially we use 50% more memory to avoid flickering
|
| // or raster-on-demand.
|
| settings->max_memory_for_prepaint_percentage = 67;
|
| +
|
| + settings->renderer_settings.preferred_tile_format = cc::RGBA_4444;
|
| } else {
|
| // On other devices we have increased memory excessively to avoid
|
| // raster-on-demand already, so now we reserve 50% _only_ to avoid
|
|
|