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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "barcode.h" | 7 #include "barcode.h" |
8 #include "BC_UtilCodingConvert.h" | 8 #include "BC_UtilCodingConvert.h" |
| 9 |
9 CBC_UtilCodingConvert::CBC_UtilCodingConvert() {} | 10 CBC_UtilCodingConvert::CBC_UtilCodingConvert() {} |
| 11 |
10 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() {} | 12 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() {} |
| 13 |
11 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString& src, | 14 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString& src, |
12 CFX_ByteString& dst) { | 15 CFX_ByteString& dst) { |
13 dst.ConvertFrom(src); | 16 dst = CFX_ByteString::FromUnicode(src); |
14 } | 17 } |
| 18 |
15 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, | 19 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, |
16 CFX_ByteString& dst) { | 20 CFX_ByteString& dst) { |
17 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); | 21 CFX_WideString unicode = CFX_WideString::FromLocal(src); |
18 dst = unicode.UTF8Encode(); | 22 dst = unicode.UTF8Encode(); |
19 } | 23 } |
| 24 |
20 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, | 25 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, |
21 CFX_ByteArray& dst) { | 26 CFX_ByteArray& dst) { |
22 CFX_WideString unicode = CFX_WideString::FromLocal(src, src.GetLength()); | 27 CFX_WideString unicode = CFX_WideString::FromLocal(src); |
23 CFX_ByteString utf8 = unicode.UTF8Encode(); | 28 CFX_ByteString utf8 = unicode.UTF8Encode(); |
24 for (int32_t i = 0; i < utf8.GetLength(); i++) { | 29 for (int32_t i = 0; i < utf8.GetLength(); i++) { |
25 dst.Add(utf8[i]); | 30 dst.Add(utf8[i]); |
26 } | 31 } |
27 } | 32 } |
| 33 |
28 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray& src, | 34 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray& src, |
29 CFX_ByteString& dst) { | 35 CFX_ByteString& dst) { |
30 CFX_ByteString utf8; | 36 CFX_ByteString utf8; |
31 for (int32_t i = 0; i < src.GetSize(); i++) { | 37 for (int32_t i = 0; i < src.GetSize(); i++) { |
32 utf8 += src[i]; | 38 utf8 += src[i]; |
33 } | 39 } |
34 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8, utf8.GetLength()); | 40 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8, utf8.GetLength()); |
35 dst.ConvertFrom(unicode); | 41 dst = CFX_ByteString::FromUnicode(unicode); |
36 } | 42 } |
| 43 |
37 void CBC_UtilCodingConvert::Utf8ToLocale(const uint8_t* src, | 44 void CBC_UtilCodingConvert::Utf8ToLocale(const uint8_t* src, |
38 int32_t count, | 45 int32_t count, |
39 CFX_ByteString& dst) { | 46 CFX_ByteString& dst) { |
40 CFX_WideString unicode = CFX_WideString::FromUTF8((const char*)src, count); | 47 CFX_WideString unicode = CFX_WideString::FromUTF8((const char*)src, count); |
41 dst.ConvertFrom(unicode); | 48 dst = CFX_ByteString::FromUnicode(unicode); |
42 } | 49 } |
| 50 |
43 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString& src, | 51 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString& src, |
44 CFX_ByteString& dst) { | 52 CFX_ByteString& dst) { |
45 dst = src.UTF8Encode(); | 53 dst = src.UTF8Encode(); |
46 } | 54 } |
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