Index: blimp/client/feature/compositor/blimp_layer_tree_settings.cc |
diff --git a/blimp/client/feature/compositor/blimp_layer_tree_settings.cc b/blimp/client/feature/compositor/blimp_layer_tree_settings.cc |
index dea07931c8d34a1a898480bc53601382f4df3e15..3019bc2dd18478a5e67632a0c2befdf7c8cd6544 100644 |
--- a/blimp/client/feature/compositor/blimp_layer_tree_settings.cc |
+++ b/blimp/client/feature/compositor/blimp_layer_tree_settings.cc |
@@ -67,12 +67,13 @@ void PopulateCommonLayerTreeSettings(cc::LayerTreeSettings* settings) { |
settings->renderer_settings.highp_threshold_min = 2048; |
settings->ignore_root_layer_flings = false; |
bool use_low_memory_policy = base::SysInfo::IsLowEndDevice(); |
- settings->renderer_settings.use_rgba_4444_textures = use_low_memory_policy; |
if (use_low_memory_policy) { |
// On low-end we want to be very carefull about killing other |
// apps. So initially we use 50% more memory to avoid flickering |
// or raster-on-demand. |
settings->max_memory_for_prepaint_percentage = 67; |
+ |
+ settings->renderer_settings.preferred_tile_format = cc::RGBA_4444; |
} else { |
// On other devices we have increased memory excessively to avoid |
// raster-on-demand already, so now we reserve 50% _only_ to avoid |