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Side by Side Diff: content/common/gpu/gpu_channel_manager.cc

Issue 1711533002: Decouple browser-specific GPU IPC messages from GPU service IPCs (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed another Windows Build issue Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/gpu_channel_manager.h" 5 #include "content/common/gpu/gpu_channel_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "base/command_line.h" 11 #include "base/command_line.h"
12 #include "base/location.h" 12 #include "base/location.h"
13 #include "base/single_thread_task_runner.h" 13 #include "base/single_thread_task_runner.h"
14 #include "base/thread_task_runner_handle.h" 14 #include "base/thread_task_runner_handle.h"
15 #include "build/build_config.h" 15 #include "build/build_config.h"
16 #include "content/common/gpu/establish_channel_params.h"
16 #include "content/common/gpu/gpu_channel.h" 17 #include "content/common/gpu/gpu_channel.h"
18 #include "content/common/gpu/gpu_channel_manager_delegate.h"
17 #include "content/common/gpu/gpu_memory_buffer_factory.h" 19 #include "content/common/gpu/gpu_memory_buffer_factory.h"
18 #include "content/common/gpu/gpu_memory_manager.h" 20 #include "content/common/gpu/gpu_memory_manager.h"
19 #include "content/common/gpu/gpu_messages.h" 21 #include "content/common/gpu/gpu_messages.h"
22 #include "content/common/gpu/image_transport_surface.h"
20 #include "content/public/common/content_switches.h" 23 #include "content/public/common/content_switches.h"
24 #include "gpu/command_buffer/common/sync_token.h"
21 #include "gpu/command_buffer/common/value_state.h" 25 #include "gpu/command_buffer/common/value_state.h"
22 #include "gpu/command_buffer/service/feature_info.h" 26 #include "gpu/command_buffer/service/feature_info.h"
23 #include "gpu/command_buffer/service/gpu_switches.h" 27 #include "gpu/command_buffer/service/gpu_switches.h"
24 #include "gpu/command_buffer/service/mailbox_manager.h" 28 #include "gpu/command_buffer/service/mailbox_manager.h"
25 #include "gpu/command_buffer/service/memory_program_cache.h" 29 #include "gpu/command_buffer/service/memory_program_cache.h"
26 #include "gpu/command_buffer/service/shader_translator_cache.h" 30 #include "gpu/command_buffer/service/shader_translator_cache.h"
27 #include "gpu/command_buffer/service/sync_point_manager.h" 31 #include "gpu/command_buffer/service/sync_point_manager.h"
28 #include "ipc/message_filter.h" 32 #include "ipc/message_filter.h"
29 #include "ipc/message_router.h" 33 #include "ipc/message_router.h"
30 #include "ui/gl/gl_bindings.h" 34 #include "ui/gl/gl_bindings.h"
31 #include "ui/gl/gl_share_group.h" 35 #include "ui/gl/gl_share_group.h"
32 36
33 namespace content { 37 namespace content {
34 38
35 namespace { 39 namespace {
36 #if defined(OS_ANDROID) 40 #if defined(OS_ANDROID)
37 // Amount of time we expect the GPU to stay powered up without being used. 41 // Amount of time we expect the GPU to stay powered up without being used.
38 const int kMaxGpuIdleTimeMs = 40; 42 const int kMaxGpuIdleTimeMs = 40;
39 // Maximum amount of time we keep pinging the GPU waiting for the client to 43 // Maximum amount of time we keep pinging the GPU waiting for the client to
40 // draw. 44 // draw.
41 const int kMaxKeepAliveTimeMs = 200; 45 const int kMaxKeepAliveTimeMs = 200;
42 #endif 46 #endif
43 47
44 } 48 }
45 49
46 GpuChannelManager::GpuChannelManager( 50 GpuChannelManager::GpuChannelManager(
47 IPC::SyncChannel* channel, 51 GpuChannelManagerDelegate* delegate,
48 GpuWatchdog* watchdog, 52 GpuWatchdog* watchdog,
49 base::SingleThreadTaskRunner* task_runner, 53 base::SingleThreadTaskRunner* task_runner,
50 base::SingleThreadTaskRunner* io_task_runner, 54 base::SingleThreadTaskRunner* io_task_runner,
51 base::WaitableEvent* shutdown_event, 55 base::WaitableEvent* shutdown_event,
52 gpu::SyncPointManager* sync_point_manager, 56 gpu::SyncPointManager* sync_point_manager,
53 GpuMemoryBufferFactory* gpu_memory_buffer_factory) 57 GpuMemoryBufferFactory* gpu_memory_buffer_factory)
54 : task_runner_(task_runner), 58 : task_runner_(task_runner),
55 io_task_runner_(io_task_runner), 59 io_task_runner_(io_task_runner),
56 channel_(channel), 60 delegate_(delegate),
57 watchdog_(watchdog), 61 watchdog_(watchdog),
58 shutdown_event_(shutdown_event), 62 shutdown_event_(shutdown_event),
59 share_group_(new gfx::GLShareGroup), 63 share_group_(new gfx::GLShareGroup),
60 mailbox_manager_(gpu::gles2::MailboxManager::Create()), 64 mailbox_manager_(gpu::gles2::MailboxManager::Create()),
61 gpu_memory_manager_(this), 65 gpu_memory_manager_(this),
62 sync_point_manager_(sync_point_manager), 66 sync_point_manager_(sync_point_manager),
63 sync_point_client_waiter_( 67 sync_point_client_waiter_(
64 sync_point_manager->CreateSyncPointClientWaiter()), 68 sync_point_manager->CreateSyncPointClientWaiter()),
65 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), 69 gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
66 weak_factory_(this) { 70 weak_factory_(this) {
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 105
102 gpu::gles2::FramebufferCompletenessCache* 106 gpu::gles2::FramebufferCompletenessCache*
103 GpuChannelManager::framebuffer_completeness_cache() { 107 GpuChannelManager::framebuffer_completeness_cache() {
104 if (!framebuffer_completeness_cache_.get()) 108 if (!framebuffer_completeness_cache_.get())
105 framebuffer_completeness_cache_ = 109 framebuffer_completeness_cache_ =
106 new gpu::gles2::FramebufferCompletenessCache; 110 new gpu::gles2::FramebufferCompletenessCache;
107 return framebuffer_completeness_cache_.get(); 111 return framebuffer_completeness_cache_.get();
108 } 112 }
109 113
110 void GpuChannelManager::RemoveChannel(int client_id) { 114 void GpuChannelManager::RemoveChannel(int client_id) {
111 Send(new GpuHostMsg_DestroyChannel(client_id)); 115 delegate_->DidDestroyChannel(client_id);
112 gpu_channels_.erase(client_id); 116 gpu_channels_.erase(client_id);
113 } 117 }
114 118
115 int GpuChannelManager::GenerateRouteID() { 119 int GpuChannelManager::GenerateRouteID() {
116 static int last_id = 0; 120 static int last_id = 0;
117 return ++last_id; 121 return ++last_id;
118 } 122 }
119 123
120 void GpuChannelManager::AddRoute(int32_t routing_id, IPC::Listener* listener) { 124 void GpuChannelManager::AddImageTransportSurface(
121 router_.AddRoute(routing_id, listener); 125 int32_t routing_id,
no sievers 2016/02/22 21:57:42 If this doesn't use AddRoute() can you rename it?
Fady Samuel 2016/02/23 04:45:26 Done.
126 ImageTransportHelper* image_transport_helper) {
127 image_transport_map_.AddWithID(image_transport_helper, routing_id);
122 } 128 }
123 129
124 void GpuChannelManager::RemoveRoute(int32_t routing_id) { 130 void GpuChannelManager::RemoveImageTransportSurface(int32_t routing_id) {
125 router_.RemoveRoute(routing_id); 131 image_transport_map_.Remove(routing_id);
126 } 132 }
127 133
134 #if defined(OS_MACOSX)
135 void GpuChannelManager::BufferPresented(int32_t routing_id,
136 const BufferPresentedParams& params) {
137 ImageTransportHelper* helper = image_transport_map_.Lookup(routing_id);
138 if (helper)
139 helper->BufferPresented(params);
140 }
141 #endif
142
128 GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const { 143 GpuChannel* GpuChannelManager::LookupChannel(int32_t client_id) const {
129 const auto& it = gpu_channels_.find(client_id); 144 const auto& it = gpu_channels_.find(client_id);
130 return it != gpu_channels_.end() ? it->second : nullptr; 145 return it != gpu_channels_.end() ? it->second : nullptr;
131 } 146 }
132 147
133 bool GpuChannelManager::OnControlMessageReceived(const IPC::Message& msg) {
134 bool handled = true;
135 IPC_BEGIN_MESSAGE_MAP(GpuChannelManager, msg)
136 IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
137 IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
138 IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
139 IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
140 IPC_MESSAGE_HANDLER(GpuMsg_UpdateValueState, OnUpdateValueState)
141 #if defined(OS_ANDROID)
142 IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu);
143 #endif
144 IPC_MESSAGE_UNHANDLED(handled = false)
145 IPC_END_MESSAGE_MAP()
146 return handled;
147 }
148
149 bool GpuChannelManager::OnMessageReceived(const IPC::Message& msg) {
150 if (msg.routing_id() == MSG_ROUTING_CONTROL)
151 return OnControlMessageReceived(msg);
152
153 return router_.RouteMessage(msg);
154 }
155
156 bool GpuChannelManager::Send(IPC::Message* msg) {
157 return channel_->Send(msg);
158 }
159
160 scoped_ptr<GpuChannel> GpuChannelManager::CreateGpuChannel( 148 scoped_ptr<GpuChannel> GpuChannelManager::CreateGpuChannel(
161 int client_id, 149 int client_id,
162 uint64_t client_tracing_id, 150 uint64_t client_tracing_id,
163 bool preempts, 151 bool preempts,
164 bool allow_view_command_buffers, 152 bool allow_view_command_buffers,
165 bool allow_real_time_streams) { 153 bool allow_real_time_streams) {
166 return make_scoped_ptr(new GpuChannel( 154 return make_scoped_ptr(new GpuChannel(
167 this, sync_point_manager(), watchdog_, share_group(), mailbox_manager(), 155 this, sync_point_manager(), watchdog_, share_group(), mailbox_manager(),
168 preempts ? preemption_flag() : nullptr, task_runner_.get(), 156 preempts ? preemption_flag() : nullptr, task_runner_.get(),
169 io_task_runner_.get(), client_id, client_tracing_id, 157 io_task_runner_.get(), client_id, client_tracing_id,
170 allow_view_command_buffers, allow_real_time_streams)); 158 allow_view_command_buffers, allow_real_time_streams));
171 } 159 }
172 160
173 void GpuChannelManager::OnEstablishChannel( 161 void GpuChannelManager::EstablishChannel(const EstablishChannelParams& params) {
174 const GpuMsg_EstablishChannel_Params& params) {
175 scoped_ptr<GpuChannel> channel(CreateGpuChannel( 162 scoped_ptr<GpuChannel> channel(CreateGpuChannel(
176 params.client_id, params.client_tracing_id, params.preempts, 163 params.client_id, params.client_tracing_id, params.preempts,
177 params.allow_view_command_buffers, params.allow_real_time_streams)); 164 params.allow_view_command_buffers, params.allow_real_time_streams));
178 if (!params.preempts) 165 if (!params.preempts)
179 channel->SetPreemptByFlag(preemption_flag_.get()); 166 channel->SetPreemptByFlag(preemption_flag_.get());
180 IPC::ChannelHandle channel_handle = channel->Init(shutdown_event_); 167 IPC::ChannelHandle channel_handle = channel->Init(shutdown_event_);
181 168
182 gpu_channels_.set(params.client_id, std::move(channel)); 169 gpu_channels_.set(params.client_id, std::move(channel));
183 170
184 Send(new GpuHostMsg_ChannelEstablished(channel_handle)); 171 delegate_->ChannelEstablished(channel_handle);
185 } 172 }
186 173
187 void GpuChannelManager::OnCloseChannel( 174 void GpuChannelManager::CloseChannel(const IPC::ChannelHandle& channel_handle) {
188 const IPC::ChannelHandle& channel_handle) {
189 for (auto it = gpu_channels_.begin(); it != gpu_channels_.end(); ++it) { 175 for (auto it = gpu_channels_.begin(); it != gpu_channels_.end(); ++it) {
190 if (it->second->channel_id() == channel_handle.name) { 176 if (it->second->channel_id() == channel_handle.name) {
191 gpu_channels_.erase(it); 177 gpu_channels_.erase(it);
192 return; 178 return;
193 } 179 }
194 } 180 }
195 } 181 }
196 182
197 void GpuChannelManager::DestroyGpuMemoryBuffer( 183 void GpuChannelManager::InternalDestroyGpuMemoryBuffer(
198 gfx::GpuMemoryBufferId id, 184 gfx::GpuMemoryBufferId id,
199 int client_id) { 185 int client_id) {
200 io_task_runner_->PostTask( 186 io_task_runner_->PostTask(
201 FROM_HERE, base::Bind(&GpuChannelManager::DestroyGpuMemoryBufferOnIO, 187 FROM_HERE,
202 base::Unretained(this), id, client_id)); 188 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO,
189 base::Unretained(this), id, client_id));
203 } 190 }
204 191
205 void GpuChannelManager::DestroyGpuMemoryBufferOnIO( 192 void GpuChannelManager::InternalDestroyGpuMemoryBufferOnIO(
206 gfx::GpuMemoryBufferId id, 193 gfx::GpuMemoryBufferId id,
207 int client_id) { 194 int client_id) {
208 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id); 195 gpu_memory_buffer_factory_->DestroyGpuMemoryBuffer(id, client_id);
209 } 196 }
210 197
211 void GpuChannelManager::OnDestroyGpuMemoryBuffer( 198 void GpuChannelManager::DestroyGpuMemoryBuffer(
212 gfx::GpuMemoryBufferId id, 199 gfx::GpuMemoryBufferId id,
213 int client_id, 200 int client_id,
214 const gpu::SyncToken& sync_token) { 201 const gpu::SyncToken& sync_token) {
215 if (sync_token.HasData()) { 202 if (sync_token.HasData()) {
216 scoped_refptr<gpu::SyncPointClientState> release_state = 203 scoped_refptr<gpu::SyncPointClientState> release_state =
217 sync_point_manager()->GetSyncPointClientState( 204 sync_point_manager()->GetSyncPointClientState(
218 sync_token.namespace_id(), sync_token.command_buffer_id()); 205 sync_token.namespace_id(), sync_token.command_buffer_id());
219 if (release_state) { 206 if (release_state) {
220 sync_point_client_waiter_->WaitOutOfOrder( 207 sync_point_client_waiter_->WaitOutOfOrder(
221 release_state.get(), sync_token.release_count(), 208 release_state.get(), sync_token.release_count(),
222 base::Bind(&GpuChannelManager::DestroyGpuMemoryBuffer, 209 base::Bind(&GpuChannelManager::InternalDestroyGpuMemoryBuffer,
223 base::Unretained(this), id, client_id)); 210 base::Unretained(this), id, client_id));
224 return; 211 return;
225 } 212 }
226 } 213 }
227 214
228 // No sync token or invalid sync token, destroy immediately. 215 // No sync token or invalid sync token, destroy immediately.
229 DestroyGpuMemoryBuffer(id, client_id); 216 InternalDestroyGpuMemoryBuffer(id, client_id);
230 } 217 }
231 218
232 void GpuChannelManager::OnUpdateValueState( 219 void GpuChannelManager::UpdateValueState(int client_id,
233 int client_id, unsigned int target, const gpu::ValueState& state) { 220 unsigned int target,
221 const gpu::ValueState& state) {
234 // Only pass updated state to the channel corresponding to the 222 // Only pass updated state to the channel corresponding to the
235 // render_widget_host where the event originated. 223 // render_widget_host where the event originated.
236 auto it = gpu_channels_.find(client_id); 224 auto it = gpu_channels_.find(client_id);
237 if (it != gpu_channels_.end()) 225 if (it != gpu_channels_.end())
238 it->second->HandleUpdateValueState(target, state); 226 it->second->HandleUpdateValueState(target, state);
239 } 227 }
240 228
241 void GpuChannelManager::OnLoadedShader(const std::string& program_proto) { 229 void GpuChannelManager::PopulateShaderCache(const std::string& program_proto) {
242 if (program_cache()) 230 if (program_cache())
243 program_cache()->LoadProgram(program_proto); 231 program_cache()->LoadProgram(program_proto);
244 } 232 }
245 233
246 uint32_t GpuChannelManager::GetUnprocessedOrderNum() const { 234 uint32_t GpuChannelManager::GetUnprocessedOrderNum() const {
247 uint32_t unprocessed_order_num = 0; 235 uint32_t unprocessed_order_num = 0;
248 for (auto& kv : gpu_channels_) { 236 for (auto& kv : gpu_channels_) {
249 unprocessed_order_num = 237 unprocessed_order_num =
250 std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum()); 238 std::max(unprocessed_order_num, kv.second->GetUnprocessedOrderNum());
251 } 239 }
252 return unprocessed_order_num; 240 return unprocessed_order_num;
253 } 241 }
254 242
255 uint32_t GpuChannelManager::GetProcessedOrderNum() const { 243 uint32_t GpuChannelManager::GetProcessedOrderNum() const {
256 uint32_t processed_order_num = 0; 244 uint32_t processed_order_num = 0;
257 for (auto& kv : gpu_channels_) { 245 for (auto& kv : gpu_channels_) {
258 processed_order_num = 246 processed_order_num =
259 std::max(processed_order_num, kv.second->GetProcessedOrderNum()); 247 std::max(processed_order_num, kv.second->GetProcessedOrderNum());
260 } 248 }
261 return processed_order_num; 249 return processed_order_num;
262 } 250 }
263 251
264 void GpuChannelManager::LoseAllContexts() { 252 void GpuChannelManager::LoseAllContexts() {
265 for (auto& kv : gpu_channels_) { 253 for (auto& kv : gpu_channels_) {
266 kv.second->MarkAllContextsLost(); 254 kv.second->MarkAllContextsLost();
267 } 255 }
268 task_runner_->PostTask(FROM_HERE, 256 task_runner_->PostTask(FROM_HERE,
269 base::Bind(&GpuChannelManager::OnLoseAllContexts, 257 base::Bind(&GpuChannelManager::DestroyAllChannels,
270 weak_factory_.GetWeakPtr())); 258 weak_factory_.GetWeakPtr()));
271 } 259 }
272 260
273 void GpuChannelManager::OnLoseAllContexts() { 261 void GpuChannelManager::DestroyAllChannels() {
274 gpu_channels_.clear(); 262 gpu_channels_.clear();
275 } 263 }
276 264
277 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() { 265 gfx::GLSurface* GpuChannelManager::GetDefaultOffscreenSurface() {
278 if (!default_offscreen_surface_.get()) { 266 if (!default_offscreen_surface_.get()) {
279 default_offscreen_surface_ = 267 default_offscreen_surface_ =
280 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size()); 268 gfx::GLSurface::CreateOffscreenGLSurface(gfx::Size());
281 } 269 }
282 return default_offscreen_surface_.get(); 270 return default_offscreen_surface_.get();
283 } 271 }
284 272
285 #if defined(OS_ANDROID) 273 #if defined(OS_ANDROID)
286 void GpuChannelManager::DidAccessGpu() { 274 void GpuChannelManager::DidAccessGpu() {
287 last_gpu_access_time_ = base::TimeTicks::Now(); 275 last_gpu_access_time_ = base::TimeTicks::Now();
288 } 276 }
289 277
290 void GpuChannelManager::OnWakeUpGpu() { 278 void GpuChannelManager::WakeUpGpu() {
291 begin_wake_up_time_ = base::TimeTicks::Now(); 279 begin_wake_up_time_ = base::TimeTicks::Now();
292 ScheduleWakeUpGpu(); 280 ScheduleWakeUpGpu();
293 } 281 }
294 282
295 void GpuChannelManager::ScheduleWakeUpGpu() { 283 void GpuChannelManager::ScheduleWakeUpGpu() {
296 base::TimeTicks now = base::TimeTicks::Now(); 284 base::TimeTicks now = base::TimeTicks::Now();
297 TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp", 285 TRACE_EVENT2("gpu", "GpuChannelManager::ScheduleWakeUp",
298 "idle_time", (now - last_gpu_access_time_).InMilliseconds(), 286 "idle_time", (now - last_gpu_access_time_).InMilliseconds(),
299 "keep_awake_time", (now - begin_wake_up_time_).InMilliseconds()); 287 "keep_awake_time", (now - begin_wake_up_time_).InMilliseconds());
300 if (now - last_gpu_access_time_ < 288 if (now - last_gpu_access_time_ <
(...skipping 22 matching lines...) Expand all
323 } 311 }
324 } 312 }
325 if (!stub || !stub->decoder()->MakeCurrent()) 313 if (!stub || !stub->decoder()->MakeCurrent())
326 return; 314 return;
327 glFinish(); 315 glFinish();
328 DidAccessGpu(); 316 DidAccessGpu();
329 } 317 }
330 #endif 318 #endif
331 319
332 } // namespace content 320 } // namespace content
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