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Issue 1713503002: Reland Allow one-copy and zero-copy task tile worker pools to use compressed textures. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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418 itr != resources_.end(); ++itr) { 418 itr != resources_.end(); ++itr) {
419 DCHECK(!IsGpuResourceType(itr->second.type)); 419 DCHECK(!IsGpuResourceType(itr->second.type));
420 } 420 }
421 #endif // DCHECK_IS_ON() 421 #endif // DCHECK_IS_ON()
422 422
423 texture_id_allocator_ = nullptr; 423 texture_id_allocator_ = nullptr;
424 buffer_id_allocator_ = nullptr; 424 buffer_id_allocator_ = nullptr;
425 gl->Finish(); 425 gl->Finish();
426 } 426 }
427 427
428 bool ResourceProvider::IsResourceFormatSupported(ResourceFormat format) const {
429 ContextProvider::Capabilities caps;
430 if (output_surface_->context_provider())
431 caps = output_surface_->context_provider()->ContextCapabilities();
432
433 switch (format) {
434 case ALPHA_8:
435 case RGBA_4444:
436 case RGBA_8888:
437 case RGB_565:
438 case LUMINANCE_8:
439 return true;
440 case BGRA_8888:
441 return caps.gpu.texture_format_bgra8888;
442 case ETC1:
443 return caps.gpu.texture_format_etc1;
444 case RED_8:
445 return caps.gpu.texture_rg;
446 case LUMINANCE_F16:
447 return caps.gpu.texture_half_float_linear;
448 }
449
450 NOTREACHED();
451 return false;
452 }
453
428 bool ResourceProvider::InUseByConsumer(ResourceId id) { 454 bool ResourceProvider::InUseByConsumer(ResourceId id) {
429 Resource* resource = GetResource(id); 455 Resource* resource = GetResource(id);
430 return resource->lock_for_read_count > 0 || resource->exported_count > 0 || 456 return resource->lock_for_read_count > 0 || resource->exported_count > 0 ||
431 resource->lost || 457 resource->lost ||
432 (resource->gpu_memory_buffer && 458 (resource->gpu_memory_buffer &&
433 resource->gpu_memory_buffer->IsInUseByMacOSWindowServer()); 459 resource->gpu_memory_buffer->IsInUseByMacOSWindowServer());
434 } 460 }
435 461
436 bool ResourceProvider::IsLost(ResourceId id) { 462 bool ResourceProvider::IsLost(ResourceId id) {
437 Resource* resource = GetResource(id); 463 Resource* resource = GetResource(id);
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1213 use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1; 1239 use_compressed_texture_etc1_ = caps.gpu.texture_format_etc1;
1214 yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8; 1240 yuv_resource_format_ = caps.gpu.texture_rg ? RED_8 : LUMINANCE_8;
1215 yuv_highbit_resource_format_ = yuv_resource_format_; 1241 yuv_highbit_resource_format_ = yuv_resource_format_;
1216 if (caps.gpu.texture_half_float_linear) 1242 if (caps.gpu.texture_half_float_linear)
1217 yuv_highbit_resource_format_ = LUMINANCE_F16; 1243 yuv_highbit_resource_format_ = LUMINANCE_F16;
1218 use_sync_query_ = caps.gpu.sync_query; 1244 use_sync_query_ = caps.gpu.sync_query;
1219 1245
1220 max_texture_size_ = 0; // Context expects cleared value. 1246 max_texture_size_ = 0; // Context expects cleared value.
1221 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_); 1247 gl->GetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size_);
1222 best_texture_format_ = 1248 best_texture_format_ =
1223 PlatformColor::BestTextureFormat(use_texture_format_bgra_); 1249 PlatformColor::BestSupportedTextureFormat(use_texture_format_bgra_);
1224 1250
1225 best_render_buffer_format_ = 1251 best_render_buffer_format_ = PlatformColor::BestSupportedTextureFormat(
1226 PlatformColor::BestTextureFormat(caps.gpu.render_buffer_format_bgra8888); 1252 caps.gpu.render_buffer_format_bgra8888);
1227 1253
1228 texture_id_allocator_.reset( 1254 texture_id_allocator_.reset(
1229 new TextureIdAllocator(gl, id_allocation_chunk_size_)); 1255 new TextureIdAllocator(gl, id_allocation_chunk_size_));
1230 buffer_id_allocator_.reset( 1256 buffer_id_allocator_.reset(
1231 new BufferIdAllocator(gl, id_allocation_chunk_size_)); 1257 new BufferIdAllocator(gl, id_allocation_chunk_size_));
1232 } 1258 }
1233 1259
1234 int ResourceProvider::CreateChild(const ReturnCallback& return_callback) { 1260 int ResourceProvider::CreateChild(const ReturnCallback& return_callback) {
1235 DCHECK(thread_checker_.CalledOnValidThread()); 1261 DCHECK(thread_checker_.CalledOnValidThread());
1236 1262
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1894 1920
1895 const int kImportance = 2; 1921 const int kImportance = 2;
1896 pmd->CreateSharedGlobalAllocatorDump(guid); 1922 pmd->CreateSharedGlobalAllocatorDump(guid);
1897 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance); 1923 pmd->AddOwnershipEdge(dump->guid(), guid, kImportance);
1898 } 1924 }
1899 1925
1900 return true; 1926 return true;
1901 } 1927 }
1902 1928
1903 } // namespace cc 1929 } // namespace cc
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