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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 5 #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| 6 #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 6 #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
| 7 | 7 |
| 8 #include <iosfwd> | 8 #include <iosfwd> |
| 9 #include <string> | 9 #include <string> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/gtest_prod_util.h" | 12 #include "base/gtest_prod_util.h" |
| 13 #include "base/macros.h" | 13 #include "base/macros.h" |
| 14 | 14 |
| 15 namespace base { | 15 namespace base { |
| 16 class FilePath; | 16 class FilePath; |
| 17 } | 17 } |
| 18 | 18 |
| 19 class Builder; | 19 class Builder; |
| 20 class BuildSettings; | 20 class BuildSettings; |
| 21 class Err; | 21 class Err; |
| 22 class Target; | 22 class Target; |
| 23 | 23 |
| 24 class VisualStudioWriter { | 24 class VisualStudioWriter { |
| 25 public: | 25 public: |
| 26 enum Version { |
| 27 Vs2013 = 1, // Visual Studio 2013 |
| 28 Vs2015 // Visual Studio 2015 |
| 29 }; |
| 30 |
| 26 // On failure will populate |err| and will return false. | 31 // On failure will populate |err| and will return false. |
| 27 static bool RunAndWriteFiles(const BuildSettings* build_settings, | 32 static bool RunAndWriteFiles(const BuildSettings* build_settings, |
| 28 Builder* builder, | 33 Builder* builder, |
| 34 Version version, |
| 29 Err* err); | 35 Err* err); |
| 30 | 36 |
| 31 private: | 37 private: |
| 32 FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); | 38 FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); |
| 33 FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, | 39 FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, |
| 34 ResolveSolutionFolders_AbsPath); | 40 ResolveSolutionFolders_AbsPath); |
| 35 | 41 |
| 36 // Solution project or folder. | 42 // Solution project or folder. |
| 37 struct SolutionEntry { | 43 struct SolutionEntry { |
| 38 SolutionEntry(const std::string& name, | 44 SolutionEntry(const std::string& name, |
| (...skipping 21 matching lines...) Expand all Loading... |
| 60 | 66 |
| 61 // Absolute label dir path. | 67 // Absolute label dir path. |
| 62 std::string label_dir_path; | 68 std::string label_dir_path; |
| 63 // Configuration platform. May be different than solution config platform. | 69 // Configuration platform. May be different than solution config platform. |
| 64 std::string config_platform; | 70 std::string config_platform; |
| 65 }; | 71 }; |
| 66 | 72 |
| 67 using SolutionProjects = std::vector<SolutionProject*>; | 73 using SolutionProjects = std::vector<SolutionProject*>; |
| 68 using SolutionFolders = std::vector<SolutionEntry*>; | 74 using SolutionFolders = std::vector<SolutionEntry*>; |
| 69 | 75 |
| 70 explicit VisualStudioWriter(const BuildSettings* build_settings); | 76 explicit VisualStudioWriter(const BuildSettings* build_settings, |
| 77 Version version); |
| 71 ~VisualStudioWriter(); | 78 ~VisualStudioWriter(); |
| 72 | 79 |
| 73 bool WriteProjectFiles(const Target* target, Err* err); | 80 bool WriteProjectFiles(const Target* target, Err* err); |
| 74 bool WriteProjectFileContents(std::ostream& out, | 81 bool WriteProjectFileContents(std::ostream& out, |
| 75 const SolutionProject& solution_project, | 82 const SolutionProject& solution_project, |
| 76 const Target* target, | 83 const Target* target, |
| 77 Err* err); | 84 Err* err); |
| 78 void WriteFiltersFileContents(std::ostream& out, const Target* target); | 85 void WriteFiltersFileContents(std::ostream& out, const Target* target); |
| 79 bool WriteSolutionFile(Err* err); | 86 bool WriteSolutionFile(Err* err); |
| 80 void WriteSolutionFileContents(std::ostream& out, | 87 void WriteSolutionFileContents(std::ostream& out, |
| 81 const base::FilePath& solution_dir_path); | 88 const base::FilePath& solution_dir_path); |
| 82 | 89 |
| 83 // Resolves all solution folders (parent folders for projects) into |folders_| | 90 // Resolves all solution folders (parent folders for projects) into |folders_| |
| 84 // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. | 91 // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. |
| 85 void ResolveSolutionFolders(); | 92 void ResolveSolutionFolders(); |
| 86 | 93 |
| 87 const BuildSettings* build_settings_; | 94 const BuildSettings* build_settings_; |
| 88 | 95 |
| 96 // Toolset version. |
| 97 const char* toolset_version_; |
| 98 |
| 99 // Project version. |
| 100 const char* project_version_; |
| 101 |
| 102 // Visual Studio version string. |
| 103 const char* version_string_; |
| 104 |
| 89 // Indicates if project files are generated for Debug mode configuration. | 105 // Indicates if project files are generated for Debug mode configuration. |
| 90 bool is_debug_config_; | 106 bool is_debug_config_; |
| 91 | 107 |
| 92 // Platform for solution configuration (Win32, x64). Some projects may be | 108 // Platform for solution configuration (Win32, x64). Some projects may be |
| 93 // configured for different platform. | 109 // configured for different platform. |
| 94 std::string config_platform_; | 110 std::string config_platform_; |
| 95 | 111 |
| 96 // All projects contained by solution. | 112 // All projects contained by solution. |
| 97 SolutionProjects projects_; | 113 SolutionProjects projects_; |
| 98 | 114 |
| 99 // Absolute root solution folder path. | 115 // Absolute root solution folder path. |
| 100 std::string root_folder_path_; | 116 std::string root_folder_path_; |
| 101 | 117 |
| 102 // Folders for all solution projects. | 118 // Folders for all solution projects. |
| 103 SolutionFolders folders_; | 119 SolutionFolders folders_; |
| 104 | 120 |
| 105 // Semicolon-separated Windows SDK include directories. | 121 // Semicolon-separated Windows SDK include directories. |
| 106 std::string windows_kits_include_dirs_; | 122 std::string windows_kits_include_dirs_; |
| 107 | 123 |
| 108 DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); | 124 DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); |
| 109 }; | 125 }; |
| 110 | 126 |
| 111 #endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ | 127 #endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_ |
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