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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ | 5 #ifndef CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |
6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ | 6 #define CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include <deque> | 10 #include <deque> |
11 #include <string> | 11 #include <string> |
12 #include <vector> | 12 #include <vector> |
13 | 13 |
14 #include "base/containers/scoped_ptr_hash_map.h" | 14 #include "base/containers/scoped_ptr_hash_map.h" |
15 #include "base/macros.h" | 15 #include "base/macros.h" |
16 #include "base/memory/ref_counted.h" | 16 #include "base/memory/ref_counted.h" |
17 #include "base/memory/scoped_ptr.h" | 17 #include "base/memory/scoped_ptr.h" |
18 #include "base/memory/weak_ptr.h" | 18 #include "base/memory/weak_ptr.h" |
19 #include "build/build_config.h" | 19 #include "build/build_config.h" |
20 #include "content/common/content_export.h" | 20 #include "content/common/content_export.h" |
21 #include "content/common/content_param_traits.h" | 21 #include "content/common/content_param_traits.h" |
22 #include "content/common/gpu/gpu_memory_manager.h" | 22 #include "content/common/gpu/gpu_memory_manager.h" |
23 #include "gpu/command_buffer/common/constants.h" | |
23 #include "ipc/ipc_listener.h" | 24 #include "ipc/ipc_listener.h" |
24 #include "ipc/ipc_sender.h" | 25 #include "ipc/ipc_sender.h" |
no sievers
2016/02/22 21:57:42
unused ipc/ includes, yay...
you need to fwd decla
Fady Samuel
2016/02/23 04:45:27
Done.
| |
25 #include "ipc/message_router.h" | 26 #include "ipc/message_router.h" |
26 #include "ui/gfx/gpu_memory_buffer.h" | 27 #include "ui/gfx/gpu_memory_buffer.h" |
27 #include "ui/gfx/native_widget_types.h" | 28 #include "ui/gfx/native_widget_types.h" |
28 #include "ui/gl/gl_surface.h" | 29 #include "ui/gl/gl_surface.h" |
30 #include "url/gurl.h" | |
29 | 31 |
30 namespace base { | 32 namespace base { |
31 class WaitableEvent; | 33 class WaitableEvent; |
32 } | 34 } |
33 | 35 |
34 namespace gfx { | 36 namespace gfx { |
35 class GLShareGroup; | 37 class GLShareGroup; |
36 } | 38 } |
37 | 39 |
38 namespace gpu { | 40 namespace gpu { |
39 class PreemptionFlag; | 41 class PreemptionFlag; |
40 class SyncPointClient; | 42 class SyncPointClient; |
41 class SyncPointManager; | 43 class SyncPointManager; |
42 struct SyncToken; | 44 struct SyncToken; |
43 union ValueState; | 45 union ValueState; |
44 namespace gles2 { | 46 namespace gles2 { |
45 class FramebufferCompletenessCache; | 47 class FramebufferCompletenessCache; |
46 class MailboxManager; | 48 class MailboxManager; |
47 class ProgramCache; | 49 class ProgramCache; |
48 class ShaderTranslatorCache; | 50 class ShaderTranslatorCache; |
49 } | 51 } |
50 } | 52 } |
51 | 53 |
52 namespace IPC { | 54 namespace IPC { |
53 struct ChannelHandle; | 55 struct ChannelHandle; |
54 class SyncChannel; | |
55 } | 56 } |
56 | 57 |
57 struct GPUCreateCommandBufferConfig; | |
58 struct GpuMsg_EstablishChannel_Params; | |
59 | |
60 namespace content { | 58 namespace content { |
61 class GpuChannel; | 59 class GpuChannel; |
60 class GpuChannelManagerDelegate; | |
62 class GpuMemoryBufferFactory; | 61 class GpuMemoryBufferFactory; |
63 class GpuWatchdog; | 62 class GpuWatchdog; |
63 class ImageTransportHelper; | |
64 struct EstablishChannelParams; | |
65 #if defined(OS_MACOSX) | |
66 struct BufferPresentedParams; | |
67 #endif | |
64 | 68 |
65 // A GpuChannelManager is a thread responsible for issuing rendering commands | 69 // A GpuChannelManager is a thread responsible for issuing rendering commands |
66 // managing the lifetimes of GPU channels and forwarding IPC requests from the | 70 // managing the lifetimes of GPU channels and forwarding IPC requests from the |
67 // browser process to them based on the corresponding renderer ID. | 71 // browser process to them based on the corresponding renderer ID. |
68 class CONTENT_EXPORT GpuChannelManager : public IPC::Listener, | 72 class CONTENT_EXPORT GpuChannelManager { |
69 public IPC::Sender { | |
70 public: | 73 public: |
71 GpuChannelManager(IPC::SyncChannel* channel, | 74 GpuChannelManager(GpuChannelManagerDelegate* delegate, |
72 GpuWatchdog* watchdog, | 75 GpuWatchdog* watchdog, |
73 base::SingleThreadTaskRunner* task_runner, | 76 base::SingleThreadTaskRunner* task_runner, |
74 base::SingleThreadTaskRunner* io_task_runner, | 77 base::SingleThreadTaskRunner* io_task_runner, |
75 base::WaitableEvent* shutdown_event, | 78 base::WaitableEvent* shutdown_event, |
76 gpu::SyncPointManager* sync_point_manager, | 79 gpu::SyncPointManager* sync_point_manager, |
77 GpuMemoryBufferFactory* gpu_memory_buffer_factory); | 80 GpuMemoryBufferFactory* gpu_memory_buffer_factory); |
78 ~GpuChannelManager() override; | 81 virtual ~GpuChannelManager(); |
82 | |
83 GpuChannelManagerDelegate* delegate() { return delegate_; } | |
84 const GpuChannelManagerDelegate* delegate() const { return delegate_; } | |
no sievers
2016/02/22 21:57:42
nit: why two getters? you just need one getter tha
Fady Samuel
2016/02/23 04:45:27
This is a pattern we've been using in Mus, but it'
| |
85 | |
86 void EstablishChannel(const EstablishChannelParams& params); | |
87 void CloseChannel(const IPC::ChannelHandle& channel_handle); | |
88 void PopulateShaderCache(const std::string& shader); | |
89 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
90 int client_id, | |
91 const gpu::SyncToken& sync_token); | |
92 void UpdateValueState(int client_id, | |
93 unsigned int target, | |
94 const gpu::ValueState& state); | |
95 #if defined(OS_ANDROID) | |
96 void WakeUpGpu(); | |
97 #endif | |
98 void DestroyAllChannels(); | |
79 | 99 |
80 // Remove the channel for a particular renderer. | 100 // Remove the channel for a particular renderer. |
81 void RemoveChannel(int client_id); | 101 void RemoveChannel(int client_id); |
82 | 102 |
83 // Listener overrides. | |
84 bool OnMessageReceived(const IPC::Message& msg) override; | |
85 | |
86 // Sender overrides. | |
87 bool Send(IPC::Message* msg) override; | |
88 | |
89 void LoseAllContexts(); | 103 void LoseAllContexts(); |
90 | 104 |
91 int GenerateRouteID(); | 105 int GenerateRouteID(); |
92 void AddRoute(int32_t routing_id, IPC::Listener* listener); | 106 void AddImageTransportSurface(int32_t routing_id, |
93 void RemoveRoute(int32_t routing_id); | 107 ImageTransportHelper* image_transport_helper); |
108 void RemoveImageTransportSurface(int32_t routing_id); | |
109 #if defined(OS_MACOSX) | |
110 void BufferPresented(int32_t routing_id, const BufferPresentedParams& params); | |
111 #endif | |
94 | 112 |
95 gpu::gles2::ProgramCache* program_cache(); | 113 gpu::gles2::ProgramCache* program_cache(); |
96 gpu::gles2::ShaderTranslatorCache* shader_translator_cache(); | 114 gpu::gles2::ShaderTranslatorCache* shader_translator_cache(); |
97 gpu::gles2::FramebufferCompletenessCache* framebuffer_completeness_cache(); | 115 gpu::gles2::FramebufferCompletenessCache* framebuffer_completeness_cache(); |
98 | 116 |
99 GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; } | 117 GpuMemoryManager* gpu_memory_manager() { return &gpu_memory_manager_; } |
100 | 118 |
101 GpuChannel* LookupChannel(int32_t client_id) const; | 119 GpuChannel* LookupChannel(int32_t client_id) const; |
102 | 120 |
103 gfx::GLSurface* GetDefaultOffscreenSurface(); | 121 gfx::GLSurface* GetDefaultOffscreenSurface(); |
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140 | 158 |
141 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; | 159 scoped_refptr<base::SingleThreadTaskRunner> task_runner_; |
142 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; | 160 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; |
143 | 161 |
144 // These objects manage channels to individual renderer processes there is | 162 // These objects manage channels to individual renderer processes there is |
145 // one channel for each renderer process that has connected to this GPU | 163 // one channel for each renderer process that has connected to this GPU |
146 // process. | 164 // process. |
147 base::ScopedPtrHashMap<int32_t, scoped_ptr<GpuChannel>> gpu_channels_; | 165 base::ScopedPtrHashMap<int32_t, scoped_ptr<GpuChannel>> gpu_channels_; |
148 | 166 |
149 private: | 167 private: |
150 // Message handlers. | 168 void InternalDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id); |
151 bool OnControlMessageReceived(const IPC::Message& msg); | 169 void InternalDestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id, |
152 void OnEstablishChannel(const GpuMsg_EstablishChannel_Params& params); | 170 int client_id); |
153 void OnCloseChannel(const IPC::ChannelHandle& channel_handle); | |
154 void OnVisibilityChanged(int32_t render_view_id, | |
155 int32_t client_id, | |
156 bool visible); | |
157 void OnLoadedShader(const std::string& shader); | |
158 void DestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, int client_id); | |
159 void DestroyGpuMemoryBufferOnIO(gfx::GpuMemoryBufferId id, int client_id); | |
160 void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id, | |
161 int client_id, | |
162 const gpu::SyncToken& sync_token); | |
163 | |
164 void OnUpdateValueState(int client_id, | |
165 unsigned int target, | |
166 const gpu::ValueState& state); | |
167 #if defined(OS_ANDROID) | 171 #if defined(OS_ANDROID) |
168 void OnWakeUpGpu(); | |
169 void ScheduleWakeUpGpu(); | 172 void ScheduleWakeUpGpu(); |
170 void DoWakeUpGpu(); | 173 void DoWakeUpGpu(); |
171 #endif | 174 #endif |
172 void OnLoseAllContexts(); | |
173 | 175 |
174 // Used to send and receive IPC messages from the browser process. | 176 GpuChannelManagerDelegate* const delegate_; |
175 IPC::SyncChannel* const channel_; | 177 IDMap<ImageTransportHelper> image_transport_map_; |
176 IPC::MessageRouter router_; | |
177 | 178 |
178 GpuWatchdog* watchdog_; | 179 GpuWatchdog* watchdog_; |
179 | 180 |
180 base::WaitableEvent* shutdown_event_; | 181 base::WaitableEvent* shutdown_event_; |
181 | 182 |
182 scoped_refptr<gfx::GLShareGroup> share_group_; | 183 scoped_refptr<gfx::GLShareGroup> share_group_; |
183 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_; | 184 scoped_refptr<gpu::gles2::MailboxManager> mailbox_manager_; |
184 scoped_refptr<gpu::PreemptionFlag> preemption_flag_; | 185 scoped_refptr<gpu::PreemptionFlag> preemption_flag_; |
185 GpuMemoryManager gpu_memory_manager_; | 186 GpuMemoryManager gpu_memory_manager_; |
186 // SyncPointManager guaranteed to outlive running MessageLoop. | 187 // SyncPointManager guaranteed to outlive running MessageLoop. |
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203 // that any WeakPtrs to Controller are invalidated before its members | 204 // that any WeakPtrs to Controller are invalidated before its members |
204 // variable's destructors are executed, rendering them invalid. | 205 // variable's destructors are executed, rendering them invalid. |
205 base::WeakPtrFactory<GpuChannelManager> weak_factory_; | 206 base::WeakPtrFactory<GpuChannelManager> weak_factory_; |
206 | 207 |
207 DISALLOW_COPY_AND_ASSIGN(GpuChannelManager); | 208 DISALLOW_COPY_AND_ASSIGN(GpuChannelManager); |
208 }; | 209 }; |
209 | 210 |
210 } // namespace content | 211 } // namespace content |
211 | 212 |
212 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ | 213 #endif // CONTENT_COMMON_GPU_GPU_CHANNEL_MANAGER_H_ |
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