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Side by Side Diff: public/platform/WebGamepad.h

Issue 170993002: Updating Blink-side WebGamepad interface (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase Created 6 years, 10 months ago
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1 // Copyright (C) 2011, Google Inc. All rights reserved. 1 // Copyright (C) 2011, Google Inc. All rights reserved.
2 // 2 //
3 // Redistribution and use in source and binary forms, with or without 3 // Redistribution and use in source and binary forms, with or without
4 // modification, are permitted provided that the following conditions are met: 4 // modification, are permitted provided that the following conditions are met:
5 // 5 //
6 // 1. Redistributions of source code must retain the above copyright 6 // 1. Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer. 7 // notice, this list of conditions and the following disclaimer.
8 // 2. Redistributions in binary form must reproduce the above copyright 8 // 2. Redistributions in binary form must reproduce the above copyright
9 // notice, this list of conditions and the following disclaimer in the 9 // notice, this list of conditions and the following disclaimer in the
10 // documentation and/or other materials provided with the distribution. 10 // documentation and/or other materials provided with the distribution.
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27 #include "WebCommon.h" 27 #include "WebCommon.h"
28 28
29 #if BLINK_IMPLEMENTATION 29 #if BLINK_IMPLEMENTATION
30 #include "wtf/Assertions.h" 30 #include "wtf/Assertions.h"
31 #endif 31 #endif
32 32
33 namespace blink { 33 namespace blink {
34 34
35 #pragma pack(push, 1) 35 #pragma pack(push, 1)
36 36
37 #if defined(ENABLE_NEW_GAMEPAD_API)
38 class WebGamepadButton {
39 public:
40 WebGamepadButton()
41 : pressed(false)
42 , value(0.f)
43 {
44 }
45 WebGamepadButton(bool pressed, float value)
46 : pressed(pressed)
47 , value(value)
48 {
49 }
50 bool pressed;
51 float value;
52 };
53 #endif
54
37 // This structure is intentionally POD and fixed size so that it can be shared 55 // This structure is intentionally POD and fixed size so that it can be shared
38 // memory between hardware polling threads and the rest of the browser. See 56 // memory between hardware polling threads and the rest of the browser. See
39 // also WebGamepads.h. 57 // also WebGamepads.h.
40 class WebGamepad { 58 class WebGamepad {
41 public: 59 public:
42 static const size_t idLengthCap = 128; 60 static const size_t idLengthCap = 128;
61 static const size_t mappingLengthCap = 16;
43 static const size_t axesLengthCap = 16; 62 static const size_t axesLengthCap = 16;
44 static const size_t buttonsLengthCap = 32; 63 static const size_t buttonsLengthCap = 32;
45 64
46 WebGamepad() 65 WebGamepad()
47 : connected(false) 66 : connected(false)
48 , timestamp(0) 67 , timestamp(0)
49 , axesLength(0) 68 , axesLength(0)
50 , buttonsLength(0) 69 , buttonsLength(0)
51 { 70 {
52 id[0] = 0; 71 id[0] = 0;
72 #if defined(ENABLE_NEW_GAMEPAD_API)
73 mapping[0] = 0;
74 #endif
53 } 75 }
54 76
55 // Is there a gamepad connected at this index? 77 // Is there a gamepad connected at this index?
56 bool connected; 78 bool connected;
57 79
58 // Device identifier (based on manufacturer, model, etc.). 80 // Device identifier (based on manufacturer, model, etc.).
59 WebUChar id[idLengthCap]; 81 WebUChar id[idLengthCap];
60 82
61 // Monotonically increasing value referring to when the data were last 83 // Monotonically increasing value referring to when the data were last
62 // updated. 84 // updated.
63 unsigned long long timestamp; 85 unsigned long long timestamp;
64 86
65 // Number of valid entries in the axes array. 87 // Number of valid entries in the axes array.
66 unsigned axesLength; 88 unsigned axesLength;
67 89
68 // Normalized values representing axes, in the range [-1..1]. 90 // Normalized values representing axes, in the range [-1..1].
69 float axes[axesLengthCap]; 91 float axes[axesLengthCap];
70 92
71 // Number of valid entries in the buttons array. 93 // Number of valid entries in the buttons array.
72 unsigned buttonsLength; 94 unsigned buttonsLength;
73 95
74 // Normalized values representing buttons, in the range [0..1]. 96 #if defined(ENABLE_NEW_GAMEPAD_API)
97 // Button states
98 WebGamepadButton buttons[buttonsLengthCap];
99
100 // Mapping type (for example "standard")
101 WebUChar mapping[mappingLengthCap];
102 #else
75 float buttons[buttonsLengthCap]; 103 float buttons[buttonsLengthCap];
104 #endif
76 }; 105 };
77 106
78 #if BLINK_IMPLEMENTATION 107 #if BLINK_IMPLEMENTATION
108 #if defined(ENABLE_NEW_GAMEPAD_API)
109 COMPILE_ASSERT(sizeof(WebGamepad) == 529, WebGamepad_has_wrong_size);
110 #else
79 COMPILE_ASSERT(sizeof(WebGamepad) == 465, WebGamepad_has_wrong_size); 111 COMPILE_ASSERT(sizeof(WebGamepad) == 465, WebGamepad_has_wrong_size);
80 #endif 112 #endif
113 #endif
81 114
82 #pragma pack(pop) 115 #pragma pack(pop)
83 116
84 } 117 }
85 118
86 #endif // WebGamepad_h 119 #endif // WebGamepad_h
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