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Issue 1713503002: Reland Allow one-copy and zero-copy task tile worker pools to use compressed textures. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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38 38
39 // Re-rasters everything multiple times to simulate a much slower machine. 39 // Re-rasters everything multiple times to simulate a much slower machine.
40 // Give a scale factor to cause raster to take that many times longer to 40 // Give a scale factor to cause raster to take that many times longer to
41 // complete, such as --slow-down-raster-scale-factor=25. 41 // complete, such as --slow-down-raster-scale-factor=25.
42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; 42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
43 43
44 // Check that property changes during paint do not occur. 44 // Check that property changes during paint do not occur.
45 const char kStrictLayerPropertyChangeChecking[] = 45 const char kStrictLayerPropertyChangeChecking[] =
46 "strict-layer-property-change-checking"; 46 "strict-layer-property-change-checking";
47 47
48 // Compress tile textures for GPUs supporting it.
49 const char kEnableTileCompression[] = "enable-tile-compression";
50
48 // Use a BeginFrame signal from browser to renderer to schedule rendering. 51 // Use a BeginFrame signal from browser to renderer to schedule rendering.
49 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling"; 52 const char kEnableBeginFrameScheduling[] = "enable-begin-frame-scheduling";
50 53
51 // Enables the GPU benchmarking extension 54 // Enables the GPU benchmarking extension
52 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; 55 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
53 56
54 // Renders a border around compositor layers to help debug and study 57 // Renders a border around compositor layers to help debug and study
55 // layer compositing. 58 // layer compositing.
56 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; 59 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
57 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; 60 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
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87 "ui-show-replica-screenspace-rects"; 90 "ui-show-replica-screenspace-rects";
88 91
89 // Prevents the layer tree unit tests from timing out. 92 // Prevents the layer tree unit tests from timing out.
90 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 93 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
91 94
92 // Makes pixel tests write their output instead of read it. 95 // Makes pixel tests write their output instead of read it.
93 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 96 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
94 97
95 } // namespace switches 98 } // namespace switches
96 } // namespace cc 99 } // namespace cc
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