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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/base/switches.h" | 5 #include "cc/base/switches.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 namespace switches { | 10 namespace switches { |
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38 | 38 |
39 // Re-rasters everything multiple times to simulate a much slower machine. | 39 // Re-rasters everything multiple times to simulate a much slower machine. |
40 // Give a scale factor to cause raster to take that many times longer to | 40 // Give a scale factor to cause raster to take that many times longer to |
41 // complete, such as --slow-down-raster-scale-factor=25. | 41 // complete, such as --slow-down-raster-scale-factor=25. |
42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; | 42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
43 | 43 |
44 // Check that property changes during paint do not occur. | 44 // Check that property changes during paint do not occur. |
45 const char kStrictLayerPropertyChangeChecking[] = | 45 const char kStrictLayerPropertyChangeChecking[] = |
46 "strict-layer-property-change-checking"; | 46 "strict-layer-property-change-checking"; |
47 | 47 |
| 48 // Compress tile textures for GPUs supporting it. |
| 49 const char kEnableTileCompression[] = "enable-tile-compression"; |
| 50 |
48 // Use a BeginFrame signal from browser to renderer to schedule rendering. | 51 // Use a BeginFrame signal from browser to renderer to schedule rendering. |
49 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; | 52 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; |
50 | 53 |
51 // Enables the GPU benchmarking extension | 54 // Enables the GPU benchmarking extension |
52 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; | 55 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
53 | 56 |
54 // Renders a border around compositor layers to help debug and study | 57 // Renders a border around compositor layers to help debug and study |
55 // layer compositing. | 58 // layer compositing. |
56 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; | 59 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
57 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; | 60 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
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87 "ui-show-replica-screenspace-rects"; | 90 "ui-show-replica-screenspace-rects"; |
88 | 91 |
89 // Prevents the layer tree unit tests from timing out. | 92 // Prevents the layer tree unit tests from timing out. |
90 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; | 93 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
91 | 94 |
92 // Makes pixel tests write their output instead of read it. | 95 // Makes pixel tests write their output instead of read it. |
93 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; | 96 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
94 | 97 |
95 } // namespace switches | 98 } // namespace switches |
96 } // namespace cc | 99 } // namespace cc |
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